skia2/src/core/SkGlyphRunPainter.cpp
Herbert Derby b5c1a79b55 Calculate strike in path case
Change-Id: I9036b23df7279003a41f6189117fb7dec784ee2a
Reviewed-on: https://skia-review.googlesource.com/c/192440
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2019-02-14 21:37:48 +00:00

1145 lines
48 KiB
C++

/*
* Copyright 2018 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGlyphRunPainter.h"
#if SK_SUPPORT_GPU
#include "GrColorSpaceInfo.h"
#include "GrRenderTargetContext.h"
#include "SkGr.h"
#include "text/GrTextBlobCache.h"
#include "text/GrTextContext.h"
#endif
#include "SkColorFilter.h"
#include "SkDevice.h"
#include "SkDistanceFieldGen.h"
#include "SkDraw.h"
#include "SkFontPriv.h"
#include "SkMaskFilter.h"
#include "SkPaintPriv.h"
#include "SkPathEffect.h"
#include "SkRasterClip.h"
#include "SkRemoteGlyphCacheImpl.h"
#include "SkStrike.h"
#include "SkStrikeCache.h"
#include "SkTDArray.h"
#include "SkTraceEvent.h"
// -- SkGlyphCacheCommon ---------------------------------------------------------------------------
SkVector SkStrikeCommon::PixelRounding(bool isSubpixel, SkAxisAlignment axisAlignment) {
if (!isSubpixel) {
return {SK_ScalarHalf, SK_ScalarHalf};
} else {
static constexpr SkScalar kSubpixelRounding = SkFixedToScalar(SkGlyph::kSubpixelRound);
switch (axisAlignment) {
case kX_SkAxisAlignment:
return {kSubpixelRounding, SK_ScalarHalf};
case kY_SkAxisAlignment:
return {SK_ScalarHalf, kSubpixelRounding};
case kNone_SkAxisAlignment:
return {kSubpixelRounding, kSubpixelRounding};
}
}
// Some compilers need this.
return {0, 0};
}
SkIPoint SkStrikeCommon::SubpixelLookup(SkAxisAlignment axisAlignment, SkPoint position) {
// TODO: SkScalarFraction uses truncf to calculate the fraction. This should be floorf.
SkFixed lookupX = SkScalarToFixed(SkScalarFraction(position.x())),
lookupY = SkScalarToFixed(SkScalarFraction(position.y()));
// Snap to a given axis if alignment is requested.
if (axisAlignment == kX_SkAxisAlignment) {
lookupY = 0;
} else if (axisAlignment == kY_SkAxisAlignment) {
lookupX = 0;
}
return {lookupX, lookupY};
}
bool SkStrikeCommon::GlyphTooBigForAtlas(const SkGlyph& glyph) {
return glyph.fWidth > kSkSideTooBigForAtlas || glyph.fHeight > kSkSideTooBigForAtlas;
}
// -- SkGlyphRunListPainter ------------------------------------------------------------------------
SkGlyphRunListPainter::SkGlyphRunListPainter(
const SkSurfaceProps& props, SkColorType colorType, SkScalerContextFlags flags)
: fDeviceProps{props}
, fBitmapFallbackProps{SkSurfaceProps{props.flags(), kUnknown_SkPixelGeometry}}
, fColorType{colorType}
, fScalerContextFlags{flags} {}
#if SK_SUPPORT_GPU
// TODO: unify with code in GrTextContext.cpp
static SkScalerContextFlags compute_scaler_context_flags(
const GrColorSpaceInfo& colorSpaceInfo) {
// If we're doing linear blending, then we can disable the gamma hacks.
// Otherwise, leave them on. In either case, we still want the contrast boost:
// TODO: Can we be even smarter about mask gamma based on the dest transfer function?
if (colorSpaceInfo.isLinearlyBlended()) {
return SkScalerContextFlags::kBoostContrast;
} else {
return SkScalerContextFlags::kFakeGammaAndBoostContrast;
}
}
SkGlyphRunListPainter::SkGlyphRunListPainter(
const SkSurfaceProps& props, const GrColorSpaceInfo& csi)
: SkGlyphRunListPainter(props, kUnknown_SkColorType, compute_scaler_context_flags(csi)) {}
SkGlyphRunListPainter::SkGlyphRunListPainter(const GrRenderTargetContext& rtc)
: SkGlyphRunListPainter{rtc.surfaceProps(), rtc.colorSpaceInfo()} {}
#endif
bool SkGlyphRunListPainter::ShouldDrawAsPath(
const SkPaint& paint, const SkFont& font, const SkMatrix& matrix) {
// hairline glyphs are fast enough so we don't need to cache them
if (SkPaint::kStroke_Style == paint.getStyle() && 0 == paint.getStrokeWidth()) {
return true;
}
// we don't cache perspective
if (matrix.hasPerspective()) {
return true;
}
return SkFontPriv::TooBigToUseCache(matrix, SkFontPriv::MakeTextMatrix(font), 1024);
}
static bool check_glyph_position(SkPoint position) {
// Prevent glyphs from being drawn outside of or straddling the edge of device space.
// Comparisons written a little weirdly so that NaN coordinates are treated safely.
auto gt = [](float a, int b) { return !(a <= (float)b); };
auto lt = [](float a, int b) { return !(a >= (float)b); };
return !(gt(position.fX, INT_MAX - (INT16_MAX + SkTo<int>(UINT16_MAX))) ||
lt(position.fX, INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)) ||
gt(position.fY, INT_MAX - (INT16_MAX + SkTo<int>(UINT16_MAX))) ||
lt(position.fY, INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)));
}
static SkMask create_mask(const SkGlyph& glyph, SkPoint position, const void* image) {
SkMask mask;
int left = SkScalarFloorToInt(position.fX);
int top = SkScalarFloorToInt(position.fY);
left += glyph.fLeft;
top += glyph.fTop;
int right = left + glyph.fWidth;
int bottom = top + glyph.fHeight;
mask.fBounds.set(left, top, right, bottom);
SkASSERT(!mask.fBounds.isEmpty());
mask.fImage = (uint8_t*)image;
mask.fRowBytes = glyph.rowBytes();
mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
return mask;
}
void SkGlyphRunListPainter::drawForBitmapDevice(
const SkGlyphRunList& glyphRunList, const SkMatrix& deviceMatrix,
const BitmapDevicePainter* bitmapDevice) {
ScopedBuffers _ = this->ensureBuffers(glyphRunList);
const SkPaint& runPaint = glyphRunList.paint();
// The bitmap blitters can only draw lcd text to a N32 bitmap in srcOver. Otherwise,
// convert the lcd text into A8 text. The props communicates this to the scaler.
