skia2/gm/discard.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

96 lines
2.7 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "include/utils/SkRandom.h"
#include "tools/ToolUtils.h"
class GrContext;
class GrRenderTargetContext;
namespace skiagm {
/*
* This GM exercises SkCanvas::discard() by creating an offscreen SkSurface and repeatedly
* discarding it, drawing to it, and then drawing it to the main canvas.
*/
class DiscardGM : public GpuGM {
public:
DiscardGM() {
}
protected:
SkString onShortName() override {
return SkString("discard");
}
SkISize onISize() override {
return SkISize::Make(100, 100);
}
DrawResult onDraw(GrContext* context, GrRenderTargetContext*, SkCanvas* canvas,
SkString* errorMsg) override {
SkISize size = this->getISize();
size.fWidth /= 10;
size.fHeight /= 10;
SkImageInfo info = SkImageInfo::MakeN32Premul(size);
auto surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info);
if (nullptr == surface) {
*errorMsg = "Could not create render target.";
return DrawResult::kFail;
}
canvas->clear(SK_ColorBLACK);
SkRandom rand;
for (int x = 0; x < 10; ++x) {
for (int y = 0; y < 10; ++y) {
surface->getCanvas()->discard();
// Make something that isn't too close to the background color, black.
SkColor color = ToolUtils::color_to_565(rand.nextU() | 0xFF404040);
switch (rand.nextULessThan(3)) {
case 0:
surface->getCanvas()->drawColor(color);
break;
case 1:
surface->getCanvas()->clear(color);
break;
case 2:
SkPaint paint;
paint.setShader(SkShaders::Color(color));
surface->getCanvas()->drawPaint(paint);
break;
}
surface->draw(canvas, 10.f*x, 10.f*y, nullptr);
}
}
surface->getCanvas()->discard();
return DrawResult::kOk;
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new DiscardGM;)
} // end namespace