skia2/tools/flags/SkCommandLineFlags.h
scroggo@google.com 604e0c249e SkFlags now follows proper dashing convention.
Two dashes are used for flags with multiple characters, and one
dash is used for flags with single characters.

In GM, changed '-wp' to '-p' (the command to choose a directory
for writing SKPs) to fit with the convention.

In render_pictures and bench_pictures, changed the flag for
read and write path to have full names (which are consistent)
and use the old single character names as their shortcuts.

SkCommandLineFlags: Updated the documentation, and only allow
-h or --help for help (again, to match the convention).
Also enforce the single character limit for the short name, and
require the full name to be at least two characters.

Provide full names for skhello.

BUG=https://code.google.com/p/skia/issues/detail?id=1174

Review URL: https://codereview.chromium.org/12521019

git-svn-id: http://skia.googlecode.com/svn/trunk@8582 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-04-09 21:25:46 +00:00

368 lines
13 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SK_COMMAND_LINE_FLAGS_H
#define SK_COMMAND_LINE_FLAGS_H
#include "SkString.h"
#include "SkTDArray.h"
/**
* Including this file (and compiling SkCommandLineFlags.cpp) provides command line
* parsing. In order to use it, use the following macros in global
* namespace:
*
* DEFINE_bool(name, defaultValue, helpString);
* DEFINE_string(name, defaultValue, helpString);
* DEFINE_int32(name, defaultValue, helpString);
* DEFINE_double(name, defaultValue, helpString);
*
* Then, in main, call SkCommandLineFlags::SetUsage() to describe usage and call
* SkCommandLineFlags::Parse() to parse the flags. Henceforth, each flag can
* be referenced using
*
* FLAGS_name
*
* For example, the line
*
* DEFINE_bool(boolean, false, "The variable boolean does such and such");
*
* will create the following variable:
*
* bool FLAGS_boolean;
*
* which will initially be set to false, and can be set to true by using the
* flag "--boolean" on the commandline. "--noboolean" will set FLAGS_boolean
* to false. FLAGS_boolean can also be set using "--boolean=true" or
* "--boolean true" (where "true" can be replaced by "false", "TRUE", "FALSE",
* "1" or "0").
*
* The helpString will be printed if the help flag (-h or -help) is used.
*
* Similarly, the line
*
* DEFINE_int32(integer, .., ..);
*
* will create
*
* int32_t FLAGS_integer;
*
* and
*
* DEFINE_double(real, .., ..);
*
* will create
*
* double FLAGS_real;
*
* These flags can be set by specifying, for example, "--integer 7" and
* "--real 3.14" on the command line.
*
* Unlike the others, the line
*
* DEFINE_string(args, .., ..);
*
* creates an array:
*
* SkTDArray<const char*> FLAGS_args;
*
* If the default value is the empty string, FLAGS_args will default to a size
* of zero. Otherwise it will default to a size of 1 with the default string
* as its value. All strings that follow the flag on the command line (until
* a string that begins with '-') will be entries in the array.
*
* Any flag can be referenced from another file after using the following:
*
* DECLARE_x(name);
*
* (where 'x' is the type specified in the DEFINE).
*
* Inspired by gflags (https://code.google.com/p/gflags/). Is not quite as
* robust as gflags, but suits our purposes. For example, allows creating
* a flag -h or -help which will never be used, since SkCommandLineFlags handles it.
* SkCommandLineFlags will also allow creating --flag and --noflag. Uses the same input
* format as gflags and creates similarly named variables (i.e. FLAGS_name).