auto& props = (kN32_SkColorType == fColorType && runPaint.isSrcOver())
? fDeviceProps
: fBitmapFallbackProps;
SkPoint origin = glyphRunList.origin();
for (auto& glyphRun : glyphRunList) {
const SkFont& runFont = glyphRun.font();
auto runSize = glyphRun.runSize();
if (ShouldDrawAsPath(runPaint, runFont, deviceMatrix)) {
SkMatrix::MakeTrans(origin.x(), origin.y()).mapPoints(
fPositions, glyphRun.positions().data(), runSize);
// setup our std pathPaint, in hopes of getting hits in the cache
SkPaint pathPaint(runPaint);
SkFont pathFont{runFont};
SkScalar textScale = pathFont.setupForAsPaths(&pathPaint);
auto pathCache = SkStrikeCache::FindOrCreateStrikeExclusive(
pathFont, pathPaint, props,
fScalerContextFlags, SkMatrix::I());
SkTDArray<PathAndPos> pathsAndPositions;
pathsAndPositions.setReserve(runSize);
SkPoint* positionCursor = fPositions;
for (auto glyphID : glyphRun.glyphsIDs()) {
SkPoint position = *positionCursor++;
if (check_glyph_position(position)) {
const SkGlyph& glyph = pathCache->getGlyphMetrics(glyphID, {0, 0});
if (!glyph.isEmpty()) {
const SkPath* path = pathCache->findPath(glyph);
if (path != nullptr) {
pathsAndPositions.push_back(PathAndPos{path, position});
}
}
}
}
// The paint we draw paths with must have the same anti-aliasing state as the runFont
// allowing the paths to have the same edging as the glyph masks.
pathPaint = runPaint;
pathPaint.setAntiAlias(runFont.hasSomeAntiAliasing());
bitmapDevice->paintPaths(
SkSpan<const PathAndPos>{pathsAndPositions.begin(), pathsAndPositions.size()},
textScale, pathPaint);
} else {
auto cache = SkStrikeCache::FindOrCreateStrikeExclusive(
runFont, runPaint, props,
fScalerContextFlags, deviceMatrix);
// Add rounding and origin.
SkMatrix matrix = deviceMatrix;
matrix.preTranslate(origin.x(), origin.y());
SkPoint rounding = cache->rounding();
matrix.postTranslate(rounding.x(), rounding.y());
matrix.mapPoints(fPositions, glyphRun.positions().data(), runSize);
SkTDArray<SkMask> masks;
masks.setReserve(runSize);
const SkPoint* positionCursor = fPositions;
for (auto glyphID : glyphRun.glyphsIDs()) {
auto position = *positionCursor++;
if (check_glyph_position(position)) {
const SkGlyph& glyph = cache->getGlyphMetrics(glyphID, position);
const void* image;
if (!glyph.isEmpty() && (image = cache->findImage(glyph))) {
masks.push_back(create_mask(glyph, position, image));
}
}
}
bitmapDevice->paintMasks(SkSpan<const SkMask>{masks.begin(), masks.size()}, runPaint);
}
}
}
// Getting glyphs to the screen in a fallback situation can be complex. Here is the set of
// transformations that have to happen. Normally, they would all be accommodated by the font
// scaler, but the atlas has an upper limit to the glyphs it can handle. So the GPU is used to
// make up the difference from the smaller atlas size to the larger size needed by the final
// transform. Here are the transformations that are applied.
//
// final transform = [view matrix] * [text scale] * [text size]
//
// There are three cases:
// * Go Fast - view matrix is scale and translate, and all the glyphs are small enough
// Just scale the positions, and have the glyph cache handle the view matrix transformation.
// The text scale is 1.
// * It's complicated - view matrix is not scale and translate, and the glyphs are small enough
// The glyph cache does not handle the view matrix, but stores the glyphs at the text size
// specified by the run paint. The GPU handles the rotation, etc. specified by the view matrix.
// The text scale is 1.
// * Too big - The glyphs are too big to fit in the atlas
// Reduce the text size so the glyphs will fit in the atlas, but don't apply any
// transformations from the view matrix. Calculate a text scale based on that reduction. This
// scale factor is used to increase the size of the destination rectangles. The destination
// rectangles are then scaled, rotated, etc. by the GPU using the view matrix.
void SkGlyphRunListPainter::processARGBFallback(
SkScalar maxGlyphDimension, const SkPaint& runPaint, const SkFont& runFont,
const SkMatrix& viewMatrix, SkScalar textScale, ARGBFallback argbFallback) {
SkASSERT(!fARGBGlyphsIDs.empty());
SkScalar maxScale = viewMatrix.getMaxScale();
// This is a conservative estimate of the longest dimension among all the glyph widths and
// heights.
SkScalar conservativeMaxGlyphDimension = maxGlyphDimension * textScale * maxScale;
// If the situation that the matrix is simple, and all the glyphs are small enough. Go fast!
bool useFastPath =
viewMatrix.isScaleTranslate() && conservativeMaxGlyphDimension <= maxGlyphDimension;
auto glyphIDs = SkSpan<const SkGlyphID>{fARGBGlyphsIDs};
// A scaled and translated transform is the common case, and is handled directly in fallback.
