skia2/gm/gm.h
commit-bot@chromium.org 38aeb0fd7a DM: also run benches once.
Also:
  - make GrMemoryPoolBenches threadsafe
  - some tweaks to various DM code
  - rename GM::shortName() to getName() to match benches and tests

On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release.  (Still minutes faster than running tests && bench && gm.)  GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again.

BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/178473006

git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-26 23:01:57 +00:00

141 lines
4.0 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skiagm_DEFINED
#define skiagm_DEFINED
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkSize.h"
#include "SkString.h"
#include "SkTRegistry.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#endif
#define DEF_GM(code) \
static skiagm::GM* SK_MACRO_APPEND_LINE(F_)(void*) { code; } \
static skiagm::GMRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_));
namespace skiagm {
static inline SkISize make_isize(int w, int h) {
SkISize sz;
sz.set(w, h);
return sz;
}
class GM {
public:
GM();
virtual ~GM();
enum Flags {
kSkipPDF_Flag = 1 << 0,
kSkipPicture_Flag = 1 << 1,
kSkipPipe_Flag = 1 << 2,
kSkipPipeCrossProcess_Flag = 1 << 3,
kSkipTiled_Flag = 1 << 4,
kSkip565_Flag = 1 << 5,
kSkipScaledReplay_Flag = 1 << 6,
kSkipGPU_Flag = 1 << 7,
kSkipPDFRasterization_Flag = 1 << 8,
kGPUOnly_Flag = 1 << 9,
kAsBench_Flag = 1 << 10, // Run the GM as a benchmark in the bench tool
};
enum Mode {
kGM_Mode,
kSample_Mode,
kBench_Mode,
};
void setMode(Mode mode) { fMode = mode; }
Mode getMode() const { return fMode; }
void draw(SkCanvas*);
void drawBackground(SkCanvas*);
void drawContent(SkCanvas*);
SkISize getISize() { return this->onISize(); }
const char* getName();
uint32_t getFlags() const {
return this->onGetFlags();
}
SkScalar width() {
return SkIntToScalar(this->getISize().width());
}
SkScalar height() {
return SkIntToScalar(this->getISize().height());
}
// TODO(vandebo) Instead of exposing this, we should run all the GMs
// with and without an initial transform.
// Most GMs will return the identity matrix, but some PDFs tests
// require setting the initial transform.
SkMatrix getInitialTransform() const {
SkMatrix matrix = fStarterMatrix;
matrix.preConcat(this->onGetInitialTransform());
return matrix;
}
SkColor getBGColor() const { return fBGColor; }
void setBGColor(SkColor);
// helper: fill a rect in the specified color based on the
// GM's getISize bounds.
void drawSizeBounds(SkCanvas*, SkColor);
static void SetResourcePath(const char* resourcePath) {
gResourcePath = resourcePath;
}
static SkString& GetResourcePath() {
return gResourcePath;
}
bool isCanvasDeferred() const { return fCanvasIsDeferred; }
void setCanvasIsDeferred(bool isDeferred) {
fCanvasIsDeferred = isDeferred;
}
const SkMatrix& getStarterMatrix() { return fStarterMatrix; }
void setStarterMatrix(const SkMatrix& matrix) {
fStarterMatrix = matrix;
}
protected:
static SkString gResourcePath;
virtual void onOnceBeforeDraw() {}
virtual void onDraw(SkCanvas*) = 0;
virtual void onDrawBackground(SkCanvas*);
virtual SkISize onISize() = 0;
virtual SkString onShortName() = 0;
virtual uint32_t onGetFlags() const { return 0; }
virtual SkMatrix onGetInitialTransform() const { return SkMatrix::I(); }
private:
Mode fMode;
SkString fShortName;
SkColor fBGColor;
bool fCanvasIsDeferred; // work-around problem in srcmode.cpp
bool fHaveCalledOnceBeforeDraw;
SkMatrix fStarterMatrix;
};
typedef SkTRegistry<GM*(*)(void*)> GMRegistry;
}
#endif