skia2/tests/PromiseImageTest.cpp
Robert Phillips 646f637f4c Add rowBytes to createTestingOnlyBackendTexture
This is pulled out of:

https://skia-review.googlesource.com/c/skia/+/151983 (Test YUV images in DDL)

The YUV images seem to like to have row padding.

Change-Id: I517d2b63678beeafef88f86148fca15862176780
Reviewed-on: https://skia-review.googlesource.com/156367
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-09-25 13:48:29 +00:00

240 lines
11 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "GrBackendSurface.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "SkDeferredDisplayListRecorder.h"
#include "SkImage_Gpu.h"
using namespace sk_gpu_test;
struct PromiseTextureChecker {
explicit PromiseTextureChecker(const GrBackendTexture& tex)
: fTexture(tex)
, fFulfillCount(0)
, fReleaseCount(0)
, fDoneCount(0) {}
GrBackendTexture fTexture;
int fFulfillCount;
int fReleaseCount;
int fDoneCount;
static void Fulfill(void* self, GrBackendTexture* outTexture) {
static_cast<PromiseTextureChecker*>(self)->fFulfillCount++;
*outTexture = static_cast<PromiseTextureChecker*>(self)->fTexture;
}
static void Release(void* self) {
static_cast<PromiseTextureChecker*>(self)->fReleaseCount++;
}
static void Done(void* self) {
static_cast<PromiseTextureChecker*>(self)->fDoneCount++;
}
};
// Because Vulkan may delay when it actually calls the ReleaseProcs depending on when command
// buffers finish their work, we need some slight wiggle room in what values we expect for fulfill
// and release counts.
static bool check_fulfill_and_release_cnts(const PromiseTextureChecker& promiseChecker,
bool countsMustBeEqual,
int expectedFulfillCnt,
int expectedReleaseCnt,
bool expectedRequired,
int expectedDoneCnt,
skiatest::Reporter* reporter) {
bool result = true;
int countDiff = promiseChecker.fFulfillCount - promiseChecker.fReleaseCount;
// FulfillCount should always equal ReleaseCount or be at most one higher
if (countDiff != 0) {
if (countsMustBeEqual) {
result = false;
REPORTER_ASSERT(reporter, 0 == countDiff);
} else if (countDiff != 1) {
result = false;
REPORTER_ASSERT(reporter, 0 == countDiff || 1 == countDiff);
}
}
int fulfillDiff = expectedFulfillCnt - promiseChecker.fFulfillCount;
REPORTER_ASSERT(reporter, fulfillDiff >= 0);
if (fulfillDiff != 0) {
if (expectedRequired) {
result = false;
REPORTER_ASSERT(reporter, expectedFulfillCnt == promiseChecker.fFulfillCount);
} else if (fulfillDiff > 1) {
result = false;
REPORTER_ASSERT(reporter, fulfillDiff <= 1);
}
}
int releaseDiff = expectedReleaseCnt - promiseChecker.fReleaseCount;
REPORTER_ASSERT(reporter, releaseDiff >= 0);
if (releaseDiff != 0) {
if (expectedRequired) {
result = false;
REPORTER_ASSERT(reporter, expectedReleaseCnt == promiseChecker.fReleaseCount);
} else if (releaseDiff > 1) {
result = false;
REPORTER_ASSERT(reporter, releaseDiff <= 1);
}
}
if (expectedDoneCnt != promiseChecker.fDoneCount) {
result = false;
REPORTER_ASSERT(reporter, expectedDoneCnt == promiseChecker.fDoneCount);
}
return result;
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
for (bool releaseImageEarly : {true, false}) {
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kRGBA_8888, true, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrBackendFormat backendFormat = gpu->caps()->createFormatFromBackendTexture(backendTex);
REPORTER_ASSERT(reporter, backendFormat.isValid());
PromiseTextureChecker promiseChecker(backendTex);
GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
sk_sp<SkImage> refImg(
SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
GrMipMapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType,
nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker));
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
int expectedFulfillCnt = 0;
int expectedReleaseCnt = 0;
int expectedDoneCnt = 0;
canvas->drawImage(refImg, 0, 0);
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
bool isVulkan = kVulkan_GrBackend == ctx->contextPriv().getBackend();
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
canvas->drawImage(refImg, 0, 0);
canvas->drawImage(refImg, 0, 0);
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Now test code path on Vulkan where we released the texture, but the GPU isn't done with
// resource yet and we do another draw. We should only call fulfill on the first draw and
// use the cached GrBackendTexture on the second. Release should only be called after the
// second draw is finished.
canvas->drawImage(refImg, 0, 0);
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
canvas->drawImage(refImg, 0, 0);
if (releaseImageEarly) {
refImg.reset();
}
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
canvas->flush();
expectedFulfillCnt++;
gpu->testingOnly_flushGpuAndSync();
expectedReleaseCnt++;
if (releaseImageEarly) {
expectedDoneCnt++;
}
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
expectedFulfillCnt = promiseChecker.fFulfillCount;
expectedReleaseCnt = promiseChecker.fReleaseCount;
if (!releaseImageEarly) {
refImg.reset();
expectedDoneCnt++;
}
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
gpu->deleteTestingOnlyBackendTexture(backendTex);
}
}