// Even if the transform is scale and translate, fallback must be careful to use glyphs that
// fit in the atlas. If a glyph will not fit in the atlas, then the general transform case is
// used to render the glyphs.
if (useFastPath) {
// Translate the positions to device space.
viewMatrix.mapPoints(fARGBPositions.data(), fARGBPositions.size());
for (SkPoint& point : fARGBPositions) {
point.fX = SkScalarFloorToScalar(point.fX);
point.fY = SkScalarFloorToScalar(point.fY);
}
auto positions = SkSpan<const SkPoint>{fARGBPositions};
argbFallback(runPaint,
runFont,
glyphIDs,
positions,
SK_Scalar1,
viewMatrix,
kTransformDone);
} else {
// If the matrix is complicated or if scaling is used to fit the glyphs in the cache,
// then this case is used.
// Subtract 2 to account for the bilerp pad around the glyph
SkScalar maxAtlasDimension = SkStrikeCommon::kSkSideTooBigForAtlas - 2;
SkScalar runFontTextSize = runFont.getSize();
// Scale the text size down so the long side of all the glyphs will fit in the atlas.
SkScalar reducedTextSize =
(maxAtlasDimension / conservativeMaxGlyphDimension) * runFontTextSize;
// If there's a glyph in the font that's particularly large, it's possible
// that fScaledFallbackTextSize may end up minimizing too much. We'd rather skip
// that glyph than make the others blurry, so we set a minimum size of half the
// maximum text size to avoid this case.
SkScalar fallbackTextSize =
SkScalarFloorToScalar(std::max(reducedTextSize, 0.5f * runFontTextSize));
// Don't allow the text size to get too big. This will also improve glyph cache hit rate
// for larger text sizes.
fallbackTextSize = std::min(fallbackTextSize, 256.0f);
SkFont fallbackFont{runFont};
fallbackFont.setSize(fallbackTextSize);
SkScalar fallbackTextScale = runFontTextSize / fallbackTextSize;
auto positions = SkSpan<const SkPoint>{fARGBPositions};
argbFallback(runPaint,
fallbackFont,
glyphIDs,
positions,
fallbackTextScale,
SkMatrix::I(),
kDoTransform);
}
}
// Beware! The following code will end up holding two glyph caches at the same time, but they
// will not be the same cache (which would cause two separate caches to be created).
template <typename ProcessPathsT, typename CreatorT>
void SkGlyphRunListPainter::drawGlyphRunAsPathWithARGBFallback(
const SkPaint& runPaint, const SkFont& runFont, CreatorT&& strikeCreator,
const SkGlyphRun& glyphRun, SkPoint origin, const SkMatrix& viewMatrix,
ProcessPathsT&& processPaths, ARGBFallback&& argbFallback) {
fARGBGlyphsIDs.clear();
fARGBPositions.clear();
ScopedBuffers _ = ensureBuffers(glyphRun);
SkScalar maxFallbackDimension{-SK_ScalarInfinity};
// setup our std runPaint, in hopes of getting hits in the cache
SkPaint pathPaint{runPaint};
SkFont pathFont{runFont};
// The factor to get from the size stored in the strike to the size needed for the source.
SkScalar strikeToSourceRatio = pathFont.setupForAsPaths(&pathPaint);
SkAutoDescriptor ad;
SkScalerContextEffects effects;
SkScalerContext::CreateDescriptorAndEffectsUsingPaint(
pathFont, pathPaint, fDeviceProps, fScalerContextFlags, SkMatrix::I(), &ad, &effects);
{
SkScopedStrike strike = strikeCreator(*ad.getDesc(), effects,
*pathFont.getTypefaceOrDefault());
// Four empty glyphs are expected; one for each horizontal subpixel position.
SkSTArray<4, const SkGlyph*> emptyGlyphs;
int glyphCount = 0;
const SkPoint* positionCursor = glyphRun.positions().data();
for (auto glyphID : glyphRun.glyphsIDs()) {
SkPoint glyphPos = origin + *positionCursor++;
if (std::any_of(emptyGlyphs.begin(), emptyGlyphs.end(),
[glyphID](const SkGlyph* g) { return g->getGlyphID() == glyphID; })) {
continue;
}
const SkGlyph& glyph = strike->getGlyphMetrics(glyphID, glyphPos);
if (glyph.isEmpty()) {
emptyGlyphs.push_back(&glyph);
} else if (glyph.fMaskFormat != SkMask::kARGB32_Format) {
if (strike->decideCouldDrawFromPath(glyph)) {
fGlyphPos[glyphCount++] = {&glyph, glyphPos};
} else {
// This happens when a bitmap-only font is forced to scale very large. This
// doesn't happen in practice.
emptyGlyphs.push_back(&glyph);
}
} else {
SkScalar largestDimension = std::max(glyph.fWidth, glyph.fHeight);
maxFallbackDimension = std::max(maxFallbackDimension, largestDimension);
fARGBGlyphsIDs.push_back(glyphID);
fARGBPositions.push_back(glyphPos);
}
}
if (glyphCount > 0) {
processPaths(SkSpan<const GlyphAndPos>{fGlyphPos, SkTo<size_t>(glyphCount)},
strike.get(),
strikeToSourceRatio);
}
}
if (!fARGBGlyphsIDs.empty()) {
this->processARGBFallback(
maxFallbackDimension, runPaint, glyphRun.font(), viewMatrix, strikeToSourceRatio,
std::move(argbFallback));
}
}
template <typename StrikeCreatorT, typename MasksT, typename PathsT>
void SkGlyphRunListPainter::drawGlyphRunAsBMPWithPathFallback(
const SkPaint& paint, const SkFont& font, StrikeCreatorT&& strikeCreator,
const SkGlyphRun& glyphRun, SkPoint origin, const SkMatrix& deviceMatrix,
MasksT&& processMasks, PathsT&& processPaths) {
SkAutoDescriptor ad;
SkScalerContextEffects effects;
SkScalerContext::CreateDescriptorAndEffectsUsingPaint(
font, paint, fDeviceProps, fScalerContextFlags, deviceMatrix, &ad, &effects);
SkTypeface* typeface = font.getTypefaceOrDefault();
SkScopedStrike strike = strikeCreator(*ad.getDesc(), effects, *typeface);
ScopedBuffers _ = this->ensureBuffers(glyphRun);
// Four empty glyphs are expected; one for each horizontal subpixel position.
SkSTArray<4, const SkGlyph*> emptyGlyphs;
SkMatrix mapping = deviceMatrix;
mapping.preTranslate(origin.x(), origin.y());
SkVector rounding = strike->rounding();
mapping.postTranslate(rounding.x(), rounding.y());
mapping.mapPoints(fPositions, glyphRun.positions().data(), glyphRun.runSize());
int glyphCount = 0;
const SkPoint* posCursor = fPositions;
for (auto glyphID : glyphRun.glyphsIDs()) {
SkPoint mappedPt = *posCursor++;
if (std::any_of(emptyGlyphs.begin(), emptyGlyphs.end(),
[glyphID](const SkGlyph* g) { return g->getGlyphID() == glyphID; })) {
continue;
}
if (SkScalarsAreFinite(mappedPt.x(), mappedPt.y())) {
const SkGlyph& glyph = strike->getGlyphMetrics(glyphID, mappedPt);
if (glyph.isEmpty()) {
emptyGlyphs.push_back(&glyph);
} else if (SkStrikeCommon::GlyphTooBigForAtlas(glyph)) {
if (strike->decideCouldDrawFromPath(glyph)) {
fPaths.push_back({&glyph, mappedPt});
} else {
// This happens when a bitmap-only font is forced to scale very large. This
// doesn't happen in practice.
emptyGlyphs.push_back(&glyph);
}
} else {
// If the glyph is not empty, then it will have a pointer to mask data.
fGlyphPos[glyphCount++] = {&glyph, mappedPt};
}
}
}
if (glyphCount > 0) {
mapping.mapPoints(fPositions, glyphCount);
processMasks(SkSpan<const GlyphAndPos>{fGlyphPos, SkTo<size_t>(glyphCount)}, strike.get());
}
if (!fPaths.empty()) {
processPaths(SkSpan<const GlyphAndPos>{fPaths});
}
}
template <typename PerEmptyT, typename PerSDFT, typename PerPathT>
void SkGlyphRunListPainter::drawGlyphRunAsSDFWithARGBFallback(
SkStrikeInterface* cache, const SkGlyphRun& glyphRun,
SkPoint origin, const SkPaint& runPaint, const SkMatrix& viewMatrix, SkScalar textScale,
PerEmptyT&& perEmpty, PerSDFT&& perSDF, PerPathT&& perPath, ARGBFallback&& argbFallback) {
fARGBGlyphsIDs.clear();
fARGBPositions.clear();
SkScalar maxFallbackDimension{-SK_ScalarInfinity};
const SkPoint* positionCursor = glyphRun.positions().data();
for (auto glyphID : glyphRun.glyphsIDs()) {
const SkGlyph& glyph = cache->getGlyphMetrics(glyphID, {0, 0});
SkPoint glyphPos = origin + *positionCursor++;
if (glyph.isEmpty()) {
perEmpty(glyph, glyphPos);
} else if (glyph.fMaskFormat == SkMask::kSDF_Format) {
if (!SkStrikeCommon::GlyphTooBigForAtlas(glyph)) {
// If the glyph is not empty, then it will have a pointer to SDF data.
perSDF(glyph, glyphPos);
} else {
if (cache->decideCouldDrawFromPath(glyph)) {
perPath(glyph, glyphPos);
} else {
perEmpty(glyph, glyphPos);
}
}
} else {
SkASSERT(glyph.fMaskFormat == SkMask::kARGB32_Format);
SkScalar largestDimension = std::max(glyph.fWidth, glyph.fHeight);
maxFallbackDimension = std::max(maxFallbackDimension, largestDimension);
fARGBGlyphsIDs.push_back(glyphID);
fARGBPositions.push_back(glyphPos);
}
}
if (!fARGBGlyphsIDs.empty()) {
this->processARGBFallback(
maxFallbackDimension, runPaint, glyphRun.font(), viewMatrix, textScale,
std::move(argbFallback));
}
}
SkGlyphRunListPainter::ScopedBuffers
SkGlyphRunListPainter::ensureBuffers(const SkGlyphRunList& glyphRunList) {
size_t size = 0;
for (const SkGlyphRun& run : glyphRunList) {
size = std::max(run.runSize(), size);
}
return ScopedBuffers(this, size);
}
SkGlyphRunListPainter::ScopedBuffers
SkGlyphRunListPainter::ensureBuffers(const SkGlyphRun& glyphRun) {
return ScopedBuffers(this, glyphRun.runSize());
}
#if SK_SUPPORT_GPU
// -- GrTextContext --------------------------------------------------------------------------------
SkPMColor4f generate_filtered_color(const SkPaint& paint, const GrColorSpaceInfo& colorSpaceInfo) {
SkColor4f filteredColor = paint.getColor4f();
if (auto* xform = colorSpaceInfo.colorSpaceXformFromSRGB()) {
filteredColor = xform->apply(filteredColor);
}
if (paint.getColorFilter() != nullptr) {
filteredColor = paint.getColorFilter()->filterColor4f(filteredColor,
colorSpaceInfo.colorSpace());
}
return filteredColor.premul();
}
void GrTextContext::drawGlyphRunList(
GrContext* context, GrTextTarget* target, const GrClip& clip,
const SkMatrix& viewMatrix, const SkSurfaceProps& props,
const SkGlyphRunList& glyphRunList) {
SkPoint origin = glyphRunList.origin();
// Get the first paint to use as the key paint.
