3f04517721
When set, it will only write out images that don't match expectations. BUG=skia:1942 R=rmistry@google.com Author: epoger@google.com Review URL: https://codereview.chromium.org/283123002 git-svn-id: http://skia.googlecode.com/svn/trunk@14748 2bbb7eff-a529-9590-31e7-b0007b416f81
959 lines
33 KiB
C++
959 lines
33 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "PictureRenderer.h"
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#include "picture_utils.h"
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#include "SamplePipeControllers.h"
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#include "SkBitmapHasher.h"
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#include "SkCanvas.h"
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#include "SkData.h"
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#include "SkDevice.h"
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#include "SkDiscardableMemoryPool.h"
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#include "SkGPipe.h"
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#if SK_SUPPORT_GPU
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#include "gl/GrGLDefines.h"
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#include "SkGpuDevice.h"
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#endif
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#include "SkGraphics.h"
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#include "SkImageEncoder.h"
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#include "SkMaskFilter.h"
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#include "SkMatrix.h"
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#include "SkOSFile.h"
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#include "SkPicture.h"
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#include "SkPictureRecorder.h"
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#include "SkPictureUtils.h"
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#include "SkPixelRef.h"
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#include "SkScalar.h"
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#include "SkStream.h"
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#include "SkString.h"
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#include "SkTemplates.h"
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#include "SkTDArray.h"
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#include "SkThreadUtils.h"
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#include "SkTypes.h"
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static inline SkScalar scalar_log2(SkScalar x) {
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static const SkScalar log2_conversion_factor = SkScalarDiv(1, SkScalarLog(2));
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return SkScalarLog(x) * log2_conversion_factor;
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}
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namespace sk_tools {
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enum {
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kDefaultTileWidth = 256,
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kDefaultTileHeight = 256
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};
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void PictureRenderer::init(SkPicture* pict, const SkString* writePath, const SkString* mismatchPath,
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const SkString* inputFilename, bool useChecksumBasedFilenames) {
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this->CopyString(&fWritePath, writePath);
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this->CopyString(&fMismatchPath, mismatchPath);
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this->CopyString(&fInputFilename, inputFilename);
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fUseChecksumBasedFilenames = useChecksumBasedFilenames;
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SkASSERT(NULL == fPicture);
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SkASSERT(NULL == fCanvas.get());
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if (NULL != fPicture || NULL != fCanvas.get()) {
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return;
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}
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SkASSERT(pict != NULL);
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if (NULL == pict) {
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return;
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}
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fPicture.reset(pict)->ref();
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fCanvas.reset(this->setupCanvas());
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}
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void PictureRenderer::CopyString(SkString* dest, const SkString* src) {
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if (NULL != src) {
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dest->set(*src);
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} else {
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dest->reset();
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}
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}
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class FlagsDrawFilter : public SkDrawFilter {
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public:
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FlagsDrawFilter(PictureRenderer::DrawFilterFlags* flags) :
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fFlags(flags) {}
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virtual bool filter(SkPaint* paint, Type t) {
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paint->setFlags(paint->getFlags() & ~fFlags[t] & SkPaint::kAllFlags);
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if (PictureRenderer::kMaskFilter_DrawFilterFlag & fFlags[t]) {
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SkMaskFilter* maskFilter = paint->getMaskFilter();
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if (NULL != maskFilter) {
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paint->setMaskFilter(NULL);
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}
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}
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if (PictureRenderer::kHinting_DrawFilterFlag & fFlags[t]) {
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paint->setHinting(SkPaint::kNo_Hinting);
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} else if (PictureRenderer::kSlightHinting_DrawFilterFlag & fFlags[t]) {
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paint->setHinting(SkPaint::kSlight_Hinting);
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}
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return true;
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}
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private:
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PictureRenderer::DrawFilterFlags* fFlags;
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};
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static void setUpFilter(SkCanvas* canvas, PictureRenderer::DrawFilterFlags* drawFilters) {
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if (drawFilters && !canvas->getDrawFilter()) {
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canvas->setDrawFilter(SkNEW_ARGS(FlagsDrawFilter, (drawFilters)))->unref();
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if (drawFilters[0] & PictureRenderer::kAAClip_DrawFilterFlag) {
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canvas->setAllowSoftClip(false);
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}
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}
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}
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SkCanvas* PictureRenderer::setupCanvas() {
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const int width = this->getViewWidth();
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const int height = this->getViewHeight();
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return this->setupCanvas(width, height);
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}
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SkCanvas* PictureRenderer::setupCanvas(int width, int height) {
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SkCanvas* canvas;
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switch(fDeviceType) {
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case kBitmap_DeviceType: {
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SkBitmap bitmap;
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sk_tools::setup_bitmap(&bitmap, width, height);
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canvas = SkNEW_ARGS(SkCanvas, (bitmap));
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}
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break;
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#if SK_SUPPORT_GPU
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#if SK_ANGLE
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case kAngle_DeviceType:
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// fall through
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#endif
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#if SK_MESA
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case kMesa_DeviceType:
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// fall through
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#endif
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case kGPU_DeviceType:
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case kNVPR_DeviceType: {
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SkAutoTUnref<GrSurface> target;
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if (fGrContext) {
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// create a render target to back the device
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GrTextureDesc desc;
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desc.fConfig = kSkia8888_GrPixelConfig;
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desc.fFlags = kRenderTarget_GrTextureFlagBit;
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desc.fWidth = width;
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desc.fHeight = height;
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desc.fSampleCnt = fSampleCount;
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target.reset(fGrContext->createUncachedTexture(desc, NULL, 0));
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}
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if (NULL == target.get()) {
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SkASSERT(0);
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return NULL;
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}
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SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(target));
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canvas = SkNEW_ARGS(SkCanvas, (device.get()));
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break;
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}
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#endif
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default:
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SkASSERT(0);
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return NULL;
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}
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setUpFilter(canvas, fDrawFilters);
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this->scaleToScaleFactor(canvas);
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// Pictures often lie about their extent (i.e., claim to be 100x100 but
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// only ever draw to 90x100). Clear here so the undrawn portion will have
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// a consistent color
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canvas->clear(SK_ColorTRANSPARENT);
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return canvas;
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}
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void PictureRenderer::scaleToScaleFactor(SkCanvas* canvas) {
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SkASSERT(canvas != NULL);
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if (fScaleFactor != SK_Scalar1) {
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canvas->scale(fScaleFactor, fScaleFactor);
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}
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}
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void PictureRenderer::end() {
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this->resetState(true);
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fPicture.reset(NULL);
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fCanvas.reset(NULL);
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}
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int PictureRenderer::getViewWidth() {
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SkASSERT(fPicture != NULL);
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int width = SkScalarCeilToInt(fPicture->width() * fScaleFactor);
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if (fViewport.width() > 0) {
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width = SkMin32(width, fViewport.width());
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}
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return width;
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}
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int PictureRenderer::getViewHeight() {
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SkASSERT(fPicture != NULL);
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int height = SkScalarCeilToInt(fPicture->height() * fScaleFactor);
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if (fViewport.height() > 0) {
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height = SkMin32(height, fViewport.height());
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}
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return height;
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}
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/** Converts fPicture to a picture that uses a BBoxHierarchy.
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* PictureRenderer subclasses that are used to test picture playback
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* should call this method during init.
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*/
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void PictureRenderer::buildBBoxHierarchy() {
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SkASSERT(NULL != fPicture);
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if (kNone_BBoxHierarchyType != fBBoxHierarchyType && NULL != fPicture) {
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SkAutoTDelete<SkBBHFactory> factory(this->getFactory());
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SkPictureRecorder recorder;
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SkCanvas* canvas = recorder.beginRecording(fPicture->width(), fPicture->height(),
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factory.get(),
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this->recordFlags());
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fPicture->draw(canvas);
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fPicture.reset(recorder.endRecording());
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}
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}
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void PictureRenderer::resetState(bool callFinish) {
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#if SK_SUPPORT_GPU
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SkGLContextHelper* glContext = this->getGLContext();
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if (NULL == glContext) {
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SkASSERT(kBitmap_DeviceType == fDeviceType);
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return;
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}
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fGrContext->flush();
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glContext->swapBuffers();
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if (callFinish) {
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SK_GL(*glContext, Finish());
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}
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#endif
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}
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void PictureRenderer::purgeTextures() {
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SkDiscardableMemoryPool* pool = SkGetGlobalDiscardableMemoryPool();
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pool->dumpPool();
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#if SK_SUPPORT_GPU
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SkGLContextHelper* glContext = this->getGLContext();
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if (NULL == glContext) {
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SkASSERT(kBitmap_DeviceType == fDeviceType);
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return;
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}
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// resetState should've already done this
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fGrContext->flush();
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fGrContext->purgeAllUnlockedResources();
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#endif
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}
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uint32_t PictureRenderer::recordFlags() {
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return (kNone_BBoxHierarchyType == fBBoxHierarchyType)
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? 0
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: SkPicture::kUsePathBoundsForClip_RecordingFlag;
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}
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/**
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* Write the canvas to an image file and/or JSON summary.
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*
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* @param canvas Must be non-null. Canvas to be written to a file.
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* @param writePath If nonempty, write the binary image to a file within this directory.
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* @param mismatchPath If nonempty, write the binary image to a file within this directory,
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* but only if the image does not match expectations.
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* @param inputFilename If we are writing out a binary image, use this to build its filename.
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* @param jsonSummaryPtr If not null, add image results (checksum) to this summary.
