b54bdef86e
This is change is currently still safe since earlier in Skia we are still requiring the dst to be opaque. The change is a workaround to spots where trying to read the dst to do in shader blending is failing for some reason. This also should give back a little performance since doing dual source blending should be better than shader blends. Bug: chromium:732341 Change-Id: I795f8a520f87f3fbf5d63a9509fbd9f394ea2b29 Reviewed-on: https://skia-review.googlesource.com/19703 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com> |
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animations | ||
bench | ||
bin | ||
debugger | ||
dm | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
include | ||
infra | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
tools | ||
.clang-format | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
Doxyfile | ||
LICENSE | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.