const SkPaint& listPaint = glyphRunList.paint();
SkPMColor4f filteredColor = generate_filtered_color(listPaint, target->colorSpaceInfo());
GrColor color = generate_filtered_color(listPaint, target->colorSpaceInfo()).toBytes_RGBA();
// If we have been abandoned, then don't draw
if (context->abandoned()) {
return;
}
SkMaskFilterBase::BlurRec blurRec;
// It might be worth caching these things, but its not clear at this time
// TODO for animated mask filters, this will fill up our cache. We need a safeguard here
const SkMaskFilter* mf = listPaint.getMaskFilter();
bool canCache = glyphRunList.canCache() && !(listPaint.getPathEffect() ||
(mf && !as_MFB(mf)->asABlur(&blurRec)));
SkScalerContextFlags scalerContextFlags = ComputeScalerContextFlags(target->colorSpaceInfo());
auto glyphCache = context->priv().getGlyphCache();
GrTextBlobCache* textBlobCache = context->priv().getTextBlobCache();
sk_sp<GrTextBlob> cacheBlob;
GrTextBlob::Key key;
if (canCache) {
bool hasLCD = glyphRunList.anyRunsLCD();
// We canonicalize all non-lcd draws to use kUnknown_SkPixelGeometry
SkPixelGeometry pixelGeometry = hasLCD ? props.pixelGeometry() :
kUnknown_SkPixelGeometry;
// TODO we want to figure out a way to be able to use the canonical color on LCD text,
// see the note on ComputeCanonicalColor above. We pick a dummy value for LCD text to
// ensure we always match the same key
GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT :
ComputeCanonicalColor(listPaint, hasLCD);
key.fPixelGeometry = pixelGeometry;
key.fUniqueID = glyphRunList.uniqueID();
key.fStyle = listPaint.getStyle();
key.fHasBlur = SkToBool(mf);
key.fCanonicalColor = canonicalColor;
key.fScalerContextFlags = scalerContextFlags;
cacheBlob = textBlobCache->find(key);
}
if (cacheBlob) {
if (cacheBlob->mustRegenerate(listPaint, glyphRunList.anyRunsSubpixelPositioned(),
blurRec, viewMatrix, origin.x(),origin.y())) {
// We have to remake the blob because changes may invalidate our masks.
// TODO we could probably get away reuse most of the time if the pointer is unique,
// but we'd have to clear the subrun information
textBlobCache->remove(cacheBlob.get());
cacheBlob = textBlobCache->makeCachedBlob(glyphRunList, key, blurRec, listPaint, color);
cacheBlob->generateFromGlyphRunList(
glyphCache, *context->priv().caps()->shaderCaps(), fOptions,
listPaint, scalerContextFlags, viewMatrix, props,
glyphRunList, target->glyphPainter());
} else {
textBlobCache->makeMRU(cacheBlob.get());
if (CACHE_SANITY_CHECK) {
sk_sp<GrTextBlob> sanityBlob(textBlobCache->makeBlob(glyphRunList, color));
sanityBlob->setupKey(key, blurRec, listPaint);
cacheBlob->generateFromGlyphRunList(
glyphCache, *context->priv().caps()->shaderCaps(), fOptions,
listPaint, scalerContextFlags, viewMatrix, props, glyphRunList,
target->glyphPainter());
GrTextBlob::AssertEqual(*sanityBlob, *cacheBlob);
}
}
} else {
if (canCache) {
cacheBlob = textBlobCache->makeCachedBlob(glyphRunList, key, blurRec, listPaint, color);
} else {
cacheBlob = textBlobCache->makeBlob(glyphRunList, color);
}
cacheBlob->generateFromGlyphRunList(
glyphCache, *context->priv().caps()->shaderCaps(), fOptions, listPaint,
scalerContextFlags, viewMatrix, props, glyphRunList,
target->glyphPainter());
}
cacheBlob->flush(target, props, fDistanceAdjustTable.get(), listPaint, filteredColor,
clip, viewMatrix, origin.x(), origin.y());
}
void GrTextBlob::SubRun::appendGlyph(GrGlyph* glyph, SkRect dstRect) {
this->joinGlyphBounds(dstRect);
GrTextBlob* blob = fRun->fBlob;
bool hasW = this->hasWCoord();
// glyphs drawn in perspective must always have a w coord.
SkASSERT(hasW || !blob->fInitialViewMatrix.hasPerspective());
auto maskFormat = this->maskFormat();
size_t vertexStride = GetVertexStride(maskFormat, hasW);
intptr_t vertex = reinterpret_cast<intptr_t>(blob->fVertices + fVertexEndIndex);
// We always write the third position component used by SDFs. If it is unused it gets
// overwritten. Similarly, we always write the color and the blob will later overwrite it
// with texture coords if it is unused.
