c571c001ce
Reason for revert: We're getting sRGB non-8888 configs? Original issue's description: > sRGB support in Ganesh. Several pieces: > > sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows > us to disable sRGB -> Linear conversion when reading textures. This gives > us an easy way to support "legacy" L32 mode. We disable decoding based on > the pixel config of the render target. Textures can override that behavior > (specifically for format-conversion draws where we want that behavior). > > Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA > internally, and the external format is BGR order, so TexImage calls will > swizzle correctly. This lets us interact with sRGB raster surfaces on BGR > platforms. > > Devices without sRGB support behave like they always have: conversion from > color type and profile type ignores sRGB and always returns linear pixel > configs. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 > > Committed: https://skia.googlesource.com/skia/+/9e3f1bf4e5cd8fc59554f986f36d6b034e99f9eb TBR=reed@google.com,bsalomon@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1814533003
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkGr_DEFINED
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#define SkGr_DEFINED
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#include "GrColor.h"
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#include "GrTextureAccess.h"
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#include "SkColor.h"
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#include "SkColorPriv.h"
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#include "SkFilterQuality.h"
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#include "SkImageInfo.h"
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class GrContext;
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class GrTexture;
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class GrTextureParams;
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class SkBitmap;
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////////////////////////////////////////////////////////////////////////////////
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// Sk to Gr Type conversions
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static inline GrColor SkColorToPremulGrColor(SkColor c) {
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SkPMColor pm = SkPreMultiplyColor(c);
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unsigned r = SkGetPackedR32(pm);
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unsigned g = SkGetPackedG32(pm);
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unsigned b = SkGetPackedB32(pm);
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unsigned a = SkGetPackedA32(pm);
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return GrColorPackRGBA(r, g, b, a);
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}
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static inline GrColor SkColorToUnpremulGrColor(SkColor c) {
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unsigned r = SkColorGetR(c);
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unsigned g = SkColorGetG(c);
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unsigned b = SkColorGetB(c);
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unsigned a = SkColorGetA(c);
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return GrColorPackRGBA(r, g, b, a);
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}
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static inline GrColor SkColorToOpaqueGrColor(SkColor c) {
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unsigned r = SkColorGetR(c);
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unsigned g = SkColorGetG(c);
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unsigned b = SkColorGetB(c);
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return GrColorPackRGBA(r, g, b, 0xFF);
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}
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/** Replicates the SkColor's alpha to all four channels of the GrColor. */
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static inline GrColor SkColorAlphaToGrColor(SkColor c) {
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U8CPU a = SkColorGetA(c);
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return GrColorPackRGBA(a, a, a, a);
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}
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static inline SkPMColor GrColorToSkPMColor(GrColor c) {
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GrColorIsPMAssert(c);
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return SkPackARGB32(GrColorUnpackA(c), GrColorUnpackR(c), GrColorUnpackG(c), GrColorUnpackB(c));
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}
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static inline GrColor SkPMColorToGrColor(SkPMColor c) {
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return GrColorPackRGBA(SkGetPackedR32(c), SkGetPackedG32(c), SkGetPackedB32(c),
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SkGetPackedA32(c));
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}
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////////////////////////////////////////////////////////////////////////////////
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/** Returns a texture representing the bitmap that is compatible with the GrTextureParams. The
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texture is inserted into the cache (unless the bitmap is marked volatile) and can be
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retrieved again via this function. */
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GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTextureParams&);
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// TODO: Move SkImageInfo2GrPixelConfig to SkGrPriv.h (requires cleanup to SkWindow its subclasses).
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GrPixelConfig SkImageInfo2GrPixelConfig(SkColorType, SkAlphaType, SkColorProfileType);
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static inline GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info) {
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return SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType(), info.profileType());
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}
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GrTextureParams::FilterMode GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality,
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const SkMatrix& viewM,
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const SkMatrix& localM,
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bool* doBicubic);
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////////////////////////////////////////////////////////////////////////////////
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SkImageInfo GrMakeInfoFromTexture(GrTexture* tex, int w, int h, bool isOpaque);
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// Using the dreaded SkGrPixelRef ...
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SK_API void GrWrapTextureInBitmap(GrTexture* src, int w, int h, bool isOpaque,
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SkBitmap* dst);
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#endif
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