09d994ecb3
Change-Id: I80f951976558a284e55386e0a368f08bd835d8ca Reviewed-on: https://skia-review.googlesource.com/6359 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
149 lines
5.2 KiB
C++
149 lines
5.2 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrProgramElement_DEFINED
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#define GrProgramElement_DEFINED
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#include "../private/SkTArray.h"
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#include "SkRefCnt.h"
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class GrGpuResourceRef;
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/**
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* Base class for GrProcessor. This exists to manage transitioning a GrProcessor from being owned by
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* a client to being scheduled for execution. While a GrProcessor is ref'ed by drawing code its
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* GrGpu resources must also be ref'ed to prevent incorrectly recycling them through the cache.
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* However, once the GrProcessor is baked into a GrPipeline and the drawing code has stopped ref'ing
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* it, it's internal resources can be recycled in some cases.
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*
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* We track this using two types of refs on GrProgramElement. A regular ref is owned by any client
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* that may continue to issue draws that use the GrProgramElement. The GrPipeline owns "pending
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* executions" instead of refs. A pending execution is cleared by ~GrPipeline().
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*
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* While a GrProgramElement is ref'ed any resources it owns are also ref'ed. However, once it gets
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* into the state where it has pending executions AND no refs then it converts its ownership of
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* its GrGpuResources from refs to pending IOs. The pending IOs allow the cache to track when it is
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* safe to recycle a resource even though we still have buffered GrOps that read or write to the
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* the resource.
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*
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* To make this work all GrGpuResource objects owned by a GrProgramElement or derived classes
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* (either directly or indirectly) must be wrapped in a GrGpuResourceRef and registered with the
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* GrProgramElement using addGpuResource(). This allows the regular refs to be converted to pending
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* IO events when the program element is scheduled for deferred execution.
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*
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* Moreover, a GrProgramElement that in turn owns other GrProgramElements must convert its ownership
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* of its children to pending executions when its ref count reaches zero so that the GrGpuResources
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* owned by the children GrProgramElements are correctly converted from ownership by ref to
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* ownership by pending IO. Any GrProgramElement hierarchy is managed by subclasses which must
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* implement notifyRefCntIsZero() in order to convert refs of children to pending executions.
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*/
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class GrProgramElement : public SkNoncopyable {
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public:
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virtual ~GrProgramElement() {
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// fRefCnt can be one when an effect is created statically using GR_CREATE_STATIC_EFFECT
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SkASSERT((0 == fRefCnt || 1 == fRefCnt) && 0 == fPendingExecutions);
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// Set to invalid values.
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SkDEBUGCODE(fRefCnt = fPendingExecutions = -10;)
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}
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void ref() const {
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this->validate();
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// Once the ref cnt reaches zero it should never be ref'ed again.
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SkASSERT(fRefCnt > 0);
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++fRefCnt;
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this->validate();
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}
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void unref() const {
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this->validate();
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--fRefCnt;
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if (0 == fRefCnt) {
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this->notifyRefCntIsZero();
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if (0 == fPendingExecutions) {
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delete this;
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return;
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} else {
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this->removeRefs();
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}
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}
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this->validate();
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}
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/**
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* Gets an id that is unique for this GrProgramElement object. This will never return 0.
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*/
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uint32_t getUniqueID() const { return fUniqueID; }
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void validate() const {
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#ifdef SK_DEBUG
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SkASSERT(fRefCnt >= 0);
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SkASSERT(fPendingExecutions >= 0);
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SkASSERT(fRefCnt + fPendingExecutions > 0);
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#endif
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}
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protected:
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GrProgramElement() : fRefCnt(1), fPendingExecutions(0), fUniqueID(CreateUniqueID()) {}
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/** Subclasses registers their resources using this function. It is assumed the GrProgramResouce
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is and will remain owned by the subclass and this function will retain a raw ptr. Once a
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GrGpuResourceRef is registered its setResource must not be called.
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*/
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void addGpuResource(const GrGpuResourceRef* res) {
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fGpuResources.push_back(res);
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}
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void addPendingExecution() const {
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this->validate();
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SkASSERT(fRefCnt > 0);
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if (0 == fPendingExecutions) {
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this->addPendingIOs();
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}
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++fPendingExecutions;
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this->validate();
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}
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void completedExecution() const {
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this->validate();
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--fPendingExecutions;
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if (0 == fPendingExecutions) {
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if (0 == fRefCnt) {
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delete this;
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return;
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} else {
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this->pendingIOComplete();
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}
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}
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this->validate();
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}
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private:
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/** This will be called when the ref cnt is zero. The object may or may not have pending
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executions. */
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virtual void notifyRefCntIsZero() const = 0;
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static uint32_t CreateUniqueID();
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void removeRefs() const;
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void addPendingIOs() const;
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void pendingIOComplete() const;
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mutable int32_t fRefCnt;
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// Count of deferred executions not yet issued to the 3D API.
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mutable int32_t fPendingExecutions;
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uint32_t fUniqueID;
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SkSTArray<4, const GrGpuResourceRef*, true> fGpuResources;
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// Only this class can access addPendingExecution() and completedExecution().
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template <typename T> friend class GrPendingProgramElement;
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typedef SkNoncopyable INHERITED;
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};
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#endif
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