c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
26 lines
960 B
C++
26 lines
960 B
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=2f53df9201769ab7e7c0e164a1334309
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REG_FIDDLE(Path_Iter, 256, 128, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setTextSize(256);
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SkPath asterisk, path;
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paint.getTextPath("*", 1, 50, 192, &asterisk);
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SkPath::Iter iter(asterisk, true);
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SkPoint start[4], pts[4];
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iter.next(start); // skip moveTo
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iter.next(start); // first quadTo
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path.moveTo((start[0] + start[1]) * 0.5f);
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while (SkPath::kClose_Verb != iter.next(pts)) {
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path.quadTo(pts[0], (pts[0] + pts[1]) * 0.5f);
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}
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path.quadTo(start[0], (start[0] + start[1]) * 0.5f);
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canvas->drawPath(path, paint);
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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