size_t colorOffset = hasW ? sizeof(SkPoint3) : sizeof(SkPoint);
// V0
*reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fLeft, dstRect.fTop, 1.f};
*reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor;
vertex += vertexStride;
// V1
*reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fLeft, dstRect.fBottom, 1.f};
*reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor;
vertex += vertexStride;
// V2
*reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fRight, dstRect.fTop, 1.f};
*reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor;
vertex += vertexStride;
// V3
*reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fRight, dstRect.fBottom, 1.f};
*reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor;
fVertexEndIndex += vertexStride * kVerticesPerGlyph;
blob->fGlyphs[fGlyphEndIndex++] = glyph;
}
void GrTextBlob::Run::switchSubRunIfNeededAndAppendGlyph(GrGlyph* glyph,
const sk_sp<GrTextStrike>& strike,
const SkRect& destRect,
bool needsTransform) {
GrMaskFormat format = glyph->fMaskFormat;
SubRun* subRun = &fSubRunInfo.back();
if (fInitialized && subRun->maskFormat() != format) {
subRun = pushBackSubRun(fDescriptor, fColor);
subRun->setStrike(strike);
} else if (!fInitialized) {
subRun->setStrike(strike);
}
fInitialized = true;
subRun->setMaskFormat(format);
subRun->setNeedsTransform(needsTransform);
subRun->appendGlyph(glyph, destRect);
}
void GrTextBlob::Run::appendDeviceSpaceGlyph(const sk_sp<GrTextStrike>& strike,
const SkGlyph& skGlyph, SkPoint origin) {
if (GrGlyph* glyph = strike->getGlyph(skGlyph)) {
SkRect glyphRect = glyph->destRect(origin);
if (!glyphRect.isEmpty()) {
this->switchSubRunIfNeededAndAppendGlyph(glyph, strike, glyphRect, false);
}
}
}
void GrTextBlob::Run::appendSourceSpaceGlyph(const sk_sp<GrTextStrike>& strike,
const SkGlyph& skGlyph,
SkPoint origin,
SkScalar textScale) {
if (GrGlyph* glyph = strike->getGlyph(skGlyph)) {
SkRect glyphRect = glyph->destRect(origin, textScale);
if (!glyphRect.isEmpty()) {
this->switchSubRunIfNeededAndAppendGlyph(glyph, strike, glyphRect, true);
}
}
}
void GrTextBlob::generateFromGlyphRunList(GrStrikeCache* glyphCache,
const GrShaderCaps& shaderCaps,
const GrTextContext::Options& options,
const SkPaint& paint,
SkScalerContextFlags scalerContextFlags,
const SkMatrix& viewMatrix,
const SkSurfaceProps& props,
const SkGlyphRunList& glyphRunList,
SkGlyphRunListPainter* glyphPainter) {
struct ARGBFallbackHelper {
void operator()(const SkPaint& fallbackPaint, const SkFont& fallbackFont,
SkSpan<const SkGlyphID> glyphIDs,
SkSpan<const SkPoint> positions, SkScalar textScale,
const SkMatrix& glyphCacheMatrix,
SkGlyphRunListPainter::NeedsTransform needsTransform) const {
fBlob->setHasBitmap();
fRun->setSubRunHasW(glyphCacheMatrix.hasPerspective());
auto subRun = fRun->initARGBFallback();
SkExclusiveStrikePtr fallbackCache = SkStrikeCache::FindOrCreateStrikeExclusive(
fallbackFont, fallbackPaint, fProps, fScalerContextFlags, glyphCacheMatrix);
sk_sp<GrTextStrike> strike = fGrStrikeCache->getStrike(fallbackCache->getDescriptor());
fRun->setupFont(fallbackCache->strikeSpec());
SkASSERT(strike != nullptr);
subRun->setStrike(strike);
const SkPoint* glyphPos = positions.data();
if (needsTransform == SkGlyphRunListPainter::kTransformDone) {
for (auto glyphID : glyphIDs) {
const SkGlyph& glyph = fallbackCache->getGlyphIDMetrics(glyphID);
fRun->appendDeviceSpaceGlyph(strike, glyph, *glyphPos++);
}
} else {
for (auto glyphID : glyphIDs) {
const SkGlyph& glyph = fallbackCache->getGlyphIDMetrics(glyphID);
fRun->appendSourceSpaceGlyph(strike, glyph, *glyphPos++, textScale);
}
}
}
GrTextBlob* const fBlob;
GrTextBlob::Run* fRun;
const SkSurfaceProps& fProps;
const SkScalerContextFlags fScalerContextFlags;
GrStrikeCache* const fGrStrikeCache;
};
SkPoint origin = glyphRunList.origin();
const SkPaint& runPaint = glyphRunList.paint();
this->initReusableBlob(SkPaintPriv::ComputeLuminanceColor(runPaint), viewMatrix,
origin.x(), origin.y());
for (const auto& glyphRun : glyphRunList) {
const SkFont& runFont = glyphRun.font();
Run* run = this->pushBackRun();
run->setRunFontAntiAlias(runFont.hasSomeAntiAliasing());
if (GrTextContext::CanDrawAsDistanceFields(runPaint, runFont, viewMatrix, props,
shaderCaps.supportsDistanceFieldText(), options)) {
bool hasWCoord = viewMatrix.hasPerspective()
|| options.fDistanceFieldVerticesAlwaysHaveW;
// Setup distance field runPaint and text ratio
SkScalar textScale;
SkPaint distanceFieldPaint{runPaint};
SkFont distanceFieldFont{runFont};
SkScalerContextFlags flags;
GrTextContext::InitDistanceFieldPaint(runFont.getSize(),
viewMatrix,
options,
this,
&distanceFieldPaint,
&distanceFieldFont,
&textScale,
&flags);
this->setHasDistanceField();
run->setSubRunHasDistanceFields(
runFont.getEdging() == SkFont::Edging::kSubpixelAntiAlias,
runFont.hasSomeAntiAliasing(),
hasWCoord);
{
SkExclusiveStrikePtr cache = SkStrikeCache::FindOrCreateStrikeExclusive(
distanceFieldFont, distanceFieldPaint, props, flags, SkMatrix::I());
sk_sp<GrTextStrike> currStrike = glyphCache->getStrike(cache->getDescriptor());
run->setupFont(cache->strikeSpec());
auto perEmpty = [](const SkGlyph&, SkPoint) {};
auto perSDF =
[run, &currStrike, textScale]
(const SkGlyph& glyph, SkPoint position) {
run->appendSourceSpaceGlyph(currStrike, glyph, position, textScale);
};
auto perPath =
[run, textScale]
(const SkGlyph& glyph, SkPoint position) {
// TODO: path should always be set. Remove when proven.
if (const SkPath* glyphPath = glyph.path()) {
run->appendPathGlyph(*glyphPath, position, textScale, false);
}
};
ARGBFallbackHelper argbFallback{this, run, props, scalerContextFlags,
glyphCache};
glyphPainter->drawGlyphRunAsSDFWithARGBFallback(
cache.get(), glyphRun, origin, runPaint, viewMatrix, textScale,
std::move(perEmpty), std::move(perSDF), std::move(perPath),
std::move(argbFallback));
}
} else if (SkGlyphRunListPainter::ShouldDrawAsPath(runPaint, runFont, viewMatrix)) {
// The glyphs are big, so use paths to draw them.
