469fb3c619
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26 Bug: skia:11115 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
12 lines
404 B
GLSL
12 lines
404 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 inputH4;
|
|
uniform vec4 expectedH4;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorRed;
|
|
vec4 main() {
|
|
bvec4 inputVal = bvec4(inputH4);
|
|
bvec4 expected = bvec4(expectedH4);
|
|
return ((((any(inputVal.xy) == expected.x && any(inputVal.xyz) == expected.y) && any(inputVal) == expected.z) && false == expected.x) && expected.y) && expected.z ? colorGreen : colorRed;
|
|
}
|