bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
20 lines
444 B
GLSL
20 lines
444 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
void main() {
|
|
float _1_x = 1.0;
|
|
_1_x = length(1.0);
|
|
_1_x = distance(_1_x, 2.0);
|
|
_1_x = dot(_1_x, 2.0);
|
|
_1_x = normalize(_1_x);
|
|
float x = _1_x;
|
|
|
|
vec2 _3_x = vec2(1.0, 2.0);
|
|
_3_x = vec2(length(vec2(1.0, 2.0)));
|
|
_3_x = vec2(distance(_3_x, vec2(3.0, 4.0)));
|
|
_3_x = vec2(dot(_3_x, vec2(3.0, 4.0)));
|
|
_3_x = normalize(_3_x);
|
|
vec2 y = _3_x;
|
|
|
|
sk_FragColor = vec4(x, y, 1.0);
|
|
}
|