skia2/tools/fiddle/examples.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

42 lines
1.2 KiB
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#ifndef examples_DEFINED
#define examples_DEFINED
#include "tools/Registry.h"
#include "skia.h"
#include <cmath>
#include <string>
namespace fiddle {
struct Example {
void (*fFunc)(SkCanvas*);
const char* fName;
int fImageIndex;
int fWidth;
int fHeight;
bool fText;
bool fSRGB;
bool fF16;
bool fAnimation;
bool fOffscreen;
};
}
extern GrBackendTexture backEndTexture;
extern GrBackendRenderTarget backEndRenderTarget;
extern GrBackendTexture backEndTextureRenderTarget;
extern SkBitmap source;
extern sk_sp<SkImage> image;
extern double duration; // The total duration of the animation in seconds.
extern double frame; // A value in [0, 1] of where we are in the animation.
#define REG_FIDDLE(NAME, W, H, TEXT, I) \
namespace example_##NAME { void draw(SkCanvas*); } \
sk_tools::Registry<fiddle::Example> reg_##NAME( \
fiddle::Example{&example_##NAME::draw, #NAME, I, W, H, TEXT, false, false, false, false}); \
namespace example_##NAME
#endif // examples_DEFINED