skia2/gm/blurs.cpp
Mike Klein d46dce3de5 don't adapt any gray colors to 565
Adapting gray to 565 will add a noticeable purple/green tint.
I'd rather only the 565 images in Gold were tainted with that.

Change-Id: Ib09e92b2f78c6de086345124e9eefeb31bbb5fa8
Reviewed-on: https://skia-review.googlesource.com/147422
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-08-16 19:13:41 +00:00

123 lines
4.5 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "sk_tool_utils.h"
#include "Resources.h"
#include "SkBlurMask.h"
#include "SkImage.h"
#include "SkMaskFilter.h"
#include "SkPath.h"
DEF_SIMPLE_GM_BG(blurs, canvas, 700, 500, 0xFFDDDDDD) {
SkBlurStyle NONE = SkBlurStyle(-999);
const struct {
SkBlurStyle fStyle;
int fCx, fCy;
} gRecs[] = {
{ NONE, 0, 0 },
{ kInner_SkBlurStyle, -1, 0 },
{ kNormal_SkBlurStyle, 0, 1 },
{ kSolid_SkBlurStyle, 0, -1 },
{ kOuter_SkBlurStyle, 1, 0 },
};
SkPaint paint;
paint.setAntiAlias(true);
sk_tool_utils::set_portable_typeface(&paint);
paint.setTextSize(SkIntToScalar(25));
canvas->translate(SkIntToScalar(-40), SkIntToScalar(0));
paint.setColor(SK_ColorBLUE);
for (size_t i = 0; i < SK_ARRAY_COUNT(gRecs); i++) {
if (gRecs[i].fStyle != NONE) {
paint.setMaskFilter(SkMaskFilter::MakeBlur(gRecs[i].fStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(20))));
} else {
paint.setMaskFilter(nullptr);
}
canvas->drawCircle(SkIntToScalar(200 + gRecs[i].fCx*100),
SkIntToScalar(200 + gRecs[i].fCy*100),
SkIntToScalar(50),
paint);
}
// draw text
{
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(4))));
SkScalar x = SkIntToScalar(70);
SkScalar y = SkIntToScalar(400);
paint.setColor(SK_ColorBLACK);
canvas->drawString("Hamburgefons Style", x, y, paint);
canvas->drawString("Hamburgefons Style",
x, y + SkIntToScalar(50), paint);
paint.setMaskFilter(nullptr);
paint.setColor(SK_ColorWHITE);
x -= SkIntToScalar(2);
y -= SkIntToScalar(2);
canvas->drawString("Hamburgefons Style", x, y, paint);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// exercise a special-case of blurs, which is two nested rects. These are drawn specially,
// and possibly cached.
//
// in particular, we want to notice that the 2nd rect draws slightly differently, since it
// is translated a fractional amount.
//
DEF_SIMPLE_GM(blur2rects, canvas, 700, 500) {
SkPaint paint;
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 2.3f));
SkRect outer = SkRect::MakeXYWH(10.125f, 10.125f, 100.125f, 100);
SkRect inner = SkRect::MakeXYWH(20.25f, 20.125f, 80, 80);
SkPath path;
path.addRect(outer, SkPath::kCW_Direction);
path.addRect(inner, SkPath::kCCW_Direction);
canvas->drawPath(path, paint);
// important to translate by a factional amount to exercise a different "phase"
// of the same path w.r.t. the pixel grid
SkScalar dx = SkScalarRoundToScalar(path.getBounds().width()) + 14 + 0.25f;
canvas->translate(dx, 0);
canvas->drawPath(path, paint);
}
DEF_SIMPLE_GM(blur2rectsnonninepatch, canvas, 700, 500) {
SkPaint paint;
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 4.3f));
SkRect outer = SkRect::MakeXYWH(10, 110, 100, 100);
SkRect inner = SkRect::MakeXYWH(50, 150, 10, 10);
SkPath path;
path.addRect(outer, SkPath::kCW_Direction);
path.addRect(inner, SkPath::kCW_Direction);
canvas->drawPath(path, paint);
SkScalar dx = SkScalarRoundToScalar(path.getBounds().width()) + 40 + 0.25f;
canvas->translate(dx, 0);
canvas->drawPath(path, paint);
// Translate to outside of clip bounds.
canvas->translate(-dx, 0);
canvas->translate(-30, -150);
canvas->drawPath(path, paint);
}
DEF_SIMPLE_GM(BlurDrawImage, canvas, 256, 256) {
SkPaint paint;
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 10));
canvas->clear(0xFF88FF88);
if (auto image = GetResourceAsImage("images/mandrill_512_q075.jpg")) {
canvas->scale(0.25, 0.25);
canvas->drawImage(image, 256, 256, &paint);
}
}