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and deserialization for encoding and decoding bitmaps. Remove kForceFlattenBitmapPixels_Flag, which is no longer used. When an SkOrderedReadBuffer needs to read a bitmap, if it does not have an image decoder, use a dummy bitmap. In GM, add a tolerance option for color differences, used when testing picture serialization, so it can assume two images are the same even though PNG encoding/decoding may have resulted in small differences. Create dummy implementations for SkImageDecoder and SkImageEncoder functions in SkImageDecoder_empty so that a project that does not want to include the images project it can still build. Allow ports to build without images project. In Mac's image encoder, copy 4444 to 8888 before encoding. Add SkWriter32::reservePad, to provide a pointer to write non 4 byte aligned data, padded with zeroes. In bench_ and render_ pictures, pass decode function to SkPicture creation from a stream. BUG=https://code.google.com/p/skia/issues/detail?id=842 Review URL: https://codereview.appspot.com/6551071 git-svn-id: http://skia.googlecode.com/svn/trunk@5818 2bbb7eff-a529-9590-31e7-b0007b416f81
190 lines
6.9 KiB
C++
190 lines
6.9 KiB
C++
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/*
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* Copyright 2007 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPicture_DEFINED
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#define SkPicture_DEFINED
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#include "SkRefCnt.h"
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#include "SkSerializationHelpers.h"
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class SkBitmap;
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class SkCanvas;
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class SkPicturePlayback;
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class SkPictureRecord;
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class SkStream;
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class SkWStream;
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/** \class SkPicture
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The SkPicture class records the drawing commands made to a canvas, to
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be played back at a later time.
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*/
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class SK_API SkPicture : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(SkPicture)
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/** The constructor prepares the picture to record.
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@param width the width of the virtual device the picture records.
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@param height the height of the virtual device the picture records.
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*/
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SkPicture();
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/** Make a copy of the contents of src. If src records more drawing after
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this call, those elements will not appear in this picture.
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*/
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SkPicture(const SkPicture& src);
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/**
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* Recreate a picture that was serialized into a stream. *success is set to
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* true if the picture was deserialized successfully and false otherwise.
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* decoder is used to decode any SkBitmaps that were encoded into the stream.
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*/
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explicit SkPicture(SkStream*, bool* success = NULL,
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SkSerializationHelpers::DecodeBitmap decoder = NULL);
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virtual ~SkPicture();
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/**
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* Swap the contents of the two pictures. Guaranteed to succeed.
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*/
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void swap(SkPicture& other);
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/**
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* Creates a thread-safe clone of the picture that is ready for playback.
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*/
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SkPicture* clone() const;
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/**
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* Creates multiple thread-safe clones of this picture that are ready for
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* playback. The resulting clones are stored in the provided array of
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* SkPictures.
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*/
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void clone(SkPicture* pictures, int count) const;
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enum RecordingFlags {
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/* This flag specifies that when clipPath() is called, the path will
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be faithfully recorded, but the recording canvas' current clip will
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only see the path's bounds. This speeds up the recording process
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without compromising the fidelity of the playback. The only side-
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effect for recording is that calling getTotalClip() or related
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clip-query calls will reflect the path's bounds, not the actual
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path.
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*/
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kUsePathBoundsForClip_RecordingFlag = 0x01,
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/* This flag causes the picture to compute bounding boxes and build
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up a spatial hierarchy (currently an R-Tree), plus a tree of Canvas'
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usually stack-based clip/etc state. This requires an increase in
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recording time (often ~2x; likely more for very complex pictures),
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but allows us to perform much faster culling at playback time, and
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completely avoid some unnecessary clips and other operations. This
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is ideal for tiled rendering, or any other situation where you're
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drawing a fraction of a large scene into a smaller viewport.
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In most cases the record cost is offset by the playback improvement
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after a frame or two of tiled rendering (and complex pictures that
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induce the worst record times will generally get the largest
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speedups at playback time).
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Note: Currently this is not serializable, the bounding data will be
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discarded if you serialize into a stream and then deserialize.
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*/
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kOptimizeForClippedPlayback_RecordingFlag = 0x02
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};
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/** Returns the canvas that records the drawing commands.
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@param width the base width for the picture, as if the recording
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canvas' bitmap had this width.
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@param height the base width for the picture, as if the recording
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canvas' bitmap had this height.
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@param recordFlags optional flags that control recording.
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@return the picture canvas.
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*/
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SkCanvas* beginRecording(int width, int height, uint32_t recordFlags = 0);
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/** Returns the recording canvas if one is active, or NULL if recording is
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not active. This does not alter the refcnt on the canvas (if present).
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*/
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SkCanvas* getRecordingCanvas() const;
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/** Signal that the caller is done recording. This invalidates the canvas
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returned by beginRecording/getRecordingCanvas, and prepares the picture
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for drawing. Note: this happens implicitly the first time the picture
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is drawn.
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*/
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void endRecording();
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/** Replays the drawing commands on the specified canvas. This internally
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calls endRecording() if that has not already been called.
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@param surface the canvas receiving the drawing commands.
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*/
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void draw(SkCanvas* surface);
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/** Return the width of the picture's recording canvas. This
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value reflects what was passed to setSize(), and does not necessarily
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reflect the bounds of what has been recorded into the picture.
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@return the width of the picture's recording canvas
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*/
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int width() const { return fWidth; }
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/** Return the height of the picture's recording canvas. This
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value reflects what was passed to setSize(), and does not necessarily
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reflect the bounds of what has been recorded into the picture.
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@return the height of the picture's recording canvas
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*/
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int height() const { return fHeight; }
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/**
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* Serialize to a stream. If non NULL, encoder will be used to encode
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* any bitmaps in the picture.
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*/
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void serialize(SkWStream*, SkSerializationHelpers::EncodeBitmap encoder = NULL) const;
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/** Signals that the caller is prematurely done replaying the drawing
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commands. This can be called from a canvas virtual while the picture
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is drawing. Has no effect if the picture is not drawing.
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*/
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void abortPlayback();
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private:
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int fWidth, fHeight;
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SkPictureRecord* fRecord;
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SkPicturePlayback* fPlayback;
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/** Used by the R-Tree when kOptimizeForClippedPlayback_RecordingFlag is
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set, these were empirically determined to produce reasonable performance
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in most cases.
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*/
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static const int kRTreeMinChildren = 6;
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static const int kRTreeMaxChildren = 11;
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friend class SkFlatPicture;
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friend class SkPicturePlayback;
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typedef SkRefCnt INHERITED;
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};
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class SkAutoPictureRecord : SkNoncopyable {
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public:
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SkAutoPictureRecord(SkPicture* pict, int width, int height,
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uint32_t recordingFlags = 0) {
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fPicture = pict;
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fCanvas = pict->beginRecording(width, height, recordingFlags);
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}
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~SkAutoPictureRecord() {
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fPicture->endRecording();
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}
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/** Return the canvas to draw into for recording into the picture.
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*/
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SkCanvas* getRecordingCanvas() const { return fCanvas; }
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private:
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SkPicture* fPicture;
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SkCanvas* fCanvas;
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};
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#endif
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