skia2/docs/examples/TextBlob_getIntercepts.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

36 lines
1.4 KiB
C++

#if 0 // Disabled until updated to use current API.
// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=e9d4eb8ece521b1329e7433d4b243fdf
REG_FIDDLE(TextBlob_getIntercepts, 256, 143, false, 0) {
void draw(SkCanvas* canvas) {
SkFont font;
font.setSize(120);
SkPoint textPos = { 20, 110 };
int len = 3;
SkTextBlobBuilder textBlobBuilder;
const SkTextBlobBuilder::RunBuffer& run =
textBlobBuilder.allocRun(font, len, textPos.fX, textPos.fY);
run.glyphs[0] = 10;
run.glyphs[1] = 20;
run.glyphs[2] = 30;
sk_sp<const SkTextBlob> blob = textBlobBuilder.make();
SkPaint paint;
SkScalar bounds[] = { 116, 134 };
int count = blob->getIntercepts(bounds, nullptr);
std::vector<SkScalar> intervals;
intervals.resize(count);
(void) paint.getTextBlobIntercepts(blob.get(), bounds, &intervals.front());
canvas->drawTextBlob(blob.get(), 0, 0, paint);
paint.setColor(0xFFFF7777);
SkScalar x = textPos.fX;
for (int i = 0; i < count; i+= 2) {
canvas->drawRect({x, bounds[0], intervals[i], bounds[1]}, paint);
x = intervals[i + 1];
}
canvas->drawRect({intervals[count - 1], bounds[0], 180, bounds[1]}, paint);
}
} // END FIDDLE
#endif // Disabled until updated to use current API.