4d6310ab20
This creates a helper function, _entrypoint, which invokes main() and assigns its result into sk_FragColor. We also make sure to prevent sk_FragColor from being dead-stripped from the code during IR generation. At present this is useful for allowing our SkSL test shaders to compile. Change-Id: I2d7fab0e1959a77778ffdb18ca569e869bcaeece Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358525 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
15 lines
418 B
GLSL
15 lines
418 B
GLSL
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out vec4 sk_FragColor;
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vec4 main() {
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vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
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for (int counter = 0;counter < 10; ++counter) ;
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for (int counter = 0;counter < 10; ++counter) {
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}
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for (int counter = 0;counter < 10; ++counter) ;
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if (sqrt(1.0) == 1.0) color.y = 1.0;
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if (sqrt(1.0) == 2.0) ; else color.w = 1.0;
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while (sqrt(1.0) == 2.0) ;
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do ; while (sqrt(1.0) == 2.0);
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return color;
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}
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