skia2/tests/TextureStripAtlasManagerTest.cpp
Robert Phillips 6d344c3069 Update unit tests to accept GrDirectContext
This CL makes it explicit that the unit tests always get a direct context.

It is mainly a mechanical CL.

Change-Id: I49e0628851d9c81eb47386ef978edf905c6469d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299866
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-06 15:45:12 +00:00

73 lines
2.6 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkSurface.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkTableColorFilter.h"
#include "include/gpu/GrDirectContext.h"
#include "tests/Test.h"
#include "tools/Resources.h"
// The gradient shader will use the texture strip atlas if it has too many colors. Make sure
// abandoning the context works.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerGradientTest, reporter, ctxInfo) {
auto context = ctxInfo.directContext();
static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE,
SK_ColorCYAN, SK_ColorMAGENTA, SK_ColorYELLOW,
SK_ColorBLACK };
static const SkScalar gPos[] = { 0, 0.17f, 0.32f, 0.49f, 0.66f, 0.83f, 1.0f };
SkPaint p;
p.setShader(SkGradientShader::MakeTwoPointConical(SkPoint::Make(0, 0),
1.0f,
SkPoint::Make(10.0f, 20.0f),
2.0f,
gColors,
gPos,
7,
SkTileMode::kClamp));
SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info));
SkCanvas* canvas = surface->getCanvas();
SkRect r = SkRect::MakeXYWH(10, 10, 100, 100);
canvas->drawRect(r, p);
context->abandonContext();
}
// The table color filter uses the texture strip atlas. Make sure abandoning the context works.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerColorFilterTest, reporter, ctxInfo) {
auto context = ctxInfo.directContext();
sk_sp<SkImage> img = GetResourceAsImage("images/mandrill_128.png");
uint8_t identity[256];
for (int i = 0; i < 256; i++) {
identity[i] = i;
}
SkPaint p;
p.setColorFilter(SkTableColorFilter::Make(identity));
SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info));
SkCanvas* canvas = surface->getCanvas();
canvas->drawImage(std::move(img), 0, 0, &p);
context->abandonContext();
}