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reed@android.com b53ebeabf0 update golden-master images for tilemodes, after the blur code (used for the
labels) was updated.



git-svn-id: http://skia.googlecode.com/svn/trunk@362 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-09-22 19:53:52 +00:00
bench add decode bench 2009-09-02 21:12:42 +00:00
experimental use sk_bzero instead of bzero, since it isn't always available. 2009-06-29 16:25:36 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm use genericRGB space to ensure that we decode exactly the pixels we encode 2009-07-08 02:54:47 +00:00
include Two-point radial gradient implementation. 2009-09-22 17:25:29 +00:00
samplecode #if 0 test code for blur, since it references a private header 2009-09-21 16:01:32 +00:00
src Two-point radial gradient implementation. 2009-09-22 17:25:29 +00:00
tests fixes around isOpaque and dithering 2009-08-22 03:44:57 +00:00
tools almost there on gm (need to fix image writes/reads/compares) 2009-06-21 00:49:18 +00:00
xcode add neon opts for matrix procs 2009-09-15 14:10:42 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile update 2009-09-02 21:11:44 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects