c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#ifndef examples_DEFINED
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#define examples_DEFINED
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#include "tools/Registry.h"
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#include "skia.h"
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#include <cmath>
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#include <string>
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namespace fiddle {
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struct Example {
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void (*fFunc)(SkCanvas*);
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const char* fName;
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int fImageIndex;
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int fWidth;
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int fHeight;
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bool fText;
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bool fSRGB;
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bool fF16;
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bool fAnimation;
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bool fOffscreen;
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};
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}
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extern GrBackendTexture backEndTexture;
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extern GrBackendRenderTarget backEndRenderTarget;
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extern GrBackendTexture backEndTextureRenderTarget;
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extern SkBitmap source;
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extern sk_sp<SkImage> image;
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extern double duration; // The total duration of the animation in seconds.
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extern double frame; // A value in [0, 1] of where we are in the animation.
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#define REG_FIDDLE(NAME, W, H, TEXT, I) \
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namespace example_##NAME { void draw(SkCanvas*); } \
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sk_tools::Registry<fiddle::Example> reg_##NAME( \
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fiddle::Example{&example_##NAME::draw, #NAME, I, W, H, TEXT, false, false, false, false}); \
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namespace example_##NAME
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#endif // examples_DEFINED
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