1f60733fb3
This reverts commit c80ee456ad
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fix: update flutter's gn file to add guard
Change-Id: Iac5171c8475d9a862d06255dab1c6f38f10de2f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291361
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
157 lines
6.7 KiB
C++
157 lines
6.7 KiB
C++
// Copyright 2020 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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REG_FIDDLE(ChromeMDRefreshTab, 256, 256, false, 0) {
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SkPath GetBorderPath(float scale,
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bool unscale_at_end,
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bool extend_to_top,
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float endcap_width,
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const SkISize& size) {
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// const float top = scale - 1;
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const float right = size.fWidth * scale;
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const float bottom = size.fHeight * scale;
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const float scaled_endcap_radius = (endcap_width / 2) * scale;
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SkPath path;
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path.moveTo(0, bottom - 1);
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// bottom left
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path.arcTo(scaled_endcap_radius - 1, scaled_endcap_radius - 1, 90, SkPath::kSmall_ArcSize,
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SkPathDirection::kCCW, scaled_endcap_radius - 1,
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bottom - 1 - scaled_endcap_radius);
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// path.rLineTo(0, -1);
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// path.rCubicTo(0.75 * scale, 0, 1.625 * scale, -0.5 * scale, 2 * scale,
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// -1.5 * scale);
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path.lineTo(scaled_endcap_radius - 1, scaled_endcap_radius + 1);
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// path.lineTo((endcap_width - 2) * scale, top + 1.5 * scale);
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// top left
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path.arcTo(scaled_endcap_radius + 1, scaled_endcap_radius + 1, 90, SkPath::kSmall_ArcSize,
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SkPathDirection::kCW, scaled_endcap_radius * 2, -1);
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// if (extend_to_top) {
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// Create the vertical extension by extending the side diagonals until
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// they reach the top of the bounds.
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// const float dy = 2.5 * scale - 1;
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// const float dx = Tab::GetInverseDiagonalSlope() * dy;
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// path.rLineTo(dx, -dy);
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// path.lineTo(right - (endcap_width - 2) * scale - dx, 0);
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// path.rLineTo(dx, dy);
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//} else {
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// path.rCubicTo(0.375 * scale, -scale, 1.25 * scale, -1.5 * scale, 2 * scale,
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// -1.5 * scale);
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// path.lineTo(right - endcap_width * scale, top);
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// path.rCubicTo(0.75 * scale, 0, 1.625 * scale, 0.5 * scale, 2 * scale,
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// 1.5 * scale);
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//}
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path.lineTo(right - scaled_endcap_radius * 2, -1);
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// path.lineTo(right - 2 * scale, bottom - 1 - 1.5 * scale);
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// top right
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path.arcTo(scaled_endcap_radius + 1, scaled_endcap_radius + 1, 90, SkPath::kSmall_ArcSize,
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SkPathDirection::kCW, right - scaled_endcap_radius + 1,
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scaled_endcap_radius + 1);
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// path.arcTo(SkRect::MakeLTRB(right - 2 * scale, bottom - 1 - 1.5 * scale,
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// right - 2 * scale + 4, bottom - 1 - 1.5 * scale + 4), 90, 90, true);
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// path.rCubicTo(0.375 * scale, scale, 1.25 * scale, 1.5 * scale, 2 * scale,
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// 1.5 * scale);
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path.lineTo(right - scaled_endcap_radius + 1, bottom - 1 - scaled_endcap_radius);
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// path.rLineTo(0, 1);
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// bottom right
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path.arcTo(scaled_endcap_radius - 1, scaled_endcap_radius - 1, 90, SkPath::kSmall_ArcSize,
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SkPathDirection::kCCW, right, bottom - 1);
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path.close();
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if (unscale_at_end && (scale != 1)) path.transform(SkMatrix::Scale(1.f / scale,
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1.f / scale));
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return path;
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}
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SkPath GetInteriorPath(
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float scale, const SkISize& size, float endcap_width, float horizontal_inset = 0) {
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const float right = size.fWidth * scale;
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// The bottom of the tab needs to be pixel-aligned or else when we call
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// ClipPath with anti-aliasing enabled it can cause artifacts.
