707d202245
Really helpful to slow down animated content for debugging, etc... Bug: skia: Change-Id: Id22ac555c7926dc858777d3d1be8afac1686407a Reviewed-on: https://skia-review.googlesource.com/c/182920 Auto-Submit: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Brian Osman <brianosman@google.com>
176 lines
5.3 KiB
C++
176 lines
5.3 KiB
C++
/*
|
|
* Copyright 2015 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "SkScalar.h"
|
|
#include "SkTime.h"
|
|
|
|
#ifndef SkAnimTimer_DEFINED
|
|
#define SkAnimTimer_DEFINED
|
|
|
|
/**
|
|
* Class to track a "timer". It supports 3 states: stopped, paused, and running.
|
|
* Playback speed is variable.
|
|
*
|
|
* The caller must call updateTime() to resync with the clock (typically just before
|
|
* using the timer). Forcing the caller to do this ensures that the timer's return values
|
|
* are consistent if called repeatedly, as they only reflect the time since the last
|
|
* calle to updateTimer().
|
|
*/
|
|
class SkAnimTimer {
|
|
public:
|
|
enum State {
|
|
kStopped_State,
|
|
kPaused_State,
|
|
kRunning_State
|
|
};
|
|
|
|
/**
|
|
* Class begins in the "stopped" state.
|
|
*/
|
|
SkAnimTimer() : fPreviousNanos(0), fElapsedNanos(0), fSpeed(1), fState(kStopped_State) {}
|
|
|
|
SkAnimTimer(double elapsed)
|
|
: fPreviousNanos(0)
|
|
, fElapsedNanos(elapsed)
|
|
, fSpeed(1)
|
|
, fState(kRunning_State) {}
|
|
|
|
bool isStopped() const { return kStopped_State == fState; }
|
|
bool isRunning() const { return kRunning_State == fState; }
|
|
bool isPaused() const { return kPaused_State == fState; }
|
|
|
|
/**
|
|
* Stops the timer, and resets it, such that the next call to run or togglePauseResume
|
|
* will begin at time 0.
|
|
*/
|
|
void stop() {
|
|
this->setState(kStopped_State);
|
|
}
|
|
|
|
/**
|
|
* If the timer is paused or stopped, it will resume (or start if it was stopped).
|
|
*/
|
|
void run() {
|
|
this->setState(kRunning_State);
|
|
}
|
|
|
|
/**
|
|
* Control the rate at which time advances.
|
|
*/
|
|
float getSpeed() const { return fSpeed; }
|
|
void setSpeed(float speed) { fSpeed = speed; }
|
|
|
|
/**
|
|
* If the timer is stopped, start running, else it toggles between paused and running.
|
|
*/
|
|
void togglePauseResume() {
|
|
if (kRunning_State == fState) {
|
|
this->setState(kPaused_State);
|
|
} else {
|
|
this->setState(kRunning_State);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Call this each time you want to sample the clock for the timer. This is NOT done
|
|
* automatically, so that repeated calls to msec() or secs() will always return the
|
|
* same value.
|
|
*
|
|
* This may safely be called with the timer in any state.
|
|
*/
|
|
void updateTime() {
|
|
if (kRunning_State == fState) {
|
|
double now = SkTime::GetNSecs();
|
|
fElapsedNanos += (now - fPreviousNanos) * fSpeed;
|
|
fPreviousNanos = now;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the time in milliseconds the timer has been in the running state.
|
|
* Returns 0 if the timer is stopped. Behavior is undefined if the timer
|
|
* has been running longer than SK_MSecMax.
|
|
*/
|
|
SkMSec msec() const {
|
|
const double msec = fElapsedNanos * 1e-6;
|
|
SkASSERT(SK_MSecMax >= msec);
|
|
return static_cast<SkMSec>(msec);
|
|
}
|
|
|
|
/**
|
|
* Return the time in seconds the timer has been in the running state.
|
|
* Returns 0 if the timer is stopped.
|
|
*/
|
|
double secs() const { return fElapsedNanos * 1e-9; }
|
|
|
|
/**
|
|
* Return the time in seconds the timer has been in the running state,
|
|
* scaled by "speed" and (if not zero) mod by period.
|
|
* Returns 0 if the timer is stopped.
|
|
*/
|
|
SkScalar scaled(SkScalar speed, SkScalar period = 0) const {
|
|
double value = this->secs() * speed;
|
|
if (period) {
|
|
value = ::fmod(value, SkScalarToDouble(period));
|
|
}
|
|
return SkDoubleToScalar(value);
|
|
}
|
|
|
|
/**
|
|
* Transitions from ends->mid->ends linearly over period seconds. The phase specifies a phase
|
|
* shift in seconds.
|
|
*/
|
|
SkScalar pingPong(SkScalar period, SkScalar phase, SkScalar ends, SkScalar mid) const {
|
|
return PingPong(this->secs(), period, phase, ends, mid);
|
|
}
|
|
|
|
/** Helper for computing a ping-pong value without a SkAnimTimer object. */
|
|
static SkScalar PingPong(double t, SkScalar period, SkScalar phase, SkScalar ends,
|
|
SkScalar mid) {
|
|
double value = ::fmod(t + phase, period);
|
|
double half = period / 2.0;
|
|
double diff = ::fabs(value - half);
|
|
return SkDoubleToScalar(ends + (1.0 - diff / half) * (mid - ends));
|
|
}
|
|
|
|
private:
|
|
double fPreviousNanos;
|
|
double fElapsedNanos;
|
|
float fSpeed;
|
|
State fState;
|
|
|
|
void setState(State newState) {
|
|
switch (newState) {
|
|
case kStopped_State:
|
|
fPreviousNanos = fElapsedNanos = 0;
|
|
fState = kStopped_State;
|
|
break;
|
|
case kPaused_State:
|
|
if (kRunning_State == fState) {
|
|
fState = kPaused_State;
|
|
} // else stay stopped or paused
|
|
break;
|
|
case kRunning_State:
|
|
switch (fState) {
|
|
case kStopped_State:
|
|
fPreviousNanos = SkTime::GetNSecs();
|
|
fElapsedNanos = 0;
|
|
break;
|
|
case kPaused_State: // they want "resume"
|
|
fPreviousNanos = SkTime::GetNSecs();
|
|
break;
|
|
case kRunning_State:
|
|
break;
|
|
}
|
|
fState = kRunning_State;
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
#endif
|