b41d5bb3a7
This lets us use descriptive names like `colorRed` and `colorGreen` instead of `half4(1,0,0,1)` and `half4(0,1,0,1)`. It also lets us use actual unknown values instead of synthesizing sorta-kinda-unknowns by calling sqrt. Change-Id: I61481c33b7ff42182955777b05cfa5fcc13e0efc Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359567 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
73 lines
1.5 KiB
GLSL
73 lines
1.5 KiB
GLSL
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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uniform float unknownInput;
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vec4 main() {
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int _1_unknown = int(unknownInput);
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bool _2_ok = true;
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int _3_x = 34;
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_2_ok = true;
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_3_x = 30;
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_2_ok = true;
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_3_x = 64;
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_2_ok = true;
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_3_x = 16;
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_2_ok = true;
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_3_x = 1;
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_2_ok = true;
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_3_x = -2;
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_2_ok = true;
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_3_x = 3;
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_2_ok = true;
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_3_x = -4;
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_2_ok = true;
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_3_x = 5;
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_2_ok = true;
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_3_x = -6;
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_2_ok = true;
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_3_x = 7;
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_2_ok = true;
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_3_x = -8;
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_2_ok = true;
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_3_x = 9;
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_2_ok = true;
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_3_x = -10;
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_2_ok = true;
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_3_x = 11;
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_2_ok = true;
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_3_x = -12;
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_2_ok = true;
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_3_x = _1_unknown;
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_2_ok = _3_x == _1_unknown;
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_3_x = _1_unknown;
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_2_ok = _2_ok && _3_x == _1_unknown;
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_3_x = _1_unknown;
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_2_ok = _2_ok && _3_x == _1_unknown;
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_3_x = 0;
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_2_ok = _2_ok;
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_3_x = _1_unknown;
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_2_ok = _2_ok && _3_x == _1_unknown;
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_3_x = _1_unknown;
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_2_ok = _2_ok && _3_x == _1_unknown;
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_3_x = 0;
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_2_ok = _2_ok;
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_3_x = _1_unknown;
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_2_ok = _2_ok && _3_x == _1_unknown;
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_3_x = 0;
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_2_ok = _2_ok;
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_3_x += 1;
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_2_ok = _2_ok && _3_x == 1;
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_2_ok = _2_ok && _3_x == 1;
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_3_x -= 2;
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_2_ok = _2_ok && _3_x == -1;
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_2_ok = _2_ok && _3_x == -1;
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_2_ok = _2_ok && _3_x == -1;
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_3_x *= 2;
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_2_ok = _2_ok && _3_x == -2;
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_2_ok = _2_ok && _3_x == -2;
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_3_x /= 2;
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_2_ok = _2_ok && _3_x == -1;
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return _2_ok ? colorGreen : colorRed;
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}
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