82f4431915
This makes GrPaints usable only once. In some places we must make copies in order to issue draws with the same paint state. Change-Id: Ie816e5185ce93a064111cad64c6880e1e21184c2 Reviewed-on: https://skia-review.googlesource.com/6844 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
294 lines
11 KiB
C++
294 lines
11 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkClipStack.h"
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#include "SkRRect.h"
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#if SK_SUPPORT_GPU
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# include "GrAppliedClip.h"
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# include "GrRenderTargetContext.h"
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# include "GrRenderTargetContextPriv.h"
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# include "GrFixedClip.h"
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# include "GrReducedClip.h"
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# include "GrRenderTargetPriv.h"
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# include "GrResourceProvider.h"
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# include "effects/GrTextureDomain.h"
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#endif
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constexpr static SkIRect kDeviceRect = {0, 0, 600, 600};
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constexpr static SkIRect kLayerRect = {25, 25, 575, 575};
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constexpr static SkIRect kCoverRect = {50, 50, 550, 550};
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namespace skiagm {
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class WindowRectanglesBaseGM : public GM {
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protected:
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virtual void onCoverClipStack(const SkClipStack&, SkCanvas*) = 0;
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private:
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SkISize onISize() override { return SkISize::Make(kDeviceRect.width(), kDeviceRect.height()); }
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void onDraw(SkCanvas*) final;
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};
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void WindowRectanglesBaseGM::onDraw(SkCanvas* canvas) {
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sk_tool_utils::draw_checkerboard(canvas, 0xffffffff, 0xffc6c3c6, 25);
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canvas->saveLayer(SkRect::Make(kLayerRect), nullptr);
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SkClipStack stack;
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stack.clipRect(SkRect::MakeXYWH(370.75, 80.25, 149, 100), SkMatrix::I(),
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kDifference_SkClipOp, false);
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stack.clipRect(SkRect::MakeXYWH(80.25, 420.75, 150, 100), SkMatrix::I(),
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kDifference_SkClipOp, true);
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stack.clipRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(200, 200, 200, 200), 60, 45),
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SkMatrix::I(), kDifference_SkClipOp, true);
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SkRRect nine;
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nine.setNinePatch(SkRect::MakeXYWH(550 - 30.25 - 100, 370.75, 100, 150), 12, 35, 23, 20);
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stack.clipRRect(nine, SkMatrix::I(), kDifference_SkClipOp, true);
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SkRRect complx;
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SkVector complxRadii[4] = {{6, 4}, {8, 12}, {16, 24}, {48, 32}};
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complx.setRectRadii(SkRect::MakeXYWH(80.25, 80.75, 100, 149), complxRadii);
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stack.clipRRect(complx, SkMatrix::I(), kDifference_SkClipOp, false);
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this->onCoverClipStack(stack, canvas);
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canvas->restore();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Draws a clip that will exercise window rectangles if they are supported.
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*/
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class WindowRectanglesGM : public WindowRectanglesBaseGM {
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private:
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SkString onShortName() final { return SkString("windowrectangles"); }
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void onCoverClipStack(const SkClipStack&, SkCanvas*) final;
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};
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/**
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* This is a simple helper class for resetting a canvas's clip to our test's SkClipStack.
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*/
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class ReplayClipStackVisitor final : public SkCanvasClipVisitor {
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public:
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typedef SkClipOp Op;
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ReplayClipStackVisitor(SkCanvas* canvas) : fCanvas(canvas) {}
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void clipRect(const SkRect& r, Op op, bool aa) override { fCanvas->clipRect(r, op, aa); }
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void clipRRect(const SkRRect& rr, Op op, bool aa) override { fCanvas->clipRRect(rr, op, aa); }
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void clipPath(const SkPath&, Op, bool) override { SkFAIL("Not implemented"); }
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private:
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SkCanvas* const fCanvas;
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};
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void WindowRectanglesGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas) {
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SkPaint paint;
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paint.setColor(0xff00aa80);
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// Set up the canvas's clip to match our SkClipStack.
