c36ccb6aef
In D3D we can alias a resource's allocation and re-use it for another resource. For example, this is used in the mipmap generator when we have an sRGB texture. The sRGB formats can't be used in a UAV, but we can use an aliased texture with the corresponding linear format, and do the sRGB conversion in the compute shader. Change-Id: I6995cdecf5be36aafbed5c48e639c09f41ec4f8b Bug: skia:10446 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397996 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com> |
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d3d | ||
dawn | ||
gl | ||
mock | ||
mtl | ||
vk | ||
GrBackendDrawableInfo.h | ||
GrBackendSemaphore.h | ||
GrBackendSurface.h | ||
GrBackendSurfaceMutableState.h | ||
GrConfig.h | ||
GrContextOptions.h | ||
GrContextThreadSafeProxy.h | ||
GrDirectContext.h | ||
GrDriverBugWorkarounds.h | ||
GrDriverBugWorkaroundsAutogen.h | ||
GrRecordingContext.h | ||
GrTypes.h | ||
GrYUVABackendTextures.h |