skia2/tests/TextureCompressionTest.cpp

144 lines
5.7 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkData.h"
#include "SkEndian.h"
#include "SkImageInfo.h"
#include "SkTextureCompressor.h"
#include "Test.h"
/**
* Make sure that we properly fail when we don't have multiple of four image dimensions.
*/
DEF_TEST(CompressAlphaFailDimensions, reporter) {
SkBitmap bitmap;
static const int kWidth = 17;
static const int kHeight = 17;
SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
// R11_EAC and LATC are both dimensions of 4, so we need to make sure that we
// are violating those assumptions. And if we are, then we're also violating the
// assumptions of ASTC, which is 12x12 since any number not divisible by 4 is
// also not divisible by 12. Our dimensions are prime, so any block dimension
// larger than 1 should fail.
REPORTER_ASSERT(reporter, kWidth % 4 != 0);
REPORTER_ASSERT(reporter, kHeight % 4 != 0);
bool setInfoSuccess = bitmap.setInfo(info);
REPORTER_ASSERT(reporter, setInfoSuccess);
bool allocPixelsSuccess = bitmap.allocPixels(info);
REPORTER_ASSERT(reporter, allocPixelsSuccess);
bitmap.unlockPixels();
for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) {
const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i);
SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt));
REPORTER_ASSERT(reporter, NULL == data);
}
}
/**
* Make sure that we properly fail when we don't have the correct bitmap type.
* compressed textures can (currently) only be created from A8 bitmaps.
*/
DEF_TEST(CompressAlphaFailColorType, reporter) {
SkBitmap bitmap;
static const int kWidth = 12;
static const int kHeight = 12;
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
// ASTC is at most 12x12, and any dimension divisible by 12 is also divisible
// by 4, which is the dimensions of R11_EAC and LATC. In the future, we might
// support additional variants of ASTC, such as 5x6 and 8x8, in which case this would
// need to be updated.
REPORTER_ASSERT(reporter, kWidth % 12 == 0);
REPORTER_ASSERT(reporter, kHeight % 12 == 0);
bool setInfoSuccess = bitmap.setInfo(info);
REPORTER_ASSERT(reporter, setInfoSuccess);
bool allocPixelsSuccess = bitmap.allocPixels(info);
REPORTER_ASSERT(reporter, allocPixelsSuccess);
bitmap.unlockPixels();
for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) {
const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i);
SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt));
REPORTER_ASSERT(reporter, NULL == data);
}
}
/**
* Make sure that if we pass in a solid color bitmap that we get the appropriate results
*/
DEF_TEST(CompressLATC, reporter) {
const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
static const int kLATCEncodedBlockSize = 8;
SkBitmap bitmap;
static const int kWidth = 8;
static const int kHeight = 8;
SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
bool setInfoSuccess = bitmap.setInfo(info);
REPORTER_ASSERT(reporter, setInfoSuccess);
bool allocPixelsSuccess = bitmap.allocPixels(info);
REPORTER_ASSERT(reporter, allocPixelsSuccess);
bitmap.unlockPixels();
int latcDimX, latcDimY;
SkTextureCompressor::GetBlockDimensions(kLATCFormat, &latcDimX, &latcDimY);
REPORTER_ASSERT(reporter, kWidth % latcDimX == 0);
REPORTER_ASSERT(reporter, kHeight % latcDimY == 0);
const size_t kSizeToBe =
SkTextureCompressor::GetCompressedDataSize(kLATCFormat, kWidth, kHeight);
REPORTER_ASSERT(reporter, kSizeToBe == ((kWidth*kHeight*kLATCEncodedBlockSize)/16));
REPORTER_ASSERT(reporter, (kSizeToBe % kLATCEncodedBlockSize) == 0);
for (int lum = 0; lum < 256; ++lum) {
bitmap.lockPixels();
uint8_t* pixels = reinterpret_cast<uint8_t*>(bitmap.getPixels());
REPORTER_ASSERT(reporter, NULL != pixels);
for (int i = 0; i < kWidth*kHeight; ++i) {
pixels[i] = lum;
}
bitmap.unlockPixels();
SkAutoDataUnref latcData(
SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
REPORTER_ASSERT(reporter, NULL != latcData);
REPORTER_ASSERT(reporter, kSizeToBe == latcData->size());
// Make sure that it all matches a given block encoding. Since we have
// COMPRESS_LATC_FAST defined in SkTextureCompressor_LATC.cpp, we are using
// an approximation scheme that optimizes for speed against coverage maps.
// That means that each palette in the encoded block is exactly the same,
// and that the three bits saved per pixel are computed from the top three
// bits of the luminance value.
const uint64_t kIndexEncodingMap[8] = { 1, 7, 6, 5, 4, 3, 2, 0 };
const uint64_t kIndex = kIndexEncodingMap[lum >> 5];
const uint64_t kConstColorEncoding =
SkEndian_SwapLE64(
255 |
(kIndex << 16) | (kIndex << 19) | (kIndex << 22) | (kIndex << 25) |
(kIndex << 28) | (kIndex << 31) | (kIndex << 34) | (kIndex << 37) |
(kIndex << 40) | (kIndex << 43) | (kIndex << 46) | (kIndex << 49) |
(kIndex << 52) | (kIndex << 55) | (kIndex << 58) | (kIndex << 61));
const uint64_t* blockPtr = reinterpret_cast<const uint64_t*>(latcData->data());
for (size_t i = 0; i < (kSizeToBe/8); ++i) {
REPORTER_ASSERT(reporter, blockPtr[i] == kConstColorEncoding);
}
}
}