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* @param useChecksumBasedFilenames If true, use checksum-based filenames when writing to disk.
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* @param tileNumberPtr If not null, which tile number this image contains.
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*
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* @return bool True if the operation completed successfully.
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*/
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static bool write(SkCanvas* canvas, const SkString& writePath, const SkString& mismatchPath,
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const SkString& inputFilename, ImageResultsAndExpectations *jsonSummaryPtr,
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bool useChecksumBasedFilenames, const int* tileNumberPtr=NULL) {
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SkASSERT(canvas != NULL);
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if (NULL == canvas) {
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return false;
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}
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SkBitmap bitmap;
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SkISize size = canvas->getDeviceSize();
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setup_bitmap(&bitmap, size.width(), size.height());
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canvas->readPixels(&bitmap, 0, 0);
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force_all_opaque(bitmap);
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BitmapAndDigest bitmapAndDigest(bitmap);
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SkString escapedInputFilename(inputFilename);
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replace_char(&escapedInputFilename, '.', '_');
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// TODO(epoger): what about including the config type within outputFilename? That way,
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// we could combine results of different config types without conflicting filenames.
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SkString outputFilename;
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const ImageDigest *imageDigestPtr = bitmapAndDigest.getImageDigestPtr();
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const char *outputSubdirPtr = NULL;
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if (useChecksumBasedFilenames) {
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outputSubdirPtr = escapedInputFilename.c_str();
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outputFilename.set(imageDigestPtr->getHashType());
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outputFilename.append("_");
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outputFilename.appendU64(imageDigestPtr->getHashValue());
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} else {
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outputFilename.set(escapedInputFilename);
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if (NULL != tileNumberPtr) {
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outputFilename.append("-tile");
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outputFilename.appendS32(*tileNumberPtr);
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}
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}
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outputFilename.append(".png");
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if (NULL != jsonSummaryPtr) {
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const ImageDigest *imageDigestPtr = bitmapAndDigest.getImageDigestPtr();
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SkString outputRelativePath;
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if (outputSubdirPtr) {
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outputRelativePath.set(outputSubdirPtr);
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outputRelativePath.append("/"); // always use "/", even on Windows
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outputRelativePath.append(outputFilename);
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} else {
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outputRelativePath.set(outputFilename);
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}
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jsonSummaryPtr->add(inputFilename.c_str(), outputRelativePath.c_str(),
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*imageDigestPtr, tileNumberPtr);
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if (!mismatchPath.isEmpty() &&
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!jsonSummaryPtr->matchesExpectation(inputFilename.c_str(), *imageDigestPtr,
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tileNumberPtr)) {
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if (!write_bitmap_to_disk(bitmap, mismatchPath, outputSubdirPtr, outputFilename)) {
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return false;
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}
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}
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}
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if (writePath.isEmpty()) {
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return true;
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} else {
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return write_bitmap_to_disk(bitmap, writePath, outputSubdirPtr, outputFilename);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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SkCanvas* RecordPictureRenderer::setupCanvas(int width, int height) {
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// defer the canvas setup until the render step
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return NULL;
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}
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// the size_t* parameter is deprecated, so we ignore it
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static SkData* encode_bitmap_to_data(size_t*, const SkBitmap& bm) {
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return SkImageEncoder::EncodeData(bm, SkImageEncoder::kPNG_Type, 100);
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}
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bool RecordPictureRenderer::render(SkBitmap** out) {
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SkAutoTDelete<SkBBHFactory> factory(this->getFactory());
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SkPictureRecorder recorder;
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SkCanvas* canvas = recorder.beginRecording(this->getViewWidth(), this->getViewHeight(),
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factory.get(),
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this->recordFlags());
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this->scaleToScaleFactor(canvas);
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fPicture->draw(canvas);
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SkAutoTUnref<SkPicture> picture(recorder.endRecording());
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if (!fWritePath.isEmpty()) {
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// Record the new picture as a new SKP with PNG encoded bitmaps.
