skia2/dm/DMUtil.h
commit-bot@chromium.org 38aeb0fd7a DM: also run benches once.
Also:
  - make GrMemoryPoolBenches threadsafe
  - some tweaks to various DM code
  - rename GM::shortName() to getName() to match benches and tests

On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release.  (Still minutes faster than running tests && bench && gm.)  GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again.

BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/178473006

git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-26 23:01:57 +00:00

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C++

#ifndef DMUtil_DEFINED
#define DMUtil_DEFINED
#include "SkBenchmark.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "gm_expectations.h"
// Small free functions used in more than one place in DM.
namespace DM {
// UnderJoin("a", "b") -> "a_b"
SkString UnderJoin(const char* a, const char* b);
// Draw gm to picture. Passes recordFlags to SkPicture::beginRecording().
void RecordPicture(skiagm::GM* gm, SkPicture* picture, uint32_t recordFlags = 0);
// Prepare bitmap to have gm or bench draw into it with this config.
// TODO(mtklein): make SkBenchmark::getSize()/GM::getISize() const.
void SetupBitmap(const SkColorType, skiagm::GM* gm, SkBitmap* bitmap);
void SetupBitmap(const SkColorType, SkBenchmark* bench, SkBitmap* bitmap);
// Draw picture to bitmap.
void DrawPicture(SkPicture* picture, SkBitmap* bitmap);
// Are these identical bitmaps?
bool BitmapsEqual(const SkBitmap& a, const SkBitmap& b);
} // namespace DM
#endif // DMUtil_DEFINED