8a00144035
Change-Id: I67529f6c0ac26da603f60af22c620f8f603d8a19 Reviewed-on: https://skia-review.googlesource.com/155564 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Ben Wagner <bungeman@google.com> Auto-Submit: Hal Canary <halcanary@google.com>
204 lines
6.4 KiB
C++
204 lines
6.4 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkGeometry.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkPoint.h"
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#include "SkRandom.h"
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#include <math.h>
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namespace skiagm {
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// Slices paths into sliver-size contours shaped like ice cream cones.
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class MandolineSlicer {
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public:
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static constexpr int kDefaultSubdivisions = 10;
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MandolineSlicer(SkPoint anchorPt) {
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fPath.setFillType(SkPath::kEvenOdd_FillType);
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fPath.setIsVolatile(true);
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this->reset(anchorPt);
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}
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void reset(SkPoint anchorPt) {
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fPath.reset();
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fLastPt = fAnchorPt = anchorPt;
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}
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void sliceLine(SkPoint pt, int numSubdivisions = kDefaultSubdivisions) {
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if (numSubdivisions <= 0) {
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fPath.moveTo(fAnchorPt);
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fPath.lineTo(fLastPt);
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fPath.lineTo(pt);
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fPath.close();
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fLastPt = pt;
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return;
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}
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float T = this->chooseChopT(numSubdivisions);
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if (0 == T) {
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fPath.lineTo(fLastPt);
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this->sliceLine(pt, numSubdivisions - 1);
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return;
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}
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SkPoint midpt = fLastPt * (1 - T) + pt * T;
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this->sliceLine(midpt, numSubdivisions - 1);
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this->sliceLine(pt, numSubdivisions - 1);
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}
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void sliceQuadratic(SkPoint p1, SkPoint p2, int numSubdivisions = kDefaultSubdivisions) {
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if (numSubdivisions <= 0) {
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fPath.moveTo(fAnchorPt);
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fPath.lineTo(fLastPt);
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fPath.quadTo(p1, p2);
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fPath.close();
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fLastPt = p2;
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return;
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}
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float T = this->chooseChopT(numSubdivisions);
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if (0 == T) {
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fPath.quadTo(fLastPt, fLastPt);
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this->sliceQuadratic(p1, p2, numSubdivisions - 1);
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return;
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}
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SkPoint P[3] = {fLastPt, p1, p2}, PP[5];
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SkChopQuadAt(P, PP, T);
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this->sliceQuadratic(PP[1], PP[2], numSubdivisions - 1);
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this->sliceQuadratic(PP[3], PP[4], numSubdivisions - 1);
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}
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void sliceCubic(SkPoint p1, SkPoint p2, SkPoint p3,
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int numSubdivisions = kDefaultSubdivisions) {
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if (numSubdivisions <= 0) {
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fPath.moveTo(fAnchorPt);
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fPath.lineTo(fLastPt);
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fPath.cubicTo(p1, p2, p3);
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fPath.close();
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fLastPt = p3;
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return;
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}
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float T = this->chooseChopT(numSubdivisions);
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if (0 == T) {
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fPath.cubicTo(fLastPt, fLastPt, fLastPt);
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this->sliceCubic(p1, p2, p3, numSubdivisions - 1);
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return;
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}
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SkPoint P[4] = {fLastPt, p1, p2, p3}, PP[7];
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SkChopCubicAt(P, PP, T);
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this->sliceCubic(PP[1], PP[2], PP[3], numSubdivisions - 1);
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this->sliceCubic(PP[4], PP[5], PP[6], numSubdivisions - 1);
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}
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void sliceConic(SkPoint p1, SkPoint p2, float w, int numSubdivisions = kDefaultSubdivisions) {
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if (numSubdivisions <= 0) {
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fPath.moveTo(fAnchorPt);
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fPath.lineTo(fLastPt);
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fPath.conicTo(p1, p2, w);
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fPath.close();
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fLastPt = p2;
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return;
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}
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float T = this->chooseChopT(numSubdivisions);
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if (0 == T) {
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fPath.conicTo(fLastPt, fLastPt, w);
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this->sliceConic(p1, p2, w, numSubdivisions - 1);
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return;
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}
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SkConic conic(fLastPt, p1, p2, w), halves[2];
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if (!conic.chopAt(T, halves)) {
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SK_ABORT("SkConic::chopAt failed");
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}
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this->sliceConic(halves[0].fPts[1], halves[0].fPts[2], halves[0].fW, numSubdivisions - 1);
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this->sliceConic(halves[1].fPts[1], halves[1].fPts[2], halves[1].fW, numSubdivisions - 1);
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}
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const SkPath& path() const { return fPath; }
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private:
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float chooseChopT(int numSubdivisions) {
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SkASSERT(numSubdivisions > 0);
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if (numSubdivisions > 1) {
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return .5f;
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}
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float T = (0 == fRand.nextU() % 10) ? 0 : scalbnf(1, -(int)fRand.nextRangeU(10, 149));
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SkASSERT(T >= 0 && T < 1);
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return T;
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}
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SkRandom fRand;
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SkPath fPath;
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SkPoint fAnchorPt;
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SkPoint fLastPt;
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};
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class SliverPathsGM : public GM {
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public:
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SliverPathsGM() {
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this->setBGColor(SK_ColorBLACK);
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}
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protected:
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SkString onShortName() override {
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return SkString("mandoline");
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}
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SkISize onISize() override {
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return SkISize::Make(560, 475);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint paint;
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paint.setColor(SK_ColorWHITE);
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paint.setAntiAlias(true);
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MandolineSlicer mandoline({41, 43});
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mandoline.sliceCubic({5, 277}, {381, -74}, {243, 162});
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mandoline.sliceLine({41, 43});
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canvas->drawPath(mandoline.path(), paint);
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mandoline.reset({357.049988f, 446.049988f});
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mandoline.sliceCubic({472.750000f, -71.950012f}, {639.750000f, 531.950012f},
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{309.049988f, 347.950012f});
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mandoline.sliceLine({309.049988f, 419});
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mandoline.sliceLine({357.049988f, 446.049988f});
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canvas->drawPath(mandoline.path(), paint);
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canvas->save();
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canvas->translate(421, 105);
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canvas->scale(100, 81);
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mandoline.reset({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
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mandoline.sliceConic({-2, 0},
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{-cosf(SkDegreesToRadians(60)), sinf(SkDegreesToRadians(60))}, .5f);
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mandoline.sliceConic({-cosf(SkDegreesToRadians(120))*2, sinf(SkDegreesToRadians(120))*2},
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{1, 0}, .5f);
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mandoline.sliceLine({0, 0});
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mandoline.sliceLine({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
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canvas->drawPath(mandoline.path(), paint);
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canvas->restore();
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canvas->save();
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canvas->translate(150, 300);
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canvas->scale(75, 75);
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mandoline.reset({1, 0});
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constexpr int nquads = 5;
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for (int i = 0; i < nquads; ++i) {
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float theta1 = 2*SK_ScalarPI/nquads * (i + .5f);
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float theta2 = 2*SK_ScalarPI/nquads * (i + 1);
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mandoline.sliceQuadratic({cosf(theta1)*2, sinf(theta1)*2},
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{cosf(theta2), sinf(theta2)});
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}
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canvas->drawPath(mandoline.path(), paint);
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canvas->restore();
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}
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};
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DEF_GM(return new SliverPathsGM;)
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}
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