// Ensure the blob is set for bitmaptext
this->setHasBitmap();
// Given a glyph that is not ARGB, draw it.
auto processPath = [run](
SkSpan<const SkGlyphRunListPainter::GlyphAndPos> paths,
SkStrikeInterface* strike, SkScalar textScale) {
run->setupFont(strike->strikeSpec());
for (const auto& path : paths) {
if (const SkPath* glyphPath = path.glyph->path()) {
run->appendPathGlyph(*glyphPath, path.position, textScale, false);
}
}
};
ARGBFallbackHelper argbFallback{this, run, props, scalerContextFlags, glyphCache};
auto strikeCache = SkStrikeCache::GlobalStrikeCache();
auto creator = [strikeCache]
(const SkDescriptor& desc,
SkScalerContextEffects effects,
const SkTypeface& typeface) {
return strikeCache->findOrCreateScopedStrike(desc, effects, typeface);
};
glyphPainter->drawGlyphRunAsPathWithARGBFallback(
runPaint, runFont, std::move(creator),
glyphRun, origin, viewMatrix,
std::move(processPath), std::move(argbFallback));
} else {
// Ensure the blob is set for bitmaptext
this->setHasBitmap();
auto strikeCache = SkStrikeCache::GlobalStrikeCache();
auto creator = [strikeCache]
(const SkDescriptor& desc, SkScalerContextEffects effects, const SkTypeface& typeface) {
return strikeCache->findOrCreateScopedStrike(desc, effects, typeface);
};
auto processMasks =
[run, glyphCache]
(SkSpan<const SkGlyphRunListPainter::GlyphAndPos> masks,
SkStrikeInterface* strike) {
run->setupFont(strike->strikeSpec());
sk_sp<GrTextStrike> currStrike = glyphCache->getStrike(strike->getDescriptor());
for (const auto& mask : masks) {
SkPoint pt{SkScalarFloorToScalar(mask.position.fX),
SkScalarFloorToScalar(mask.position.fY)};
run->appendDeviceSpaceGlyph(currStrike, *mask.glyph, pt);
}
};
auto processPaths =
[run]
(SkSpan<const SkGlyphRunListPainter::GlyphAndPos> paths) {
for (const auto& path : paths) {
SkPoint pt{SkScalarFloorToScalar(path.position.fX),
SkScalarFloorToScalar(path.position.fY)};
// TODO: path should always be set. Remove when proven.
if (const SkPath* glyphPath = path.glyph->path()) {
run->appendPathGlyph(*glyphPath, pt, SK_Scalar1, true);
}
}
};
glyphPainter->drawGlyphRunAsBMPWithPathFallback(
runPaint, runFont, creator,
glyphRun, origin, viewMatrix,
std::move(processMasks), std::move(processPaths));
}
}
}
#if GR_TEST_UTILS
#include "GrRenderTargetContext.h"
#include "GrRecordingContextPriv.h"
std::unique_ptr<GrDrawOp> GrTextContext::createOp_TestingOnly(GrRecordingContext* context,
GrTextContext* textContext,
GrRenderTargetContext* rtc,
const SkPaint& skPaint,
const SkFont& font,
const SkMatrix& viewMatrix,
const char* text,
int x,
int y) {
auto direct = context->priv().asDirectContext();
if (!direct) {
return nullptr;
}
auto glyphCache = direct->priv().getGlyphCache();
static SkSurfaceProps surfaceProps(SkSurfaceProps::kLegacyFontHost_InitType);
size_t textLen = (int)strlen(text);
SkPMColor4f filteredColor = generate_filtered_color(skPaint, rtc->colorSpaceInfo());
GrColor color = filteredColor.toBytes_RGBA();
auto origin = SkPoint::Make(x, y);
SkGlyphRunBuilder builder;
builder.drawTextUTF8(skPaint, font, text, textLen, origin);
auto glyphRunList = builder.useGlyphRunList();
sk_sp<GrTextBlob> blob;
if (!glyphRunList.empty()) {
blob = direct->priv().getTextBlobCache()->makeBlob(glyphRunList, color);
// Use the text and textLen below, because we don't want to mess with the paint.
SkScalerContextFlags scalerContextFlags =
ComputeScalerContextFlags(rtc->colorSpaceInfo());
blob->generateFromGlyphRunList(
glyphCache, *context->priv().caps()->shaderCaps(), textContext->fOptions,
skPaint, scalerContextFlags, viewMatrix, surfaceProps,
glyphRunList, rtc->textTarget()->glyphPainter());
}
return blob->test_makeOp(textLen, 0, 0, viewMatrix, x, y, skPaint, filteredColor, surfaceProps,
textContext->dfAdjustTable(), rtc->textTarget());
}
#endif // GR_TEST_UTILS
#endif // SK_SUPPORT_GPU
// -- SkTextBlobCacheDiffCanvas::TrackLayerDevice --------------------------------------------------
void SkTextBlobCacheDiffCanvas::TrackLayerDevice::processGlyphRun(
const SkPoint& origin, const SkGlyphRun& glyphRun, const SkPaint& runPaint) {
TRACE_EVENT0("skia", "SkTextBlobCacheDiffCanvas::processGlyphRun");
const SkMatrix& runMatrix = this->ctm();
// If the matrix has perspective, we fall back to using distance field text or paths.
