skia2/tests/sksl/blend/BlendOverlay.metal
John Stiles c5b381c479 Use $ prefix on built-in private functions.
This guards against any potential for conflict with user code.

Change-Id: Iecaf3ead5f8ada50b6dc159a4ad9e7f3e371edc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499296
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-01-25 15:21:42 +00:00

24 lines
1.0 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 src;
half4 dst;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
half blend_overlay_component_Qhh2h2(half2 s, half2 d) {
return 2.0h * d.x <= d.y ? (2.0h * s.x) * d.x : s.y * d.y - (2.0h * (d.y - d.x)) * (s.y - s.x);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 _0_result = half4(blend_overlay_component_Qhh2h2(_uniforms.src.xw, _uniforms.dst.xw), blend_overlay_component_Qhh2h2(_uniforms.src.yw, _uniforms.dst.yw), blend_overlay_component_Qhh2h2(_uniforms.src.zw, _uniforms.dst.zw), _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w);
_0_result.xyz = _0_result.xyz + _uniforms.dst.xyz * (1.0h - _uniforms.src.w) + _uniforms.src.xyz * (1.0h - _uniforms.dst.w);
_out.sk_FragColor = _0_result;
return _out;
}