skia2/docs/examples/Paint_containsText.cpp
Ben Wagner 51e15a69ce Use SkTextEncoding enum instead of macros.
Change-Id: I4b6259590fa0693ee0522b4999a1c0fe250b173d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212504
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-07 20:54:16 +00:00

22 lines
957 B
C++

#if 0 // Disabled until updated to use current API.
// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=6a68cb3c8b81a5976c81ee004f559247
REG_FIDDLE(Paint_containsText, 256, 256, true, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint;
const uint16_t goodGlyph = 511;
const uint16_t zeroGlyph = 0;
const uint16_t badGlyph = 65535; // larger than glyph count in font
paint.setTextEncoding(SkTextEncoding::kGlyphID);
SkDebugf("0x%04x %c= has glyph\n", goodGlyph,
paint.containsText(&goodGlyph, 2) ? '=' : '!');
SkDebugf("0x%04x %c= has glyph\n", zeroGlyph,
paint.containsText(&zeroGlyph, 2) ? '=' : '!');
SkDebugf("0x%04x %c= has glyph\n", badGlyph,
paint.containsText(&badGlyph, 2) ? '=' : '!');
}
} // END FIDDLE
#endif // Disabled until updated to use current API.