skia2/tests/BadIcoTest.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

50 lines
1.5 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/codec/SkCodec.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkStream.h"
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "src/utils/SkOSPath.h"
#include "tests/Test.h"
#include "tools/Resources.h"
#include <memory>
#include <utility>
DEF_TEST(BadImage, reporter) {
const char* const badImages [] = {
"sigabort_favicon.ico",
"sigsegv_favicon.ico",
"sigsegv_favicon_2.ico",
"ico_leak01.ico",
"ico_fuzz0.ico",
"ico_fuzz1.ico",
"skbug3442.webp",
"skbug3429.webp",
"b38116746.ico",
};
const char* badImagesFolder = "invalid_images";
for (size_t i = 0; i < SK_ARRAY_COUNT(badImages); ++i) {
SkString resourcePath = SkOSPath::Join(badImagesFolder, badImages[i]);
std::unique_ptr<SkStream> stream(GetResourceAsStream(resourcePath.c_str()));
std::unique_ptr<SkCodec> codec(SkCodec::MakeFromStream(std::move(stream)));
// These images are corrupt. It's not important whether we succeed/fail in codec
// creation or decoding. We just want to make sure that we don't crash.
if (codec) {
SkBitmap bm;
bm.allocPixels(codec->getInfo());
codec->getPixels(codec->getInfo(), bm.getPixels(),
bm.rowBytes());
}
}
}