skia2/tests/InvalidIndexedPngTest.cpp
scroggo dd8c637bc7 Fix Windows build.
SK_BUILD_FOR_WIN is no longer a valid way to check for building on
Windows (go figure). Build everywhere.

Remove the REPORTER_ASSERT, which was the failing part. It also isn't
necessary for the test, which is just that we are not leaking an
SkColorTable.

Also fix indentation.

TBR=bungeman@google.com,mtklein@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

BUG=skia:3457

Review URL: https://codereview.chromium.org/1002583002
2015-03-11 13:58:17 -07:00

39 lines
1.5 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkForceLinking.h"
#include "SkImageDecoder.h"
#include "Test.h"
// A valid 1x1 indexed PNG.
unsigned char gPngData[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x08, 0x03, 0x00, 0x00, 0x00, 0x28, 0xcb, 0x34, 0xbb, 0x00, 0x00, 0x00,
0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x0f, 0x01, 0xb9, 0x8f, 0x00, 0x00, 0x00, 0x06, 0x50, 0x4c,
0x54, 0x45, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0xd2, 0x87, 0xef, 0x71,
0x00, 0x00, 0x00, 0x13, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xfd,
0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0xf8, 0xaf, 0x16, 0x46, 0x00,
0x02, 0x00, 0x01, 0x32, 0x60, 0xf7, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x49,
0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
// Attempt to decode an invalid PNG that has a palette. Mostly we're looking to
// make sure we don't leak memory since libpng uses setjmp for error handling so
// it's very easy to accidentally skip destructors when a failure happens.
// As a result, we do not have any REPORTER_ASSERT statements
DEF_TEST(InvalidIndexedPng, reporter) {
SkBitmap image;
SkForceLinking(false);
// Make our PNG invalid by changing a byte.
gPngData[sizeof(gPngData) - 1] = 1;
SkImageDecoder::DecodeMemory(gPngData, sizeof(gPngData), &image);
}