skia2/include/utils/Sk3D.h
ziadb bceddbcb72 SkAR: drawing text, shapes, rotation modes enabled, translating objects
To run this app, you need to create an out directory as such:
bin/gn gen out/arm64 --args='ndk="NDK_PATH" target_cpu="ABI"'

For now, the only supported ABI is arm64

Change-Id: I012f0c6a0550d80a0028f42177d5ca72974d848d
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/130980
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ziad Ben Hadj-Alouane <ziadb@google.com>
2018-06-19 19:10:54 +00:00

20 lines
523 B
C

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Sk3D_DEFINED
#define Sk3D_DEFINED
#include "SkPoint3.h"
#include "SkMatrix44.h"
SK_API void Sk3LookAt(SkMatrix44* dst, const SkPoint3& eye, const SkPoint3& center, const SkPoint3& up);
SK_API bool Sk3Perspective(SkMatrix44* dst, float near, float far, float angle);
SK_API void Sk3MapPts(SkPoint dst[], const SkMatrix44& m4, const SkPoint3 src[], int count);
#endif