b3c9745911
The majority of our gm testing has been disabling nvpr, which doesn't match our real-world behavior where we use nvpr whenever available. This CL fixes the issue by completely removing the explicit nvpr configs. Now if we have nvpr, you get it. This CL also lowers the nvpr priority in the path renderer chain and adds a "NonNVPR" job on Quadro where we can continue to test our non-nvpr codepaths on NVIDIA. Bug: skia: Change-Id: I6a36f1101c8218adcaaf10cab25d2c28e70371f0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223828 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com> |
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atlastext | ||
gl | ||
mock | ||
mtl | ||
vk | ||
FenceSync.h | ||
GpuTimer.h | ||
GrContextFactory.cpp | ||
GrContextFactory.h | ||
GrTest.cpp | ||
MemoryCache.cpp | ||
MemoryCache.h | ||
ProxyUtils.cpp | ||
ProxyUtils.h | ||
TestContext.cpp | ||
TestContext.h | ||
YUVUtils.cpp | ||
YUVUtils.h |