bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrNonInlinedInUniform.fp; do not modify.
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**************************************************************************************************/
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#ifndef GrNonInlinedInUniform_DEFINED
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#define GrNonInlinedInUniform_DEFINED
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#include "include/core/SkM44.h"
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#include "include/core/SkTypes.h"
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#include "src/gpu/GrFragmentProcessor.h"
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class GrNonInlinedInUniform : public GrFragmentProcessor {
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public:
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static std::unique_ptr<GrFragmentProcessor> Make(SkPoint point) {
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return std::unique_ptr<GrFragmentProcessor>(new GrNonInlinedInUniform(point));
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}
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GrNonInlinedInUniform(const GrNonInlinedInUniform& src);
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std::unique_ptr<GrFragmentProcessor> clone() const override;
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const char* name() const override { return "NonInlinedInUniform"; }
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SkPoint point;
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private:
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GrNonInlinedInUniform(SkPoint point)
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: INHERITED(kGrNonInlinedInUniform_ClassID, kNone_OptimizationFlags)
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, point(point) {
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}
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GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
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void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
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bool onIsEqual(const GrFragmentProcessor&) const override;
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#if GR_TEST_UTILS
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SkString onDumpInfo() const override;
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#endif
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GR_DECLARE_FRAGMENT_PROCESSOR_TEST
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using INHERITED = GrFragmentProcessor;
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};
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#endif
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