bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
64 lines
2.9 KiB
C++
64 lines
2.9 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrChildProcessorSampleMatrixAndCoords.fp; do not modify.
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**************************************************************************************************/
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#include "GrChildProcessorSampleMatrixAndCoords.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLChildProcessorSampleMatrixAndCoords : public GrGLSLFragmentProcessor {
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public:
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GrGLSLChildProcessorSampleMatrixAndCoords() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrChildProcessorSampleMatrixAndCoords& _outer = args.fFp.cast<GrChildProcessorSampleMatrixAndCoords>();
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(void) _outer;
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colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color");
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fragBuilder->codeAppendf(
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R"SkSL(float3x3 matrix = float3x3(float(%s.w));)SkSL"
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, args.fUniformHandler->getUniformCStr(colorVar));
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SkString _matrix0("matrix");
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SkString _sample0 = this->invokeChildWithMatrix(0, args, _matrix0.c_str());
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SkString _coords1 = SkStringPrintf("%s / 2.0", args.fSampleCoord);
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SkString _sample1 = this->invokeChild(0, args, _coords1.c_str());
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fragBuilder->codeAppendf(
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R"SkSL(
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return %s * %s;
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)SkSL"
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, _sample0.c_str(), _sample1.c_str());
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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}
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UniformHandle colorVar;
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};
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GrGLSLFragmentProcessor* GrChildProcessorSampleMatrixAndCoords::onCreateGLSLInstance() const {
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return new GrGLSLChildProcessorSampleMatrixAndCoords();
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}
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void GrChildProcessorSampleMatrixAndCoords::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrChildProcessorSampleMatrixAndCoords::onIsEqual(const GrFragmentProcessor& other) const {
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const GrChildProcessorSampleMatrixAndCoords& that = other.cast<GrChildProcessorSampleMatrixAndCoords>();
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(void) that;
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return true;
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}
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GrChildProcessorSampleMatrixAndCoords::GrChildProcessorSampleMatrixAndCoords(const GrChildProcessorSampleMatrixAndCoords& src)
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: INHERITED(kGrChildProcessorSampleMatrixAndCoords_ClassID, src.optimizationFlags()) {
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this->cloneAndRegisterAllChildProcessors(src);
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this->setUsesSampleCoordsDirectly();
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}
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std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleMatrixAndCoords::clone() const {
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return std::make_unique<GrChildProcessorSampleMatrixAndCoords>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrChildProcessorSampleMatrixAndCoords::onDumpInfo() const {
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return SkString();
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}
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#endif
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