skia2/docs/examples/Stroke_Width.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

19 lines
728 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=5112c7209a19e035c61cef33a624a652
REG_FIDDLE(Stroke_Width, 256, 170, false, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint;
for (bool antialias : { false, true }) {
paint.setAntiAlias(antialias);
for (int width = 0; width <= 4; ++width) {
SkScalar offset = antialias * 100 + width * 20;
paint.setStrokeWidth(width * 0.25f);
canvas->drawLine(10 + offset, 10, 20 + offset, 60, paint);
canvas->drawLine(10 + offset, 110, 60 + offset, 160, paint);
}
}
}
} // END FIDDLE