9b9805959d
This reverts commit9d24b02c2f
. Reason for revert: needs premul/unpremul conversion fix (http://review.skia.org/465798) Original change's description: > Revert "Add support for half-precision types in Metal." > > This reverts commitd90e09b1ae
. > > Reason for revert: MacMini failing CompressedBackendAllocationTest > > Original change's description: > > Add support for half-precision types in Metal. > > > > This will hopefully improve performance on lower-end GPUs. > > > > Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e > > Bug: skia:12339 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078 > > Auto-Submit: John Stiles <johnstiles@google.com> > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: John Stiles <johnstiles@google.com> > > Bug: skia:12339 > Change-Id: Ic5aa4bef454ca67f5ce26c600444d9565e0158cb > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465796 > Auto-Submit: Brian Osman <brianosman@google.com> > Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bug: skia:12339 Change-Id: I53a8a6fef299da15d206d884ba7029820ffcff43 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465799 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: John Stiles <johnstiles@google.com>
24 lines
2.1 KiB
Metal
24 lines
2.1 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 colorGreen;
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half4 colorRed;
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half4 colorBlack;
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half4 colorWhite;
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half4 testInputs;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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half4 expectedBW = half4(0.5h, 0.5h, 0.5h, 1.0h);
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half4 expectedWT = half4(1.0h, 0.5h, 1.0h, 2.25h);
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_out.sk_FragColor = ((((((((((((((((((all(mix(_uniforms.colorGreen, _uniforms.colorRed, 0.0h) == half4(0.0h, 1.0h, 0.0h, 1.0h)) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, 0.25h) == half4(0.25h, 0.75h, 0.0h, 1.0h))) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, 0.75h) == half4(0.75h, 0.25h, 0.0h, 1.0h))) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, 1.0h) == half4(1.0h, 0.0h, 0.0h, 1.0h))) && mix(_uniforms.colorBlack.x, _uniforms.colorWhite.x, 0.5h) == expectedBW.x) && all(mix(_uniforms.colorBlack.xy, _uniforms.colorWhite.xy, 0.5h) == expectedBW.xy)) && all(mix(_uniforms.colorBlack.xyz, _uniforms.colorWhite.xyz, 0.5h) == expectedBW.xyz)) && all(mix(_uniforms.colorBlack, _uniforms.colorWhite, 0.5h) == expectedBW)) && 0.5h == expectedBW.x) && all(half2(0.5h, 0.5h) == expectedBW.xy)) && all(half3(0.5h, 0.5h, 0.5h) == expectedBW.xyz)) && all(half4(0.5h, 0.5h, 0.5h, 1.0h) == expectedBW)) && mix(_uniforms.colorWhite.x, _uniforms.testInputs.x, 0.0h) == expectedWT.x) && all(mix(_uniforms.colorWhite.xy, _uniforms.testInputs.xy, half2(0.0h, 0.5h)) == expectedWT.xy)) && all(mix(_uniforms.colorWhite.xyz, _uniforms.testInputs.xyz, half3(0.0h, 0.5h, 0.0h)) == expectedWT.xyz)) && all(mix(_uniforms.colorWhite, _uniforms.testInputs, half4(0.0h, 0.5h, 0.0h, 1.0h)) == expectedWT)) && 1.0h == expectedWT.x) && all(half2(1.0h, 0.5h) == expectedWT.xy)) && all(half3(1.0h, 0.5h, 1.0h) == expectedWT.xyz)) && all(half4(1.0h, 0.5h, 1.0h, 2.25h) == expectedWT) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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