skia2/tests/sksl/blend
Brian Osman 2e25ff436a Directly compute call counts, rather than mutating state
This causes a ~4% regression on sksl_large, but some of that
can be bought back in two ways:

1) Removing (now unnecessary) cloning of program elements
2) Hoisting the new analysis passes, with (nontrivial)
   logic to update/maintain the call counts as we edit IR.

Also, this fixes bugs where we were emitting functions that
had "calls" from no-longer called functions.

Bug: skia:10776
Change-Id: I4f8c29957be2e4233a883c9a1125f363b82ee40c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327198
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-10-19 16:08:39 +00:00
..
golden Directly compute call counts, rather than mutating state 2020-10-19 16:08:39 +00:00
BlendClear.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendColor.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendColorBurn.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendColorDodge.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDarken.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDifference.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDst.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstAtop.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstIn.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstOut.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstOver.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendExclusion.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendHardLight.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendHue.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendLighten.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendLuminosity.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendModulate.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendMultiply.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendOverlay.sksl Rename BlendOverlap to BlendOverlay. 2020-10-02 22:26:15 +00:00
BlendPlus.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSaturation.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendScreen.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSoftLight.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrc.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcAtop.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcIn.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcOut.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcOver.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendXor.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00