c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkottieSlide_DEFINED
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#define SkottieSlide_DEFINED
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#include "tools/viewer/Slide.h"
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#if defined(SK_ENABLE_SKOTTIE)
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#include "modules/skottie/include/Skottie.h"
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namespace sksg { class Scene; }
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class SkottieSlide : public Slide {
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public:
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SkottieSlide(const SkString& name, const SkString& path);
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~SkottieSlide() override = default;
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void load(SkScalar winWidth, SkScalar winHeight) override;
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void unload() override;
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SkISize getDimensions() const override;
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void draw(SkCanvas*) override;
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bool animate(const AnimTimer&) override;
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bool onChar(SkUnichar) override;
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bool onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState, uint32_t modifiers) override;
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private:
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SkString fPath;
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sk_sp<skottie::Animation> fAnimation;
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skottie::Animation::Builder::Stats fAnimationStats;
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SkSize fWinSize = SkSize::MakeEmpty();
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SkMSec fTimeBase = 0;
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bool fShowAnimationInval = false,
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fShowAnimationStats = false;
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typedef Slide INHERITED;
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};
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#endif // SK_ENABLE_SKOTTIE
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#endif // SkottieSlide_DEFINED
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