bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
41 lines
1.6 KiB
Metal
41 lines
1.6 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 v = float4(sqrt(1.0));
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_out.sk_FragColor = float4(v.x, 1.0, 1.0, 1.0);
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_out.sk_FragColor = float4(v.xy, 1.0, 1.0);
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_out.sk_FragColor = float4(v.x, 1.0, 1.0, 1.0);
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_out.sk_FragColor = float4(0.0, v.y, 1.0, 1.0);
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_out.sk_FragColor = float4(v.xyz, 1.0);
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_out.sk_FragColor = float4(v.xy, 1.0, 1.0);
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_out.sk_FragColor = float4(v.x, 0.0, v.z, 1.0);
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_out.sk_FragColor = float4(v.x, 1.0, 0.0, 1.0);
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_out.sk_FragColor = float4(1.0, v.yz, 1.0);
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_out.sk_FragColor = float4(0.0, v.y, 1.0, 1.0);
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_out.sk_FragColor = float4(1.0, 1.0, v.z, 1.0);
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_out.sk_FragColor = v;
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_out.sk_FragColor = float4(v.xyz, 1.0);
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_out.sk_FragColor = float4(v.xy, 0.0, v.w);
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_out.sk_FragColor = float4(v.xy, 1.0, 0.0);
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_out.sk_FragColor = float4(v.x, 1.0, v.zw);
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_out.sk_FragColor = float4(v.x, 0.0, v.z, 1.0);
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_out.sk_FragColor = float4(v.x, 1.0, 1.0, v.w);
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_out.sk_FragColor = float4(v.x, 1.0, 0.0, 1.0);
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_out.sk_FragColor = float4(1.0, v.yzw);
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_out.sk_FragColor = float4(0.0, v.yz, 1.0);
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_out.sk_FragColor = float4(0.0, v.y, 1.0, v.w);
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_out.sk_FragColor = float4(1.0, v.y, 1.0, 1.0);
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_out.sk_FragColor = float4(0.0, 0.0, v.zw);
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_out.sk_FragColor = float4(0.0, 0.0, v.z, 1.0);
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_out.sk_FragColor = float4(0.0, 1.0, 1.0, v.w);
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return _out;
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}
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