#if SK_SUPPORT_GPU
if (this->maybeProcessGlyphRunForDFT(glyphRun, runMatrix, origin, runPaint)) {
return;
} else
#endif
if (SkGlyphRunListPainter::ShouldDrawAsPath(runPaint, glyphRun.font(), runMatrix)) {
this->processGlyphRunForPaths(glyphRun, runMatrix, origin, runPaint);
} else {
this->processGlyphRunForMask(glyphRun, runMatrix, origin, runPaint);
}
}
void SkTextBlobCacheDiffCanvas::TrackLayerDevice::processGlyphRunForMask(
const SkGlyphRun& glyphRun, const SkMatrix& runMatrix,
SkPoint origin, const SkPaint& runPaint) {
TRACE_EVENT0("skia", "SkTextBlobCacheDiffCanvas::processGlyphRunForMask");
auto creator = [this]
(const SkDescriptor& desc, SkScalerContextEffects effects, const SkTypeface& typeface) {
return SkScopedStrike{fStrikeServer->getOrCreateCache(desc, typeface, effects)};
};
auto processMasks = [] (
SkSpan<const SkGlyphRunListPainter::GlyphAndPos> masks, SkStrikeInterface*) { };
auto processPaths = [] (SkSpan<const SkGlyphRunListPainter::GlyphAndPos> paths) { };
fPainter.drawGlyphRunAsBMPWithPathFallback(
runPaint, glyphRun.font(), creator,
glyphRun, origin, runMatrix,
std::move(processMasks), std::move(processPaths));
}
struct ARGBHelper {
void operator()(const SkPaint& fallbackPaint,
const SkFont& fallbackFont,
SkSpan<const SkGlyphID> glyphIDs,
SkSpan<const SkPoint> positions,
SkScalar textScale,
const SkMatrix& glyphCacheMatrix,
SkGlyphRunListPainter::NeedsTransform needsTransform) {
TRACE_EVENT0("skia", "argbFallback");
SkScalerContextEffects effects;
auto* fallbackCache =
fStrikeServer->getOrCreateCache(
fallbackPaint, fallbackFont, fSurfaceProps, fFallbackMatrix,
SkScalerContextFlags::kFakeGammaAndBoostContrast, &effects);
for (auto glyphID : glyphIDs) {
fallbackCache->addGlyph(SkPackedGlyphID(glyphID, 0, 0), false);
}
}
const SkMatrix& fFallbackMatrix;
const SkSurfaceProps& fSurfaceProps;
SkStrikeServer* const fStrikeServer;
};
SkScalar SkTextBlobCacheDiffCanvas::SetupForPath(SkPaint* paint, SkFont* font) {
return font->setupForAsPaths(paint);
}
void SkTextBlobCacheDiffCanvas::TrackLayerDevice::processGlyphRunForPaths(
const SkGlyphRun& glyphRun, const SkMatrix& runMatrix,
SkPoint origin, const SkPaint& runPaint) {
TRACE_EVENT0("skia", "SkTextBlobCacheDiffCanvas::processGlyphRunForPaths");
auto creator = [this]
(const SkDescriptor& desc, SkScalerContextEffects effects, const SkTypeface& typeface) {
return SkScopedStrike{fStrikeServer->getOrCreateCache(desc, typeface, effects)};
};
// This processor is empty because all changes to the cache are tracked through
// getGlyphMetrics and decideCouldDrawFromPath.
auto processPaths = [](
SkSpan<const SkGlyphRunListPainter::GlyphAndPos>, SkStrikeInterface*, SkScalar) { };
ARGBHelper argbFallback{runMatrix, surfaceProps(), fStrikeServer};
fPainter.drawGlyphRunAsPathWithARGBFallback(
runPaint, glyphRun.font(), std::move(creator),
glyphRun, origin, runMatrix,
std::move(processPaths), std::move(argbFallback));
}
#if SK_SUPPORT_GPU
bool SkTextBlobCacheDiffCanvas::TrackLayerDevice::maybeProcessGlyphRunForDFT(
const SkGlyphRun& glyphRun, const SkMatrix& runMatrix,
SkPoint origin, const SkPaint& runPaint) {
TRACE_EVENT0("skia", "SkTextBlobCacheDiffCanvas::maybeProcessGlyphRunForDFT");
const SkFont& runFont = glyphRun.font();
GrTextContext::Options options;
options.fMinDistanceFieldFontSize = fSettings.fMinDistanceFieldFontSize;
options.fMaxDistanceFieldFontSize = fSettings.fMaxDistanceFieldFontSize;
GrTextContext::SanitizeOptions(&options);
if (!GrTextContext::CanDrawAsDistanceFields(runPaint, runFont,
runMatrix, this->surfaceProps(),
fSettings.fContextSupportsDistanceFieldText,
options)) {
return false;
}
SkScalar textRatio;
SkPaint dfPaint{runPaint};
SkFont dfFont{runFont};
SkScalerContextFlags flags;
GrTextContext::InitDistanceFieldPaint(runFont.getSize(),
runMatrix,
options,
nullptr,
&dfPaint,
&dfFont,
&textRatio,
&flags);
SkScalerContextEffects effects;
auto* sdfCache = fStrikeServer->getOrCreateCache(dfPaint, dfFont, this->surfaceProps(),
SkMatrix::I(), flags, &effects);
ARGBHelper argbFallback{runMatrix, surfaceProps(), fStrikeServer};
auto perEmpty = [sdfCache] (const SkGlyph& glyph, SkPoint mappedPt) {
sdfCache->addGlyph(glyph.getPackedID(), false);
};
auto perSDF = [sdfCache] (const SkGlyph& glyph, SkPoint position) {
const bool asPath = false;
sdfCache->addGlyph(glyph.getGlyphID(), asPath);
};
auto perPath = [sdfCache] (const SkGlyph& glyph, SkPoint position) {
const bool asPath = true;
sdfCache->addGlyph(glyph.getGlyphID(), asPath);
};
fPainter.drawGlyphRunAsSDFWithARGBFallback(
sdfCache, glyphRun, origin, runPaint, runMatrix, textRatio,
std::move(perEmpty), std::move(perSDF), std::move(perPath),
std::move(argbFallback));
return true;
}
#endif
SkGlyphRunListPainter::ScopedBuffers::ScopedBuffers(SkGlyphRunListPainter* painter, int size)
: fPainter{painter} {
SkASSERT(size >= 0);
if (fPainter->fMaxRunSize < size) {
fPainter->fMaxRunSize = size;
fPainter->fPositions.reset(size);
fPainter->fGlyphPos.reset(size);
}
}
SkGlyphRunListPainter::ScopedBuffers::~ScopedBuffers() {
fPainter->fPaths.clear();
fPainter->fARGBGlyphsIDs.clear();
fPainter->fARGBPositions.clear();
if (fPainter->fMaxRunSize > 200) {
fPainter->fMaxRunSize = 0;
fPainter->fPositions.reset();
fPainter->fGlyphPos.reset();
fPainter->fPaths.shrink_to_fit();
fPainter->fARGBGlyphsIDs.shrink_to_fit();
fPainter->fARGBPositions.shrink_to_fit();
}
}