d063e8b6f1
Windowing and events: * Use a NSTrackingArea to only capture mouse events within the view. * Use ViewDelegate to track events rather than pulling them out of the event pump. * Sets up the autoreleasepool correctly to clear out old events Context creation: * Don't use a subview for OpenGL (it's not necessary). * For Metal, use a CAMetalLayer rather than MTKView. * Add vsync support to Metal. Bug: skia:8737 Change-Id: I8ea5cc865df65f8dc2fef47082bf6a4d1657cf03 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213672 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkSurface.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrContext.h"
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#include "src/core/SkMathPriv.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/gl/GrGLDefines.h"
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#include "src/gpu/gl/GrGLUtil.h"
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#include "src/image/SkImage_Base.h"
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#include "tools/sk_app/GLWindowContext.h"
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namespace sk_app {
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GLWindowContext::GLWindowContext(const DisplayParams& params)
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: WindowContext(params)
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, fBackendContext(nullptr)
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, fSurface(nullptr) {
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fDisplayParams.fMSAASampleCount = GrNextPow2(fDisplayParams.fMSAASampleCount);
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}
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void GLWindowContext::initializeContext() {
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SkASSERT(!fContext);
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fBackendContext = this->onInitializeContext();
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fContext = GrContext::MakeGL(fBackendContext, fDisplayParams.fGrContextOptions);
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if (!fContext && fDisplayParams.fMSAASampleCount > 1) {
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fDisplayParams.fMSAASampleCount /= 2;
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this->initializeContext();
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return;
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}
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}
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void GLWindowContext::destroyContext() {
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fSurface.reset(nullptr);
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if (fContext) {
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// in case we have outstanding refs to this guy (lua?)
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fContext->abandonContext();
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fContext.reset();
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}
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fBackendContext.reset(nullptr);
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this->onDestroyContext();
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}
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sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() {
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if (nullptr == fSurface) {
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if (fContext) {
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GrGLint buffer;
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GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer));
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GrGLFramebufferInfo fbInfo;
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fbInfo.fFBOID = buffer;
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fbInfo.fFormat = GR_GL_RGBA8;
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GrBackendRenderTarget backendRT(fWidth,
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fHeight,
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fSampleCount,
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fStencilBits,
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fbInfo);
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fSurface = SkSurface::MakeFromBackendRenderTarget(fContext.get(), backendRT,
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kBottomLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType,
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fDisplayParams.fColorSpace,
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&fDisplayParams.fSurfaceProps);
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}
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}
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return fSurface;
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}
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void GLWindowContext::swapBuffers() {
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this->onSwapBuffers();
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}
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void GLWindowContext::resize(int w, int h) {
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this->destroyContext();
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this->initializeContext();
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}
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void GLWindowContext::setDisplayParams(const DisplayParams& params) {
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this->destroyContext();
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fDisplayParams = params;
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this->initializeContext();
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}
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} //namespace sk_app
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