c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
24 lines
1.0 KiB
C++
24 lines
1.0 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=c98773d8b4509969d78cb8121e4b77f6
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REG_FIDDLE(Point_Length, 256, 192, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setAntiAlias(true);
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const SkPoint points[] = { { 90, 30 }, { 120, 150 }, { 150, 30 }, { 210, 90 } };
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const SkPoint origin = {30, 140};
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for (auto point : points) {
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canvas->drawLine(origin, point, paint);
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SkAutoCanvasRestore acr(canvas, true);
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SkScalar angle = SkScalarATan2((point.fY - origin.fY), point.fX - origin.fX);
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canvas->rotate(angle * 180 / SK_ScalarPI, origin.fX, origin.fY);
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SkString length("length = ");
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length.appendScalar(SkPoint::Length(point.fX, point.fY));
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canvas->drawString(length, origin.fX + 25, origin.fY - 4, paint);
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}
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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