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SkString skpPath = SkOSPath::SkPathJoin(fWritePath.c_str(), fInputFilename.c_str());
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SkFILEWStream stream(skpPath.c_str());
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picture->serialize(&stream, &encode_bitmap_to_data);
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return true;
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}
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return false;
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}
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SkString RecordPictureRenderer::getConfigNameInternal() {
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return SkString("record");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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bool PipePictureRenderer::render(SkBitmap** out) {
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SkASSERT(fCanvas.get() != NULL);
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SkASSERT(fPicture != NULL);
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if (NULL == fCanvas.get() || NULL == fPicture) {
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return false;
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}
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PipeController pipeController(fCanvas.get());
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SkGPipeWriter writer;
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SkCanvas* pipeCanvas = writer.startRecording(&pipeController);
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pipeCanvas->drawPicture(*fPicture);
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writer.endRecording();
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fCanvas->flush();
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if (NULL != out) {
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*out = SkNEW(SkBitmap);
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setup_bitmap(*out, fPicture->width(), fPicture->height());
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fCanvas->readPixels(*out, 0, 0);
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}
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return write(fCanvas, fWritePath, fMismatchPath, fInputFilename, fJsonSummaryPtr,
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fUseChecksumBasedFilenames);
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}
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SkString PipePictureRenderer::getConfigNameInternal() {
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return SkString("pipe");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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void SimplePictureRenderer::init(SkPicture* picture, const SkString* writePath,
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const SkString* mismatchPath, const SkString* inputFilename,
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bool useChecksumBasedFilenames) {
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INHERITED::init(picture, writePath, mismatchPath, inputFilename, useChecksumBasedFilenames);
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this->buildBBoxHierarchy();
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}
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bool SimplePictureRenderer::render(SkBitmap** out) {
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SkASSERT(fCanvas.get() != NULL);
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SkASSERT(NULL != fPicture);
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if (NULL == fCanvas.get() || NULL == fPicture) {
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return false;
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}
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fCanvas->drawPicture(*fPicture);
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fCanvas->flush();
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if (NULL != out) {
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*out = SkNEW(SkBitmap);
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setup_bitmap(*out, fPicture->width(), fPicture->height());
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fCanvas->readPixels(*out, 0, 0);
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}
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return write(fCanvas, fWritePath, fMismatchPath, fInputFilename, fJsonSummaryPtr,
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fUseChecksumBasedFilenames);
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}
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SkString SimplePictureRenderer::getConfigNameInternal() {
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return SkString("simple");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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TiledPictureRenderer::TiledPictureRenderer()
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: fTileWidth(kDefaultTileWidth)
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, fTileHeight(kDefaultTileHeight)
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, fTileWidthPercentage(0.0)
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, fTileHeightPercentage(0.0)
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, fTileMinPowerOf2Width(0)
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, fCurrentTileOffset(-1)
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, fTilesX(0)
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, fTilesY(0) { }
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void TiledPictureRenderer::init(SkPicture* pict, const SkString* writePath,
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const SkString* mismatchPath, const SkString* inputFilename,
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bool useChecksumBasedFilenames) {
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SkASSERT(NULL != pict);
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SkASSERT(0 == fTileRects.count());
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if (NULL == pict || fTileRects.count() != 0) {
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return;
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}
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// Do not call INHERITED::init(), which would create a (potentially large) canvas which is not
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// used by bench_pictures.
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fPicture.reset(pict)->ref();
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this->CopyString(&fWritePath, writePath);
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this->CopyString(&fMismatchPath, mismatchPath);
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this->CopyString(&fInputFilename, inputFilename);
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fUseChecksumBasedFilenames = useChecksumBasedFilenames;
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this->buildBBoxHierarchy();
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if (fTileWidthPercentage > 0) {
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fTileWidth = sk_float_ceil2int(float(fTileWidthPercentage * fPicture->width() / 100));
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}
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if (fTileHeightPercentage > 0) {
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fTileHeight = sk_float_ceil2int(float(fTileHeightPercentage * fPicture->height() / 100));
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}
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if (fTileMinPowerOf2Width > 0) {
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this->setupPowerOf2Tiles();
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} else {
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this->setupTiles();
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}
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fCanvas.reset(this->setupCanvas(fTileWidth, fTileHeight));
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// Initialize to -1 so that the first call to nextTile will set this up to draw tile 0 on the
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// first call to drawCurrentTile.
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fCurrentTileOffset = -1;
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}
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void TiledPictureRenderer::end() {
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fTileRects.reset();
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this->INHERITED::end();
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}
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void TiledPictureRenderer::setupTiles() {
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// Only use enough tiles to cover the viewport
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const int width = this->getViewWidth();
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const int height = this->getViewHeight();
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fTilesX = fTilesY = 0;
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for (int tile_y_start = 0; tile_y_start < height; tile_y_start += fTileHeight) {
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fTilesY++;
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for (int tile_x_start = 0; tile_x_start < width; tile_x_start += fTileWidth) {
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if (0 == tile_y_start) {
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// Only count tiles in the X direction on the first pass.
