skia2/tests/sksl/shared/SwizzleBoolConstants.metal
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

43 lines
1.4 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool4 v = bool4(sqrt(1.0) == 1.0);
bool4 result;
result = bool4(v.x, true, true, true);
result = bool4(v.xy, false, true);
result = bool4(v.x, true, true, false);
result = bool4(false, v.y, true, true);
result = bool4(v.xyz, true);
result = bool4(v.xy, true, true);
result = bool4(v.x, false, v.z, true);
result = bool4(v.x, true, false, false);
result = bool4(true, v.yz, false);
result = bool4(false, v.y, true, false);
result = bool4(true, true, v.z, false);
result = v;
result = bool4(v.xyz, true);
result = bool4(v.xy, false, v.w);
result = bool4(v.xy, true, false);
result = bool4(v.x, true, v.zw);
result = bool4(v.x, false, v.z, true);
result = bool4(v.x, true, true, v.w);
result = bool4(v.x, true, false, true);
result = bool4(true, v.yzw);
result = bool4(false, v.yz, true);
result = bool4(false, v.y, true, v.w);
result = bool4(true, v.y, true, true);
result = bool4(false, false, v.zw);
result = bool4(false, false, v.z, true);
result = bool4(false, true, true, v.w);
_out.sk_FragColor = any(result) ? float4(1.0) : float4(0.0);
return _out;
}