8d0dd0d1c1
This includes compile-time optimization and tests. The unit test is disabled in a followup CL (http://review.skia.org/447057) because it exposes a Radeon 5300M bug in OpenGL. Change-Id: I8b2f0411358aeb68c4edfeb0bd7a2814c4be1f40 Bug: skia:12202 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447056 Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
12 lines
403 B
GLSL
12 lines
403 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform vec4 testInputs;
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vec4 main() {
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uint xy = packUnorm2x16(testInputs.xy);
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uint zw = packUnorm2x16(testInputs.zw);
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const vec2 tolerance = vec2(0.015625);
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return all(lessThan(abs(unpackUnorm2x16(xy)), tolerance)) && all(lessThan(abs(unpackUnorm2x16(zw) - vec2(0.75, 1.0)), tolerance)) ? colorGreen : colorRed;
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}
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