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fTilesX++;
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}
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*fTileRects.append() = SkRect::MakeXYWH(SkIntToScalar(tile_x_start),
|
|
SkIntToScalar(tile_y_start),
|
|
SkIntToScalar(fTileWidth),
|
|
SkIntToScalar(fTileHeight));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool TiledPictureRenderer::tileDimensions(int &x, int &y) {
|
|
if (fTileRects.count() == 0 || NULL == fPicture) {
|
|
return false;
|
|
}
|
|
x = fTilesX;
|
|
y = fTilesY;
|
|
return true;
|
|
}
|
|
|
|
// The goal of the powers of two tiles is to minimize the amount of wasted tile
|
|
// space in the width-wise direction and then minimize the number of tiles. The
|
|
// constraints are that every tile must have a pixel width that is a power of
|
|
// two and also be of some minimal width (that is also a power of two).
|
|
//
|
|
// This is solved by first taking our picture size and rounding it up to the
|
|
// multiple of the minimal width. The binary representation of this rounded
|
|
// value gives us the tiles we need: a bit of value one means we need a tile of
|
|
// that size.
|
|
void TiledPictureRenderer::setupPowerOf2Tiles() {
|
|
// Only use enough tiles to cover the viewport
|
|
const int width = this->getViewWidth();
|
|
const int height = this->getViewHeight();
|
|
|
|
int rounded_value = width;
|
|
if (width % fTileMinPowerOf2Width != 0) {
|
|
rounded_value = width - (width % fTileMinPowerOf2Width) + fTileMinPowerOf2Width;
|
|
}
|
|
|
|
int num_bits = SkScalarCeilToInt(scalar_log2(SkIntToScalar(width)));
|
|
int largest_possible_tile_size = 1 << num_bits;
|
|
|
|
fTilesX = fTilesY = 0;
|
|
// The tile height is constant for a particular picture.
|
|
for (int tile_y_start = 0; tile_y_start < height; tile_y_start += fTileHeight) {
|
|
fTilesY++;
|
|
int tile_x_start = 0;
|
|
int current_width = largest_possible_tile_size;
|
|
// Set fTileWidth to be the width of the widest tile, so that each canvas is large enough
|
|
// to draw each tile.
|
|
fTileWidth = current_width;
|
|
|
|
while (current_width >= fTileMinPowerOf2Width) {
|
|
// It is very important this is a bitwise AND.
|
|
if (current_width & rounded_value) {
|
|
if (0 == tile_y_start) {
|
|
// Only count tiles in the X direction on the first pass.
|
|
fTilesX++;
|
|
}
|
|
*fTileRects.append() = SkRect::MakeXYWH(SkIntToScalar(tile_x_start),
|
|
SkIntToScalar(tile_y_start),
|
|
SkIntToScalar(current_width),
|
|
SkIntToScalar(fTileHeight));
|
|
tile_x_start += current_width;
|
|
}
|
|
|
|
current_width >>= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw the specified picture to the canvas translated to rectangle provided, so that this mini
|
|
* canvas represents the rectangle's portion of the overall picture.
|
|
* Saves and restores so that the initial clip and matrix return to their state before this function
|
|
* is called.
|
|
*/
|
|
static void draw_tile_to_canvas(SkCanvas* canvas, const SkRect& tileRect, SkPicture* picture) {
|
|
int saveCount = canvas->save();
|
|
// Translate so that we draw the correct portion of the picture.
|
|
// Perform a postTranslate so that the scaleFactor does not interfere with the positioning.
|
|
SkMatrix mat(canvas->getTotalMatrix());
|
|
mat.postTranslate(-tileRect.fLeft, -tileRect.fTop);
|
|
canvas->setMatrix(mat);
|
|
canvas->drawPicture(*picture);
|
|
canvas->restoreToCount(saveCount);
|
|
canvas->flush();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Copies the entirety of the src bitmap (typically a tile) into a portion of the dst bitmap.
|
|
* If the src bitmap is too large to fit within the dst bitmap after the x and y
|
|
* offsets have been applied, any excess will be ignored (so only the top-left portion of the
|
|
* src bitmap will be copied).
|
|
*
|
|
* @param src source bitmap
|
|
* @param dst destination bitmap
|
|
* @param xOffset x-offset within destination bitmap
|
|
* @param yOffset y-offset within destination bitmap
|
|
*/
|
|
static void bitmapCopyAtOffset(const SkBitmap& src, SkBitmap* dst,
|
|
int xOffset, int yOffset) {
|
|
for (int y = 0; y <src.height() && y + yOffset < dst->height() ; y++) {
|
|
for (int x = 0; x < src.width() && x + xOffset < dst->width() ; x++) {
|
|
*dst->getAddr32(xOffset + x, yOffset + y) = *src.getAddr32(x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool TiledPictureRenderer::nextTile(int &i, int &j) {
|
|
if (++fCurrentTileOffset < fTileRects.count()) {
|
|
i = fCurrentTileOffset % fTilesX;
|
|
j = fCurrentTileOffset / fTilesX;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void TiledPictureRenderer::drawCurrentTile() {
|
|
SkASSERT(fCurrentTileOffset >= 0 && fCurrentTileOffset < fTileRects.count());
|
|
draw_tile_to_canvas(fCanvas, fTileRects[fCurrentTileOffset], fPicture);
|
|
}
|
|
|
|
bool TiledPictureRenderer::render(SkBitmap** out) {
|
|
SkASSERT(fPicture != NULL);
|
|
if (NULL == fPicture) {
|
|
return false;
|
|
}
|
|
|
|
SkBitmap bitmap;
|
|
if (out){
|
|
*out = SkNEW(SkBitmap);
|
|
setup_bitmap(*out, fPicture->width(), fPicture->height());
|
|
setup_bitmap(&bitmap, fTileWidth, fTileHeight);
|
|
}
|
|
bool success = true;
|
|
for (int i = 0; i < fTileRects.count(); ++i) {
|
|
draw_tile_to_canvas(fCanvas, fTileRects[i], fPicture);
|
|
success &= write(fCanvas, fWritePath, fMismatchPath, fInputFilename, fJsonSummaryPtr,
|
|
fUseChecksumBasedFilenames, &i);
|
|
if (NULL != out) {
|
|
if (fCanvas->readPixels(&bitmap, 0, 0)) {
|
|
// Add this tile to the entire bitmap.