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ReplayClipStackVisitor visitor(canvas);
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SkClipStack::Iter iter(stack, SkClipStack::Iter::kBottom_IterStart);
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for (const SkClipStack::Element* element = iter.next(); element; element = iter.next()) {
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element->replay(&visitor);
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}
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canvas->drawRect(SkRect::Make(kCoverRect), paint);
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}
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DEF_GM( return new WindowRectanglesGM(); )
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#if SK_SUPPORT_GPU
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constexpr static int kNumWindows = 8;
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/**
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* Visualizes the mask (alpha or stencil) for a clip with several window rectangles. The purpose of
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* this test is to verify that window rectangles are being used during clip mask generation, and to
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* visualize where the window rectangles are placed.
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*
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* We use window rectangles when generating the clip mask because there is no need to invest time
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* defining those regions where window rectangles will be in effect during the actual draw anyway.
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*
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* This test works by filling the entire clip mask with a small checkerboard pattern before drawing
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* it, and then covering the mask with a solid color once it has been generated. The regions inside
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* window rectangles or outside the scissor should still have the initial checkerboard intact.
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*/
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class WindowRectanglesMaskGM : public WindowRectanglesBaseGM {
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private:
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constexpr static int kMaskCheckerSize = 5;
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SkString onShortName() final { return SkString("windowrectangles_mask"); }
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void onCoverClipStack(const SkClipStack&, SkCanvas*) final;
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void visualizeAlphaMask(GrContext*, GrRenderTargetContext*, const GrReducedClip&, GrPaint&&);
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void visualizeStencilMask(GrContext*, GrRenderTargetContext*, const GrReducedClip&, GrPaint&&);
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void stencilCheckerboard(GrRenderTargetContext*, bool flip);
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void fail(SkCanvas*);
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};
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/**
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* Base class for GrClips that visualize a clip mask.
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*/
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class MaskOnlyClipBase : public GrClip {
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private:
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bool quickContains(const SkRect&) const final { return false; }
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bool isRRect(const SkRect& rtBounds, SkRRect* rr, GrAA*) const final { return false; }
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void getConservativeBounds(int width, int height, SkIRect* rect, bool* iior) const final {
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rect->set(0, 0, width, height);
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if (iior) {
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*iior = false;
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}
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}
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};
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/**
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* This class clips a cover by an alpha mask. We use it to visualize the alpha clip mask.
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*/
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class AlphaOnlyClip final : public MaskOnlyClipBase {
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public:
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AlphaOnlyClip(GrTexture* mask, int x, int y) {
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int w = mask->width(), h = mask->height();
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fFP = GrDeviceSpaceTextureDecalFragmentProcessor::Make(mask, SkIRect::MakeWH(w, h), {x, y});
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}
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private:
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bool apply(GrContext*, GrRenderTargetContext*, bool, bool, GrAppliedClip* out) const override {
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out->addCoverageFP(fFP);
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return true;
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}
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sk_sp<GrFragmentProcessor> fFP;
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};
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/**
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* This class clips a cover by the stencil clip bit. We use it to visualize the stencil mask.
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*/
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class StencilOnlyClip final : public MaskOnlyClipBase {
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private:
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bool apply(GrContext*, GrRenderTargetContext*, bool, bool, GrAppliedClip* out) const override {
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out->addStencilClip();
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return true;
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}
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};
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void WindowRectanglesMaskGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas) {
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GrContext* ctx = canvas->getGrContext();
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GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext();
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if (!ctx || !rtc || rtc->priv().maxWindowRectangles() < kNumWindows) {
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this->fail(canvas);
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return;
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}
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const GrReducedClip reducedClip(stack, SkRect::Make(kCoverRect), kNumWindows);
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GrPaint paint;
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if (!rtc->isStencilBufferMultisampled()) {
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paint.setColor4f(GrColor4f(0, 0.25f, 1, 1));
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this->visualizeAlphaMask(ctx, rtc, reducedClip, std::move(paint));
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} else {
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paint.setColor4f(GrColor4f(1, 0.25f, 0.25f, 1));
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this->visualizeStencilMask(ctx, rtc, reducedClip, std::move(paint));
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}
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}
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void WindowRectanglesMaskGM::visualizeAlphaMask(GrContext* ctx, GrRenderTargetContext* rtc,
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const GrReducedClip& reducedClip, GrPaint&& paint) {
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sk_sp<GrRenderTargetContext> maskRTC(
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ctx->makeRenderTargetContextWithFallback(SkBackingFit::kExact, kLayerRect.width(),
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kLayerRect.height(), kAlpha_8_GrPixelConfig,
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nullptr));
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if (!maskRTC ||
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!ctx->resourceProvider()->attachStencilAttachment(maskRTC->accessRenderTarget())) {
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return;
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}
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// Draw a checker pattern into the alpha mask so we can visualize the regions left untouched by
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// the clip mask generation.
