skia2/include/gpu/gl/SkMesaGLContext.h
bsalomon@google.com b3400badf0 Fix undefined GLint in Mac builds
git-svn-id: http://skia.googlecode.com/svn/trunk@3736 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-04-19 19:27:19 +00:00

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913 B
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMesaGLContext_DEFINED
#define SkMesaGLContext_DEFINED
#include "SkGLContext.h"
#if SK_MESA
class SkMesaGLContext : public SkGLContext {
private:
typedef intptr_t Context;
public:
SkMesaGLContext();
virtual ~SkMesaGLContext();
virtual void makeCurrent() const SK_OVERRIDE;
class AutoContextRestore {
public:
AutoContextRestore();
~AutoContextRestore();
private:
Context fOldContext;
GrGLint fOldWidth;
GrGLint fOldHeight;
GrGLint fOldFormat;
void* fOldImage;
};
protected:
virtual const GrGLInterface* createGLContext() SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
private:
Context fContext;
GrGLubyte *fImage;
};
#endif
#endif