|
|
bitmapCopyAtOffset(bitmap, *out, SkScalarFloorToInt(fTileRects[i].left()),
|
|
SkScalarFloorToInt(fTileRects[i].top()));
|
|
} else {
|
|
success = false;
|
|
}
|
|
}
|
|
}
|
|
return success;
|
|
}
|
|
|
|
SkCanvas* TiledPictureRenderer::setupCanvas(int width, int height) {
|
|
SkCanvas* canvas = this->INHERITED::setupCanvas(width, height);
|
|
SkASSERT(NULL != fPicture);
|
|
// Clip the tile to an area that is completely inside both the SkPicture and the viewport. This
|
|
// is mostly important for tiles on the right and bottom edges as they may go over this area and
|
|
// the picture may have some commands that draw outside of this area and so should not actually
|
|
// be written.
|
|
// Uses a clipRegion so that it will be unaffected by the scale factor, which may have been set
|
|
// by INHERITED::setupCanvas.
|
|
SkRegion clipRegion;
|
|
clipRegion.setRect(0, 0, this->getViewWidth(), this->getViewHeight());
|
|
canvas->clipRegion(clipRegion);
|
|
return canvas;
|
|
}
|
|
|
|
SkString TiledPictureRenderer::getConfigNameInternal() {
|
|
SkString name;
|
|
if (fTileMinPowerOf2Width > 0) {
|
|
name.append("pow2tile_");
|
|
name.appendf("%i", fTileMinPowerOf2Width);
|
|
} else {
|
|
name.append("tile_");
|
|
if (fTileWidthPercentage > 0) {
|
|
name.appendf("%.f%%", fTileWidthPercentage);
|
|
} else {
|
|
name.appendf("%i", fTileWidth);
|
|
}
|
|
}
|
|
name.append("x");
|
|
if (fTileHeightPercentage > 0) {
|
|
name.appendf("%.f%%", fTileHeightPercentage);
|
|
} else {
|
|
name.appendf("%i", fTileHeight);
|
|
}
|
|
return name;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Holds all of the information needed to draw a set of tiles.
|
|
class CloneData : public SkRunnable {
|
|
|
|
public:
|
|
CloneData(SkPicture* clone, SkCanvas* canvas, SkTDArray<SkRect>& rects, int start, int end,
|
|
SkRunnable* done, ImageResultsAndExpectations* jsonSummaryPtr,
|
|
bool useChecksumBasedFilenames)
|
|
: fClone(clone)
|
|
, fCanvas(canvas)
|
|
, fRects(rects)
|
|
, fStart(start)
|
|
, fEnd(end)
|
|
, fSuccess(NULL)
|
|
, fDone(done)
|
|
, fJsonSummaryPtr(jsonSummaryPtr)
|
|
, fUseChecksumBasedFilenames(useChecksumBasedFilenames) {
|
|
SkASSERT(fDone != NULL);
|
|
}
|
|
|
|
virtual void run() SK_OVERRIDE {
|
|
SkGraphics::SetTLSFontCacheLimit(1024 * 1024);
|
|
|
|
SkBitmap bitmap;
|
|
if (fBitmap != NULL) {
|
|
// All tiles are the same size.
|
|
setup_bitmap(&bitmap, SkScalarFloorToInt(fRects[0].width()), SkScalarFloorToInt(fRects[0].height()));
|
|
}
|
|
|
|
for (int i = fStart; i < fEnd; i++) {
|
|
draw_tile_to_canvas(fCanvas, fRects[i], fClone);
|
|
if (!write(fCanvas, fWritePath, fMismatchPath, fInputFilename, fJsonSummaryPtr,
|
|
fUseChecksumBasedFilenames, &i)
|
|
&& fSuccess != NULL) {
|
|
*fSuccess = false;
|
|
// If one tile fails to write to a file, do not continue drawing the rest.