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this->stencilCheckerboard(maskRTC.get(), true);
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maskRTC->clear(nullptr, GrColorPackA4(0xff), true);
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maskRTC->priv().drawAndStencilRect(StencilOnlyClip(), &GrUserStencilSettings::kUnused,
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SkRegion::kDifference_Op, false, GrAA::kNo, SkMatrix::I(),
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SkRect::MakeIWH(maskRTC->width(), maskRTC->height()));
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reducedClip.drawAlphaClipMask(maskRTC.get());
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sk_sp<GrTexture> mask(maskRTC->asTexture());
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int x = kCoverRect.x() - kLayerRect.x(),
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y = kCoverRect.y() - kLayerRect.y();
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// Now visualize the alpha mask by drawing a rect over the area where it is defined. The regions
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// inside window rectangles or outside the scissor should still have the initial checkerboard
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// intact. (This verifies we didn't spend any time modifying those pixels in the mask.)
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AlphaOnlyClip clip(mask.get(), x, y);
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rtc->drawRect(clip, std::move(paint), GrAA::kYes, SkMatrix::I(),
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SkRect::Make(SkIRect::MakeXYWH(x, y, mask->width(), mask->height())));
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}
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void WindowRectanglesMaskGM::visualizeStencilMask(GrContext* ctx, GrRenderTargetContext* rtc,
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const GrReducedClip& reducedClip,
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GrPaint&& paint) {
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if (!ctx->resourceProvider()->attachStencilAttachment(rtc->accessRenderTarget())) {
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return;
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}
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// Draw a checker pattern into the stencil buffer so we can visualize the regions left untouched
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// by the clip mask generation.
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this->stencilCheckerboard(rtc, false);
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reducedClip.drawStencilClipMask(ctx, rtc, {kLayerRect.x(), kLayerRect.y()});
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// Now visualize the stencil mask by covering the entire render target. The regions inside
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// window rectangless or outside the scissor should still have the initial checkerboard intact.
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// (This verifies we didn't spend any time modifying those pixels in the mask.)
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rtc->drawPaint(StencilOnlyClip(), std::move(paint), SkMatrix::I());
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}
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void WindowRectanglesMaskGM::stencilCheckerboard(GrRenderTargetContext* rtc, bool flip) {
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constexpr static GrUserStencilSettings kSetClip(
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GrUserStencilSettings::StaticInit<
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0,
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GrUserStencilTest::kAlways,
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0,
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GrUserStencilOp::kSetClipBit,
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GrUserStencilOp::kKeep,
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0>()
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);
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rtc->priv().clearStencilClip(GrFixedClip::Disabled(), false);
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for (int y = 0; y < kLayerRect.height(); y += kMaskCheckerSize) {
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for (int x = (y & 1) == flip ? 0 : kMaskCheckerSize;
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x < kLayerRect.width(); x += 2 * kMaskCheckerSize) {
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SkIRect checker = SkIRect::MakeXYWH(x, y, kMaskCheckerSize, kMaskCheckerSize);
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rtc->priv().stencilRect(GrNoClip(), &kSetClip, GrAAType::kNone, SkMatrix::I(),
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SkRect::Make(checker));
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}
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}
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}
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void WindowRectanglesMaskGM::fail(SkCanvas* canvas) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setTextAlign(SkPaint::kCenter_Align);
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paint.setTextSize(20);
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sk_tool_utils::set_portable_typeface(&paint);
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SkString errorMsg;
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errorMsg.printf("Requires GPU with %i window rectangles", kNumWindows);
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canvas->clipRect(SkRect::Make(kCoverRect));
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canvas->clear(SK_ColorWHITE);
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canvas->drawText(errorMsg.c_str(), errorMsg.size(), SkIntToScalar(kCoverRect.centerX()),
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SkIntToScalar(kCoverRect.centerY() - 10), paint);
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}
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DEF_GM( return new WindowRectanglesMaskGM(); )
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#endif
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}
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