b2c4ea6219
What is left of the SkView system is used only by samples or viewer. As a result, move it out of the Skia source tree and re-organize so it is a bit easier to understand and use more shared code. Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp, sice that's what's actually in it. Move SkAnimTimer.h to tools/timer, since it's actually shared between gm and samples. Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455 Reviewed-on: https://skia-review.googlesource.com/146161 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
370 lines
10 KiB
C++
370 lines
10 KiB
C++
/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include <algorithm>
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#include "TouchGesture.h"
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#include "SkMatrix.h"
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#include "SkTime.h"
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#define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER true
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static const SkScalar MAX_FLING_SPEED = SkIntToScalar(1500);
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static SkScalar pin_max_fling(SkScalar speed) {
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if (speed > MAX_FLING_SPEED) {
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speed = MAX_FLING_SPEED;
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}
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return speed;
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}
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static double getseconds() {
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return SkTime::GetMSecs() * 0.001;
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}
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// returns +1 or -1, depending on the sign of x
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// returns +1 if z is zero
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static SkScalar SkScalarSignNonZero(SkScalar x) {
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SkScalar sign = SK_Scalar1;
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if (x < 0) {
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sign = -sign;
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}
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return sign;
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}
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static void unit_axis_align(SkVector* unit) {
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const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
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if (SkScalarAbs(unit->fX) < TOLERANCE) {
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unit->fX = 0;
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unit->fY = SkScalarSignNonZero(unit->fY);
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} else if (SkScalarAbs(unit->fY) < TOLERANCE) {
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unit->fX = SkScalarSignNonZero(unit->fX);
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unit->fY = 0;
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}
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}
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void TouchGesture::FlingState::reset(float sx, float sy) {
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fActive = true;
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fDirection.set(sx, sy);
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fSpeed0 = SkPoint::Normalize(&fDirection);
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fSpeed0 = pin_max_fling(fSpeed0);
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fTime0 = getseconds();
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unit_axis_align(&fDirection);
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// printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
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}
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bool TouchGesture::FlingState::evaluateMatrix(SkMatrix* matrix) {
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if (!fActive) {
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return false;
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}
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const float t = (float)(getseconds() - fTime0);
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const float MIN_SPEED = 2;
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const float K0 = 5;
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const float K1 = 0.02f;
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const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
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if (speed <= MIN_SPEED) {
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fActive = false;
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return false;
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}
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float dist = (fSpeed0 - speed) / K0;
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// printf("---- time %g speed %g dist %g\n", t, speed, dist);
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float tx = fDirection.fX * dist;
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float ty = fDirection.fY * dist;
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if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
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tx = (float)sk_float_round2int(tx);
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ty = (float)sk_float_round2int(ty);
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}
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matrix->setTranslate(tx, ty);
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// printf("---- evaluate (%g %g)\n", tx, ty);
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////
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static const SkMSec MAX_DBL_TAP_INTERVAL = 300;
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static const float MAX_DBL_TAP_DISTANCE = 100;
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static const float MAX_JITTER_RADIUS = 2;
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// if true, then ignore the touch-move, 'cause its probably just jitter
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static bool close_enough_for_jitter(float x0, float y0, float x1, float y1) {
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return sk_float_abs(x0 - x1) <= MAX_JITTER_RADIUS &&
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sk_float_abs(y0 - y1) <= MAX_JITTER_RADIUS;
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}
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///////////////////////////////////////////////////////////////////////////////
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TouchGesture::TouchGesture() {
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this->reset();
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}
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TouchGesture::~TouchGesture() {
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}
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void TouchGesture::resetTouchState() {
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fIsTransLimited = false;
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fTouches.reset();
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fState = kEmpty_State;
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fLocalM.reset();
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fLastUpMillis = SkTime::GetMSecs() - 2*MAX_DBL_TAP_INTERVAL;
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fLastUpP.set(0, 0);
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}
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void TouchGesture::reset() {
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fGlobalM.reset();
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this->resetTouchState();
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}
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void TouchGesture::flushLocalM() {
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fGlobalM.postConcat(fLocalM);
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fLocalM.reset();
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}
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const SkMatrix& TouchGesture::localM() {
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if (fFlinger.isActive()) {
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if (!fFlinger.evaluateMatrix(&fLocalM)) {
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this->flushLocalM();
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}
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}
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return fLocalM;
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}
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void TouchGesture::appendNewRec(void* owner, float x, float y) {
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Rec* rec = fTouches.append();
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rec->fOwner = owner;
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rec->fStartX = rec->fPrevX = rec->fLastX = x;
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rec->fStartY = rec->fPrevY = rec->fLastY = y;
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rec->fLastT = rec->fPrevT = static_cast<float>(SkTime::GetSecs());
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}
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void TouchGesture::touchBegin(void* owner, float x, float y) {
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// SkDebugf("--- %d touchBegin %p %g %g\n", fTouches.count(), owner, x, y);
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int index = this->findRec(owner);
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if (index >= 0) {
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this->flushLocalM();
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fTouches.removeShuffle(index);
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SkDebugf("---- already exists, removing\n");
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}
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if (fTouches.count() == 2) {
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return;
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}
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this->flushLocalM();
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fFlinger.stop();
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this->appendNewRec(owner, x, y);
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switch (fTouches.count()) {
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case 1:
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fState = kTranslate_State;
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break;
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case 2:
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fState = kZoom_State;
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break;
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default:
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break;
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}
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}
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int TouchGesture::findRec(void* owner) const {
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for (int i = 0; i < fTouches.count(); i++) {
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if (owner == fTouches[i].fOwner) {
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return i;
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}
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}
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return -1;
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}
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static SkScalar center(float pos0, float pos1) {
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return (pos0 + pos1) * 0.5f;