|
|
break;
|
|
}
|
|
if (fBitmap != NULL) {
|
|
if (fCanvas->readPixels(&bitmap, 0, 0)) {
|
|
SkAutoLockPixels alp(*fBitmap);
|
|
bitmapCopyAtOffset(bitmap, fBitmap, SkScalarFloorToInt(fRects[i].left()),
|
|
SkScalarFloorToInt(fRects[i].top()));
|
|
} else {
|
|
*fSuccess = false;
|
|
// If one tile fails to read pixels, do not continue drawing the rest.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
fDone->run();
|
|
}
|
|
|
|
void setPathsAndSuccess(const SkString& writePath, const SkString& mismatchPath,
|
|
const SkString& inputFilename, bool* success) {
|
|
fWritePath.set(writePath);
|
|
fMismatchPath.set(mismatchPath);
|
|
fInputFilename.set(inputFilename);
|
|
fSuccess = success;
|
|
}
|
|
|
|
void setBitmap(SkBitmap* bitmap) {
|
|
fBitmap = bitmap;
|
|
}
|
|
|
|
private:
|
|
// All pointers unowned.
|
|
SkPicture* fClone; // Picture to draw from. Each CloneData has a unique one which
|
|
// is threadsafe.
|
|
SkCanvas* fCanvas; // Canvas to draw to. Reused for each tile.
|
|
SkString fWritePath; // If not empty, write all results into this directory.
|
|
SkString fMismatchPath; // If not empty, write all unexpected results into this dir.
|
|
SkString fInputFilename; // Filename of input SkPicture file.
|
|
SkTDArray<SkRect>& fRects; // All tiles of the picture.
|
|
const int fStart; // Range of tiles drawn by this thread.
|
|
const int fEnd;
|
|
bool* fSuccess; // Only meaningful if path is non-null. Shared by all threads,
|
|
// and only set to false upon failure to write to a PNG.
|
|
SkRunnable* fDone;
|
|
SkBitmap* fBitmap;
|
|
ImageResultsAndExpectations* fJsonSummaryPtr;
|
|
bool fUseChecksumBasedFilenames;
|
|
};
|
|
|
|
MultiCorePictureRenderer::MultiCorePictureRenderer(int threadCount)
|
|
: fNumThreads(threadCount)
|
|
, fThreadPool(threadCount)
|
|
, fCountdown(threadCount) {
|
|
// Only need to create fNumThreads - 1 clones, since one thread will use the base
|
|
// picture.
|
|
fPictureClones = SkNEW_ARRAY(SkPicture, fNumThreads - 1);
|
|
fCloneData = SkNEW_ARRAY(CloneData*, fNumThreads);
|
|
}
|
|
|
|
void MultiCorePictureRenderer::init(SkPicture *pict, const SkString* writePath,
|
|
const SkString* mismatchPath, const SkString* inputFilename,
|
|
bool useChecksumBasedFilenames) {
|
|
// Set fPicture and the tiles.
|
|
this->INHERITED::init(pict, writePath, mismatchPath, inputFilename, useChecksumBasedFilenames);
|
|
for (int i = 0; i < fNumThreads; ++i) {
|
|
*fCanvasPool.append() = this->setupCanvas(this->getTileWidth(), this->getTileHeight());
|
|
}
|
|
// Only need to create fNumThreads - 1 clones, since one thread will use the base picture.
|
|
fPicture->clone(fPictureClones, fNumThreads - 1);
|
|
// Populate each thread with the appropriate data.
|
|
// Group the tiles into nearly equal size chunks, rounding up so we're sure to cover them all.
|
|
const int chunkSize = (fTileRects.count() + fNumThreads - 1) / fNumThreads;
|
|
|
|
for (int i = 0; i < fNumThreads; i++) {
|
|
SkPicture* pic;
|
|
if (i == fNumThreads-1) {
|
|
// The last set will use the original SkPicture.
