skia2/tools/viewer/SkottieSlide.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

49 lines
1.3 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkottieSlide_DEFINED
#define SkottieSlide_DEFINED
#include "tools/viewer/Slide.h"
#if defined(SK_ENABLE_SKOTTIE)
#include "modules/skottie/include/Skottie.h"
namespace sksg { class Scene; }
class SkottieSlide : public Slide {
public:
SkottieSlide(const SkString& name, const SkString& path);
~SkottieSlide() override = default;
void load(SkScalar winWidth, SkScalar winHeight) override;
void unload() override;
SkISize getDimensions() const override;
void draw(SkCanvas*) override;
bool animate(const AnimTimer&) override;
bool onChar(SkUnichar) override;
bool onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState, uint32_t modifiers) override;
private:
SkString fPath;
sk_sp<skottie::Animation> fAnimation;
skottie::Animation::Builder::Stats fAnimationStats;
SkSize fWinSize = SkSize::MakeEmpty();
SkMSec fTimeBase = 0;
bool fShowAnimationInval = false,
fShowAnimationStats = false;
typedef Slide INHERITED;
};
#endif // SK_ENABLE_SKOTTIE
#endif // SkottieSlide_DEFINED