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}
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static const float MAX_ZOOM_SCALE = 4;
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static const float MIN_ZOOM_SCALE = 0.25f;
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float TouchGesture::limitTotalZoom(float scale) const {
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// this query works 'cause we know that we're square-scale w/ no skew/rotation
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const float curr = SkScalarToFloat(fGlobalM[0]);
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if (scale > 1 && curr * scale > MAX_ZOOM_SCALE) {
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scale = MAX_ZOOM_SCALE / curr;
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} else if (scale < 1 && curr * scale < MIN_ZOOM_SCALE) {
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scale = MIN_ZOOM_SCALE / curr;
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}
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return scale;
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}
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void TouchGesture::touchMoved(void* owner, float x, float y) {
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// SkDebugf("--- %d touchMoved %p %g %g\n", fTouches.count(), owner, x, y);
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if (kEmpty_State == fState) {
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return;
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}
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int index = this->findRec(owner);
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if (index < 0) {
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SkDebugf("---- ignoring move without begin\n");
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return;
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}
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Rec& rec = fTouches[index];
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// not sure how valuable this is
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if (fTouches.count() == 2) {
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if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
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// SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
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return;
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}
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}
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rec.fPrevX = rec.fLastX; rec.fLastX = x;
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rec.fPrevY = rec.fLastY; rec.fLastY = y;
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rec.fPrevT = rec.fLastT;
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rec.fLastT = static_cast<float>(SkTime::GetSecs());
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switch (fTouches.count()) {
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case 1: {
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float dx = rec.fLastX - rec.fStartX;
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float dy = rec.fLastY - rec.fStartY;
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dx = (float)sk_float_round2int(dx);
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dy = (float)sk_float_round2int(dy);
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fLocalM.setTranslate(dx, dy);
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} break;
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case 2: {
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SkASSERT(kZoom_State == fState);
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const Rec& rec0 = fTouches[0];
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const Rec& rec1 = fTouches[1];
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float scale = this->computePinch(rec0, rec1);
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scale = this->limitTotalZoom(scale);
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fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
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-center(rec0.fStartY, rec1.fStartY));
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fLocalM.postScale(scale, scale);
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fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
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center(rec0.fLastY, rec1.fLastY));
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} break;
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default:
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break;
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}
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}
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void TouchGesture::touchEnd(void* owner) {
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// SkDebugf("--- %d touchEnd %p\n", fTouches.count(), owner);
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int index = this->findRec(owner);
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if (index < 0) {
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SkDebugf("--- not found\n");
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return;
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}
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const Rec& rec = fTouches[index];
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if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
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return;
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}
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// count() reflects the number before we removed the owner
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switch (fTouches.count()) {
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case 1: {
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this->flushLocalM();
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float dx = rec.fLastX - rec.fPrevX;
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float dy = rec.fLastY - rec.fPrevY;
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float dur = rec.fLastT - rec.fPrevT;
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if (dur > 0) {
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fFlinger.reset(dx / dur, dy / dur);
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}
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fState = kEmpty_State;
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} break;
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case 2:
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this->flushLocalM();
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SkASSERT(kZoom_State == fState);
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fState = kEmpty_State;
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break;
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default:
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SkASSERT(kZoom_State == fState);
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break;
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}
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fTouches.removeShuffle(index);
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limitTrans();
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}
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bool TouchGesture::isFling(SkPoint* dir) {
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if (fFlinger.isActive()) {
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SkScalar speed;
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fFlinger.get(dir, &speed);
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if (speed > 1000) {
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return true;
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}
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}
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return false;
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}
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float TouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
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double dx = rec0.fStartX - rec1.fStartX;
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double dy = rec0.fStartY - rec1.fStartY;
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double dist0 = sqrt(dx*dx + dy*dy);
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dx = rec0.fLastX - rec1.fLastX;
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dy = rec0.fLastY - rec1.fLastY;
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double dist1 = sqrt(dx*dx + dy*dy);
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double scale = dist1 / dist0;
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return (float)scale;
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}
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bool TouchGesture::handleDblTap(float x, float y) {
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bool found = false;
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double now = SkTime::GetMSecs();
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if (now - fLastUpMillis <= MAX_DBL_TAP_INTERVAL) {
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if (SkPoint::Length(fLastUpP.fX - x,
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fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) {
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fFlinger.stop();
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fLocalM.reset();
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fGlobalM.reset();
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fTouches.reset();
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fState = kEmpty_State;
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found = true;
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}
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}
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fLastUpMillis = now;
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fLastUpP.set(x, y);
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return found;
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}
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void TouchGesture::setTransLimit(const SkRect& contentRect, const SkRect& windowRect,
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const SkMatrix& preTouchMatrix) {
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fIsTransLimited = true;
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fContentRect = contentRect;
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fWindowRect = windowRect;
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fPreTouchM = preTouchMatrix;
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}
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void TouchGesture::limitTrans() {
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if (!fIsTransLimited) {
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return;
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}
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SkRect scaledContent = fContentRect;
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fPreTouchM.mapRect(&scaledContent);
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fGlobalM.mapRect(&scaledContent);
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const SkScalar ZERO = 0;
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fGlobalM.postTranslate(ZERO, std::min(ZERO, fWindowRect.fBottom - scaledContent.fTop));
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fGlobalM.postTranslate(ZERO, std::max(ZERO, fWindowRect.fTop - scaledContent.fBottom));
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fGlobalM.postTranslate(std::min(ZERO, fWindowRect.fRight - scaledContent.fLeft), ZERO);
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fGlobalM.postTranslate(std::max(ZERO, fWindowRect.fLeft - scaledContent.fRight), ZERO);
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}
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