This interferes with other uses of pointer tagging, like ARM pointer authentication or HSWASAN. Bug: b/124135723 Change-Id: I1a78dd4e1b9b18dd02738bb1dfbbb968f29675bc Reviewed-on: https://skia-review.googlesource.com/c/191286 Commit-Queue: Mike Klein <mtklein@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com> Auto-Submit: Mike Klein <mtklein@google.com> Reviewed-by: Leon Scroggins <scroggo@google.com>
195 lines
7.3 KiB
C++
195 lines
7.3 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkRecord_DEFINED
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#define SkRecord_DEFINED
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#include "SkArenaAlloc.h"
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#include "SkRecords.h"
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#include "SkTLogic.h"
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#include "SkTemplates.h"
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// SkRecord represents a sequence of SkCanvas calls, saved for future use.
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// These future uses may include: replay, optimization, serialization, or combinations of those.
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//
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// Though an enterprising user may find calling alloc(), append(), visit(), and mutate() enough to
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// work with SkRecord, you probably want to look at SkRecorder which presents an SkCanvas interface
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// for creating an SkRecord, and SkRecordDraw which plays an SkRecord back into another SkCanvas.
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//
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// SkRecord often looks like it's compatible with any type T, but really it's compatible with any
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// type T which has a static const SkRecords::Type kType. That is to say, SkRecord is compatible
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// only with SkRecords::* structs defined in SkRecords.h. Your compiler will helpfully yell if you
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// get this wrong.
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class SkRecord : public SkRefCnt {
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public:
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SkRecord() = default;
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~SkRecord();
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// Returns the number of canvas commands in this SkRecord.
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int count() const { return fCount; }
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// Visit the i-th canvas command with a functor matching this interface:
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// template <typename T>
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// R operator()(const T& record) { ... }
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// This operator() must be defined for at least all SkRecords::*.
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template <typename F>
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auto visit(int i, F&& f) const -> decltype(f(SkRecords::NoOp())) {
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return fRecords[i].visit(f);
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}
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// Mutate the i-th canvas command with a functor matching this interface:
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// template <typename T>
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// R operator()(T* record) { ... }
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// This operator() must be defined for at least all SkRecords::*.
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template <typename F>
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auto mutate(int i, F&& f) -> decltype(f((SkRecords::NoOp*)nullptr)) {
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return fRecords[i].mutate(f);
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}
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// Allocate contiguous space for count Ts, to be freed when the SkRecord is destroyed.
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// Here T can be any class, not just those from SkRecords. Throws on failure.
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template <typename T>
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T* alloc(size_t count = 1) {
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struct RawBytes {
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alignas(T) char data[sizeof(T)];
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};
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fApproxBytesAllocated += count * sizeof(T) + alignof(T);
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return (T*)fAlloc.makeArrayDefault<RawBytes>(count);
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}
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// Add a new command of type T to the end of this SkRecord.
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// You are expected to placement new an object of type T onto this pointer.
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template <typename T>
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T* append() {
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if (fCount == fReserved) {
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this->grow();
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}
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return fRecords[fCount++].set(this->allocCommand<T>());
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}
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// Replace the i-th command with a new command of type T.
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// You are expected to placement new an object of type T onto this pointer.
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// References to the original command are invalidated.
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template <typename T>
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T* replace(int i) {
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SkASSERT(i < this->count());
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Destroyer destroyer;
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this->mutate(i, destroyer);
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return fRecords[i].set(this->allocCommand<T>());
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}
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// Replace the i-th command with a new command of type T.
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// You are expected to placement new an object of type T onto this pointer.
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// You must show proof that you've already adopted the existing command.
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template <typename T, typename Existing>
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T* replace(int i, const SkRecords::Adopted<Existing>& proofOfAdoption) {
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SkASSERT(i < this->count());
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SkASSERT(Existing::kType == fRecords[i].type());
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SkASSERT(proofOfAdoption == fRecords[i].ptr());
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return fRecords[i].set(this->allocCommand<T>());
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}
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// Does not return the bytes in any pointers embedded in the Records; callers
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// need to iterate with a visitor to measure those they care for.
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size_t bytesUsed() const;
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// Rearrange and resize this record to eliminate any NoOps.
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// May change count() and the indices of ops, but preserves their order.
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void defrag();
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private:
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// An SkRecord is structured as an array of pointers into a big chunk of memory where
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// records representing each canvas draw call are stored:
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//
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// fRecords: [*][*][*]...
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// | | |
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// | | |
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// | | +---------------------------------------+
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// | +-----------------+ |
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// | | |
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// v v v
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// fAlloc: [SkRecords::DrawRect][SkRecords::DrawPosTextH][SkRecords::DrawRect]...
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//
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// We store the types of each of the pointers alongside the pointer.
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// The cost to append a T to this structure is 8 + sizeof(T) bytes.
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// A mutator that can be used with replace to destroy canvas commands.
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struct Destroyer {
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template <typename T>
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void operator()(T* record) { record->~T(); }
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};
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template <typename T>
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SK_WHEN(std::is_empty<T>::value, T*) allocCommand() {
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static T singleton = {};
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return &singleton;
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}
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template <typename T>
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SK_WHEN(!std::is_empty<T>::value, T*) allocCommand() { return this->alloc<T>(); }
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void grow();
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// A typed pointer to some bytes in fAlloc. visit() and mutate() allow polymorphic dispatch.
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struct Record {
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SkRecords::Type fType;
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void* fPtr;
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// Point this record to its data in fAlloc. Returns ptr for convenience.
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template <typename T>
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T* set(T* ptr) {
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fType = T::kType;
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fPtr = ptr;
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SkASSERT(this->ptr() == ptr && this->type() == T::kType);
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return ptr;
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}
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SkRecords::Type type() const { return fType; }
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void* ptr() const { return fPtr; }
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// Visit this record with functor F (see public API above).
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template <typename F>
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auto visit(F&& f) const -> decltype(f(SkRecords::NoOp())) {
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#define CASE(T) case SkRecords::T##_Type: return f(*(const SkRecords::T*)this->ptr());
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switch(this->type()) { SK_RECORD_TYPES(CASE) }
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#undef CASE
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SkDEBUGFAIL("Unreachable");
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static const SkRecords::NoOp noop{};
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return f(noop);
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}
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// Mutate this record with functor F (see public API above).
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template <typename F>
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auto mutate(F&& f) -> decltype(f((SkRecords::NoOp*)nullptr)) {
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#define CASE(T) case SkRecords::T##_Type: return f((SkRecords::T*)this->ptr());
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switch(this->type()) { SK_RECORD_TYPES(CASE) }
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#undef CASE
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SkDEBUGFAIL("Unreachable");
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static const SkRecords::NoOp noop{};
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return f(const_cast<SkRecords::NoOp*>(&noop));
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}
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};
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// fRecords needs to be a data structure that can append fixed length data, and need to
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// support efficient random access and forward iteration. (It doesn't need to be contiguous.)
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int fCount{0},
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fReserved{0};
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SkAutoTMalloc<Record> fRecords;
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// fAlloc needs to be a data structure which can append variable length data in contiguous
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// chunks, returning a stable handle to that data for later retrieval.
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SkArenaAlloc fAlloc{256};
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size_t fApproxBytesAllocated{0};
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};
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#endif//SkRecord_DEFINED
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