* Strings are handled differently (resulting variable will be an array of
* strings) so that a flag can be followed by multiple parameters.
*/
class SkFlagInfo;
class SkCommandLineFlags {
public:
/**
* Call to set the help message to be displayed. Should be called before
* Parse.
*/
static void SetUsage(const char* usage);
/**
* Call at the beginning of main to parse flags created by DEFINE_x, above.
* Must only be called once.
*/
static void Parse(int argc, char** argv);
private:
static SkFlagInfo* gHead;
static SkString gUsage;
// For access to gHead.
friend class SkFlagInfo;
};
#define TO_STRING2(s) #s
#define TO_STRING(s) TO_STRING2(s)
#define DEFINE_bool(name, defaultValue, helpString) \
bool FLAGS_##name; \
static bool unused_##name = SkFlagInfo::CreateBoolFlag(TO_STRING(name), \
NULL, \
&FLAGS_##name, \
defaultValue, \
helpString)
// bool 2 allows specifying a short name. No check is done to ensure that shortName
// is actually shorter than name.
#define DEFINE_bool2(name, shortName, defaultValue, helpString) \
bool FLAGS_##name; \
static bool unused_##name = SkFlagInfo::CreateBoolFlag(TO_STRING(name), \
TO_STRING(shortName),\
&FLAGS_##name, \
defaultValue, \
helpString)
#define DECLARE_bool(name) extern bool FLAGS_##name;
#define DEFINE_string(name, defaultValue, helpString) \
SkTDArray<const char*> FLAGS_##name; \
static bool unused_##name = SkFlagInfo::CreateStringFlag(TO_STRING(name), \
NULL, \
&FLAGS_##name, \
defaultValue, \
helpString)
// string2 allows specifying a short name. There is an assert that shortName
// is only 1 character.
#define DEFINE_string2(name, shortName, defaultValue, helpString) \
SkTDArray<const char*> FLAGS_##name; \
static bool unused_##name = SkFlagInfo::CreateStringFlag(TO_STRING(name), \
TO_STRING(shortName), \
&FLAGS_##name, \
defaultValue, \
helpString)
#define DECLARE_string(name) extern SkTDArray<const char*> FLAGS_##name;
#define DEFINE_int32(name, defaultValue, helpString) \
int32_t FLAGS_##name; \
static bool unused_##name = SkFlagInfo::CreateIntFlag(TO_STRING(name), \
&FLAGS_##name, \
defaultValue, \
helpString)
#define DECLARE_int32(name) extern int32_t FLAGS_##name;
#define DEFINE_double(name, defaultValue, helpString) \
double FLAGS_##name; \
static bool unused_##name = SkFlagInfo::CreateDoubleFlag(TO_STRING(name), \
&FLAGS_##name, \
defaultValue, \
helpString)
#define DECLARE_double(name) extern double FLAGS_##name;
class SkFlagInfo {
public:
enum FlagTypes {
kBool_FlagType,
kString_FlagType,
kInt_FlagType,
kDouble_FlagType,
};
// Create flags of the desired type, and append to the list.
static bool CreateBoolFlag(const char* name, const char* shortName, bool* pBool,
bool defaultValue, const char* helpString) {
SkFlagInfo* info = SkNEW_ARGS(SkFlagInfo, (name, shortName, kBool_FlagType, helpString));
info->fBoolValue = pBool;
*info->fBoolValue = info->fDefaultBool = defaultValue;
return true;
}
static bool CreateStringFlag(const char* name, const char* shortName,
SkTDArray<const char*>* pStrings,
const char* defaultValue, const char* helpString) {
SkFlagInfo* info = SkNEW_ARGS(SkFlagInfo, (name, shortName, kString_FlagType, helpString));
info->fDefaultString.set(defaultValue);
info->fStrings = pStrings;
info->fStrings->reset();
// If default is "", leave the array empty.
if (info->fDefaultString.size() > 0) {
info->fStrings->append(1, &defaultValue);
}
return true;
}
static bool CreateIntFlag(const char* name, int32_t* pInt,
int32_t defaultValue, const char* helpString) {
