skia2/gm/gm_files.mk
junov@google.com 6acc9b3d2b Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled.
Problem was resolved by adding the notion of a custom texture domain in generated shaders, when necessary.




git-svn-id: http://skia.googlecode.com/svn/trunk@1337 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-16 18:32:07 +00:00

18 lines
326 B
Makefile

SOURCE := \
bitmapfilters.cpp \
blurs.cpp \
filltypes.cpp \
gradients.cpp \
nocolorbleed.cpp \
pathfill.cpp \
points.cpp \
poly2poly.cpp \
shadows.cpp \
shapes.cpp \
strokerects.cpp \
tilemodes.cpp \
xfermodes.cpp \
shadertext.cpp \
complexclip.cpp \
gmmain.cpp