|
|
pic = fPicture;
|
|
} else {
|
|
pic = &fPictureClones[i];
|
|
}
|
|
const int start = i * chunkSize;
|
|
const int end = SkMin32(start + chunkSize, fTileRects.count());
|
|
fCloneData[i] = SkNEW_ARGS(CloneData,
|
|
(pic, fCanvasPool[i], fTileRects, start, end, &fCountdown,
|
|
fJsonSummaryPtr, useChecksumBasedFilenames));
|
|
}
|
|
}
|
|
|
|
bool MultiCorePictureRenderer::render(SkBitmap** out) {
|
|
bool success = true;
|
|
if (!fWritePath.isEmpty() || !fMismatchPath.isEmpty()) {
|
|
for (int i = 0; i < fNumThreads-1; i++) {
|
|
fCloneData[i]->setPathsAndSuccess(fWritePath, fMismatchPath, fInputFilename, &success);
|
|
}
|
|
}
|
|
|
|
if (NULL != out) {
|
|
*out = SkNEW(SkBitmap);
|
|
setup_bitmap(*out, fPicture->width(), fPicture->height());
|
|
for (int i = 0; i < fNumThreads; i++) {
|
|
fCloneData[i]->setBitmap(*out);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < fNumThreads; i++) {
|
|
fCloneData[i]->setBitmap(NULL);
|
|
}
|
|
}
|
|
|
|
fCountdown.reset(fNumThreads);
|
|
for (int i = 0; i < fNumThreads; i++) {
|
|
fThreadPool.add(fCloneData[i]);
|
|
}
|
|
fCountdown.wait();
|
|
|
|
return success;
|
|
}
|
|
|
|
void MultiCorePictureRenderer::end() {
|
|
for (int i = 0; i < fNumThreads - 1; i++) {
|
|
SkDELETE(fCloneData[i]);
|
|
fCloneData[i] = NULL;
|
|
}
|
|
|
|
fCanvasPool.unrefAll();
|
|
|
|
this->INHERITED::end();
|
|
}
|
|
|
|
MultiCorePictureRenderer::~MultiCorePictureRenderer() {
|
|
// Each individual CloneData was deleted in end.
|
|
SkDELETE_ARRAY(fCloneData);
|
|
SkDELETE_ARRAY(fPictureClones);
|
|
}
|
|
|
|
SkString MultiCorePictureRenderer::getConfigNameInternal() {
|
|
SkString name = this->INHERITED::getConfigNameInternal();
|
|
name.appendf("_multi_%i_threads", fNumThreads);
|
|
return name;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void PlaybackCreationRenderer::setup() {
|
|
SkAutoTDelete<SkBBHFactory> factory(this->getFactory());
|
|
fRecorder.reset(SkNEW(SkPictureRecorder));
|
|
SkCanvas* canvas = fRecorder->beginRecording(this->getViewWidth(), this->getViewHeight(),
|
|
factory.get(),
|
|
this->recordFlags());
|
|
this->scaleToScaleFactor(canvas);
|
|
canvas->drawPicture(*fPicture);
|
|
}
|
|
|
|
bool PlaybackCreationRenderer::render(SkBitmap** out) {
|
|
fPicture.reset(fRecorder->endRecording());
|
|
// Since this class does not actually render, return false.
|
|
return false;
|
|
}
|
|
|
|
SkString PlaybackCreationRenderer::getConfigNameInternal() {
|
|
return SkString("playback_creation");
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
// SkPicture variants for each BBoxHierarchy type
|
|
|
|
SkBBHFactory* PictureRenderer::getFactory() {
|
|
switch (fBBoxHierarchyType) {
|
|
case kNone_BBoxHierarchyType:
|
|
return NULL;
|
|
case kQuadTree_BBoxHierarchyType:
|
|
return SkNEW(SkQuadTreeFactory);
|
|
case kRTree_BBoxHierarchyType:
|
|
return SkNEW(SkRTreeFactory);
|
|
case kTileGrid_BBoxHierarchyType:
|
|
return SkNEW_ARGS(SkTileGridFactory, (fGridInfo));
|
|
}
|
|
SkASSERT(0); // invalid bbhType
|
|
return NULL;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
class GatherRenderer : public PictureRenderer {
|
|
public:
|
|
virtual bool render(SkBitmap** out = NULL) SK_OVERRIDE {
|
|
SkRect bounds = SkRect::MakeWH(SkIntToScalar(fPicture->width()),
|
|
SkIntToScalar(fPicture->height()));
|
|
SkData* data = SkPictureUtils::GatherPixelRefs(fPicture, bounds);
|
|
SkSafeUnref(data);
|
|
|
|
return (fWritePath.isEmpty()); // we don't have anything to write
|
|
}
|
|
|
|
private:
|
|
virtual SkString getConfigNameInternal() SK_OVERRIDE {
|
|
return SkString("gather_pixelrefs");
|
|
}
|
|
};
|
|
|
|
PictureRenderer* CreateGatherPixelRefsRenderer() {
|
|
return SkNEW(GatherRenderer);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
class PictureCloneRenderer : public PictureRenderer {
|
|
public:
|
|
virtual bool render(SkBitmap** out = NULL) SK_OVERRIDE {
|
|
for (int i = 0; i < 100; ++i) {
|
|
SkPicture* clone = fPicture->clone();
|
|
SkSafeUnref(clone);
|
|
}
|
|
|
|
return (fWritePath.isEmpty()); // we don't have anything to write
|
|
}
|
|
|
|
private:
|
|
virtual SkString getConfigNameInternal() SK_OVERRIDE {
|
|
return SkString("picture_clone");
|
|
}
|
|
};
|
|
|
|
PictureRenderer* CreatePictureCloneRenderer() {
|
|
return SkNEW(PictureCloneRenderer);
|
|
}
|
|
|
|
} // namespace sk_tools
|