SkFlagInfo* info = SkNEW_ARGS(SkFlagInfo, (name, NULL, kInt_FlagType, helpString));
info->fIntValue = pInt;
*info->fIntValue = info->fDefaultInt = defaultValue;
return true;
}
static bool CreateDoubleFlag(const char* name, double* pDouble,
double defaultValue, const char* helpString) {
SkFlagInfo* info = SkNEW_ARGS(SkFlagInfo, (name, NULL, kDouble_FlagType, helpString));
info->fDoubleValue = pDouble;
*info->fDoubleValue = info->fDefaultDouble = defaultValue;
return true;
}
/**
* Returns true if the string matches this flag.
* For a boolean flag, also sets the value, since a boolean flag can be set in a number of ways
* without looking at the following string:
* --name
* --noname
* --name=true
* --name=false
* --name=1
* --name=0
* --name=TRUE
* --name=FALSE
*/
bool match(const char* string);
FlagTypes getFlagType() const { return fFlagType; }
void resetStrings() {
if (kString_FlagType == fFlagType) {
fStrings->reset();
} else {
SkASSERT(!"Can only call resetStrings on kString_FlagType");
}
}
void append(const char* string) {
if (kString_FlagType == fFlagType) {
fStrings->append(1, &string);
} else {
SkASSERT(!"Can only append to kString_FlagType");
}
}
void setInt(int32_t value) {
if (kInt_FlagType == fFlagType) {
*fIntValue = value;
} else {
SkASSERT(!"Can only call setInt on kInt_FlagType");
}
}
void setDouble(double value) {
if (kDouble_FlagType == fFlagType) {
*fDoubleValue = value;
} else {
SkASSERT(!"Can only call setDouble on kDouble_FlagType");
}
}
void setBool(bool value) {
if (kBool_FlagType == fFlagType) {
*fBoolValue = value;
} else {
SkASSERT(!"Can only call setBool on kBool_FlagType");
}
}
SkFlagInfo* next() { return fNext; }
const SkString& name() const { return fName; }
const SkString& shortName() const { return fShortName; }
const SkString& help() const { return fHelpString; }
SkString defaultValue() const {
SkString result;
switch (fFlagType) {
case SkFlagInfo::kBool_FlagType:
result.printf("%s", fDefaultBool ? "true" : "false");
break;
case SkFlagInfo::kString_FlagType:
return fDefaultString;
case SkFlagInfo::kInt_FlagType:
result.printf("%i", fDefaultInt);
break;
case SkFlagInfo::kDouble_FlagType:
result.printf("%2.2f", fDefaultDouble);
break;
default:
SkASSERT(!"Invalid flag type");
}
return result;
}
SkString typeAsString() const {
switch (fFlagType) {
case SkFlagInfo::kBool_FlagType:
return SkString("bool");
case SkFlagInfo::kString_FlagType:
return SkString("string");
case SkFlagInfo::kInt_FlagType:
return SkString("int");
case SkFlagInfo::kDouble_FlagType:
return SkString("double");
default:
SkASSERT(!"Invalid flag type");
return SkString();
}
}
private:
SkFlagInfo(const char* name, const char* shortName, FlagTypes type, const char* helpString)
: fName(name)
, fShortName(shortName)
, fFlagType(type)
, fHelpString(helpString)
, fBoolValue(NULL)
, fDefaultBool(false)
, fIntValue(NULL)
, fDefaultInt(0)
, fDoubleValue(NULL)
, fDefaultDouble(0)
, fStrings(NULL) {
fNext = SkCommandLineFlags::gHead;
SkCommandLineFlags::gHead = this;
SkASSERT(NULL != name && strlen(name) > 1);
SkASSERT(NULL == shortName || 1 == strlen(shortName));
}
// Name of the flag, without initial dashes
SkString fName;
SkString fShortName;
FlagTypes fFlagType;
SkString fHelpString;
bool* fBoolValue;
bool fDefaultBool;
int32_t* fIntValue;
int32_t fDefaultInt;
double* fDoubleValue;
double fDefaultDouble;
SkTDArray<const char*>* fStrings;
// Both for the help string and in case fStrings is empty.
SkString fDefaultString;
// In order to keep a linked list.
SkFlagInfo* fNext;
};
#endif // SK_COMMAND_LINE_FLAGS_H