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const float bottom = std::ceil(size.fHeight * scale);
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// const float scaled_horizontal_inset = horizontal_inset * scale;
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const float scaled_endcap_radius = (endcap_width / 2) * scale;
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// Construct the interior path by intersecting paths representing the left
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// and right halves of the tab. Compared to computing the full path at once,
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// this makes it easier to avoid overdraw in the top center near minimum
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// width, and to implement cases where |horizontal_inset| != 0.
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SkPath right_path;
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right_path.moveTo(right, bottom);
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// right_path.moveTo(right - 1 - scaled_horizontal_inset, bottom);
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right_path.arcTo(scaled_endcap_radius, scaled_endcap_radius, 90, SkPath::kSmall_ArcSize,
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SkPathDirection::kCW, right - scaled_endcap_radius,
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bottom - scaled_endcap_radius);
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// right_path.rCubicTo(-0.75 * scale, 0, -1.625 * scale, -0.5 * scale,
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// -2 * scale, -1.5 * scale);
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right_path.lineTo(right - scaled_endcap_radius, scaled_endcap_radius);
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// right_path.lineTo(
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// right - 1 - scaled_horizontal_inset - (endcap_width - 2) * scale,
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// 2.5 * scale);
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right_path.arcTo(scaled_endcap_radius, scaled_endcap_radius, 90, SkPath::kSmall_ArcSize,
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SkPathDirection::kCCW, right - scaled_endcap_radius * 2, 0);
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// right_path.rCubicTo(-0.375 * scale, -1 * scale, -1.25 * scale, -1.5 * scale,
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// -2 * scale, -1.5 * scale);
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right_path.lineTo(0, 0);
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right_path.lineTo(0, bottom);
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right_path.close();
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SkPath left_path;
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// const float scaled_endcap_width = 1 + endcap_width * scale;
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left_path.moveTo(scaled_endcap_radius * 2, 0);
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// left_path.moveTo(scaled_endcap_width + scaled_horizontal_inset, scale);
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left_path.arcTo(scaled_endcap_radius, scaled_endcap_radius, 90, SkPath::kSmall_ArcSize,
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SkPathDirection::kCCW, scaled_endcap_radius, scaled_endcap_radius);
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// left_path.rCubicTo(-0.75 * scale, 0, -1.625 * scale, 0.5 * scale, -2 * scale,
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// 1.5 * scale);
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left_path.lineTo(scaled_endcap_radius, bottom - scaled_endcap_radius);
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// left_path.lineTo(1 + scaled_horizontal_inset + 2 * scale,
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// bottom - 1.5 * scale);
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left_path.arcTo(scaled_endcap_radius, scaled_endcap_radius, 90, SkPath::kSmall_ArcSize,
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SkPathDirection::kCW, 0, bottom);
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// left_path.rCubicTo(-0.375 * scale, scale, -1.25 * scale, 1.5 * scale,
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// -2 * scale, 1.5 * scale);
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left_path.lineTo(right, bottom);
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left_path.lineTo(right, 0);
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left_path.close();
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SkPath complete_path;
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Op(left_path, right_path, SkPathOp::kIntersect_SkPathOp, &complete_path);
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return complete_path;
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}
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void draw(SkCanvas* canvas) {
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SkPaint p;
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p.setColor(SK_ColorRED);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(1);
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SkPath path = GetInteriorPath(1.f, SkISize::Make(250, 36), 16);
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path.transform(SkMatrix::Translate(0, 30));
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canvas->drawPath(path, p);
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p.setColor(SK_ColorBLUE);
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SkPath border_path = GetBorderPath(1.f, false, false, 16, SkISize::Make(250, 36));
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border_path.transform(SkMatrix::Translate(0, 30));
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canvas->drawPath(border_path, p);
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// canvas->drawLine(20, 20, 100, 100, p);
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}
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} // END FIDDLE
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