skia2/bench/subset/SubsetDivisorBench.cpp
msarett b23e6aa676 Subset decoding benchmarks
It was my goal to create benchmarks that could measure all
of the use cases that we have identified.  I think single
subsets, translating, and scaling are the important ones.

It might be a good idea to discuss the document in greater
detail as well.  I just wanted to share this to aid the
discussion.
https://docs.google.com/a/google.com/document/d/1OxW96GDMAlw6dnzNXmiNX-F9oDBBlGXzSsgd0DMIkbI/edit?usp=sharing

BUG=skia:

Review URL: https://codereview.chromium.org/1160953002
2015-06-09 13:56:10 -07:00

130 lines
5.7 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SubsetDivisorBench.h"
#include "SubsetBenchPriv.h"
#include "SkData.h"
#include "SkCodec.h"
#include "SkImageDecoder.h"
#include "SkOSFile.h"
#include "SkStream.h"
/*
*
* This benchmark is designed to test the performance of subset decoding.
* It uses a divisor to decode the entire image in a grid of divisor x divisor blocks.
*
*/
SubsetDivisorBench::SubsetDivisorBench(const SkString& path,
SkColorType colorType,
uint32_t divisor,
bool useCodec)
: fColorType(colorType)
, fDivisor(divisor)
, fUseCodec(useCodec)
{
// Parse the filename
SkString baseName = SkOSPath::Basename(path.c_str());
// Choose an informative color name
const char* colorName = get_color_name(fColorType);
fName.printf("%sSubsetDivisor_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fDivisor, fDivisor,
baseName.c_str(), colorName);
// Perform the decode setup
SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str()));
fStream.reset(new SkMemoryStream(encoded));
}
const char* SubsetDivisorBench::onGetName() {
return fName.c_str();
}
bool SubsetDivisorBench::isSuitableFor(Backend backend) {
return kNonRendering_Backend == backend;
}
void SubsetDivisorBench::onDraw(const int n, SkCanvas* canvas) {
// When the color type is kIndex8, we will need to store the color table. If it is
// used, it will be initialized by the codec.
int colorCount;
SkPMColor colors[256];
if (fUseCodec) {
for (int count = 0; count < n; count++) {
SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplicate()));
const SkImageInfo info = codec->getInfo().makeColorType(fColorType);
SkAutoTDeleteArray<uint8_t> row(SkNEW_ARRAY(uint8_t, info.minRowBytes()));
SkScanlineDecoder* scanlineDecoder = codec->getScanlineDecoder(
info, NULL, colors, &colorCount);
const uint32_t subsetWidth = info.width() / fDivisor;
const uint32_t subsetHeight = info.height() / fDivisor;
const uint32_t maxSubsetWidth = subsetWidth + info.width() % fDivisor;
const uint32_t maxSubsetHeight = subsetHeight + info.height() % fDivisor;
SkBitmap bitmap;
// Note that we use the same bitmap for all of the subsets.
// It might be slightly larger than necessary for some of the subsets.
bitmap.allocPixels(info.makeWH(maxSubsetWidth, maxSubsetHeight));
for (uint32_t blockX = 0; blockX < fDivisor; blockX++) {
for (uint32_t blockY = 0; blockY < fDivisor; blockY++) {
scanlineDecoder->skipScanlines(blockY * subsetHeight);
const uint32_t currSubsetWidth =
(blockX == fDivisor - 1) ? maxSubsetWidth : subsetWidth;
const uint32_t currSubsetHeight =
(blockY == fDivisor - 1) ? maxSubsetHeight : subsetHeight;
const uint32_t bpp = info.bytesPerPixel();
for (uint32_t y = 0; y < currSubsetHeight; y++) {
scanlineDecoder->getScanlines(row.get(), 1, 0);
memcpy(bitmap.getAddr(0, y), row.get() + blockX * subsetWidth * bpp,
currSubsetWidth * bpp);
}
}
}
}
} else {
// We create a color table here to satisfy allocPixels() when the output
// type is kIndex8. It's okay that this is uninitialized since we never
// use it.
SkColorTable* colorTable = SkNEW_ARGS(SkColorTable, (colors, 0));
for (int count = 0; count < n; count++) {
int width, height;
SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream));
decoder->buildTileIndex(fStream->duplicate(), &width, &height);
const uint32_t subsetWidth = width / fDivisor;
const uint32_t subsetHeight = height / fDivisor;
const uint32_t maxSubsetWidth = subsetWidth + width % fDivisor;
const uint32_t maxSubsetHeight = subsetHeight + height % fDivisor;
SkBitmap bitmap;
// Note that we use the same bitmap for all of the subsets.
// It might be slightly larger than necessary for some of the subsets.
// If we do not include this step, decodeSubset() would allocate space
// for the pixels automatically, but this would not allow us to reuse the
// same bitmap as the other subsets. We want to reuse the same bitmap
// because it gives a more fair comparison with SkCodec and is a common
// use case of BitmapRegionDecoder.
bitmap.allocPixels(SkImageInfo::Make(maxSubsetWidth, maxSubsetHeight,
fColorType, kOpaque_SkAlphaType), NULL, colorTable);
for (uint32_t blockX = 0; blockX < fDivisor; blockX++) {
for (uint32_t blockY = 0; blockY < fDivisor; blockY++) {
const uint32_t currSubsetWidth =
(blockX == fDivisor - 1) ? maxSubsetWidth : subsetWidth;
const uint32_t currSubsetHeight =
(blockY == fDivisor - 1) ? maxSubsetHeight : subsetHeight;
SkIRect rect = SkIRect::MakeXYWH(blockX * subsetWidth,
blockY * subsetHeight, currSubsetWidth, currSubsetHeight);
decoder->decodeSubset(&bitmap, rect, fColorType);
}
}
}
}
}