skia2/include/gpu/GrAARectRenderer.h
robertphillips@google.com df3695e5c7 First pass at Rect Effect
https://codereview.chromium.org/13521006/



git-svn-id: http://skia.googlecode.com/svn/trunk@8571 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-04-09 14:01:44 +00:00

74 lines
1.9 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrAARectRenderer_DEFINED
#define GrAARectRenderer_DEFINED
#include "GrRect.h"
#include "GrRefCnt.h"
class GrGpu;
class GrDrawTarget;
class GrIndexBuffer;
class SkMatrix;
/*
* This class wraps helper functions that draw AA rects (filled & stroked)
*/
class GrAARectRenderer : public GrRefCnt {
public:
SK_DECLARE_INST_COUNT(GrAARectRenderer)
GrAARectRenderer()
: fAAFillRectIndexBuffer(NULL)
, fAAStrokeRectIndexBuffer(NULL) {
}
void reset();
~GrAARectRenderer() {
this->reset();
}
// TODO: potentialy fuse the fill & stroke methods and differentiate
// between them by passing in strokeWidth (<0 means fill).
// TODO: Remove the useVertexCoverage boolean. Just use it all the time
// since we now have a coverage vertex attribute
void fillAARect(GrGpu* gpu,
GrDrawTarget* target,
const GrRect& devRect,
bool useVertexCoverage);
void shaderFillAARect(GrGpu* gpu,
GrDrawTarget* target,
const GrRect& rect,
const SkMatrix& combinedMatrix,
const GrRect& devRect,
bool useVertexCoverage);
void strokeAARect(GrGpu* gpu,
GrDrawTarget* target,
const GrRect& devRect,
const GrVec& devStrokeSize,
bool useVertexCoverage);
private:
GrIndexBuffer* fAAFillRectIndexBuffer;
GrIndexBuffer* fAAStrokeRectIndexBuffer;
GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu);
static int aaStrokeRectIndexCount();
GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu);
typedef GrRefCnt INHERITED;
};
#endif // GrAARectRenderer_DEFINED